I just can't take this game seriously when it has that guy with the mask in it. He is as close as you can get to being the bad boy glasses kid from spykids only older and edgier.
You know what's funny?
When the system predicted Marcus being a risk to society, well it wasn't wrong now is it?
Between..
- Forging evidence that could get civilians and even enemies killed or falsely accused of crimes they didn't commit.
- Knocking out security to clear your name from a corporate server.
- The combat system in general sends of some obvious red flags in the scale of "completely justified" things to do when you've been framed.
- The people you have or will run over with reckless driving or indirect forces involving your car.
- Your ability and willingness to create various explosives and attach them to your drones for a suicide attack on the local bad guys.
- Your ability to severely injure or kill people using various hacks including the following..
(a. ) Remote controlling all kinds of vehicles to run over innocent civilians and bad guys.
(b. ) Raising up speed ramps or speed barriers to crash your foes or innocent civilians
(c. ) Causing a steam pipe explosion forcing many people to lose out on possibly not only their water services and probably contaminating it to the open elements, but power, phone and even internet services might also have been damaged. ( If said infastructure was budded against each other )
(d. ) Forcing the rupturing of building circuit breakers killing your target instantly, or blowing up building gas or heating pipes which severely stuns them.
(e. ) Changing traffic lights to create an obstacle for your foe which not only wrecks their car, but it also wrecks everyone else's car who became involved in such chicanery.
- I might be missing some but really tho, does it really matter? It would still end with the same conclusion that Marcus has a severe complex case of "I'm da gud guy ololololololololl!1!"
[QUOTE=coolgame8013;51342994]You know what's funny?
When the system predicted Marcus being a risk to society, well it wasn't wrong now is it?
Between..
- Forging evidence that could get civilians and even enemies killed or falsely accused of crimes they didn't commit.
- Knocking out security to clear your name from a corporate server.
- The combat system in general sends of some obvious red flags in the scale of "completely justified" things to do when you've been framed.
- The people you have or will run over with reckless driving or indirect forces involving your car.
- Your ability and willingness to create various explosives and either attach them to your drones for a suicide attack on the local bad guys.
- Your ability to severely injure or kill people using various hacks including the following..
(a. ) Remote controlling all kinds of vehicles to run over innocent civilians and bad guys.
(b. ) Raising up speed ramps or speed barriers to crash your foes or innocent civilians
(c. ) Causing a steam pipe explosion forcing many people to lose out on possibly not only their water services and probably contaminating it to the open elements, but power, phone and even internet services might also have been damaged. ( If said infastructure was budded against each other )
(d. ) Forcing the rupturing of building circuit breakers killing your target instantly, or blowing up building gas or heating pipes which severely stuns them.
(e. ) Changing traffic lights to create an obstacle for your foe which not only wrecks their car, but it also wrecks everyone else's car who became involved in such chicanery.
- I might be missing some but really tho does it really matter, it would still end with the same conclusion that Marcus has a severe complex case of "I'm da gud guy ololololololololl!1!"[/QUOTE]
The game is not even out yet and I already see a lot of flaws, and not just with the story.
[QUOTE=coolgame8013;51342994]You know what's funny?
When the system predicted Marcus being a risk to society, well it wasn't wrong now is it?
Between..
- Forging evidence that could get civilians and even enemies killed or falsely accused of crimes they didn't commit.
- Knocking out security to clear your name from a corporate server.
- The combat system in general sends of some obvious red flags in the scale of "completely justified" things to do when you've been framed.
- The people you have or will run over with reckless driving or indirect forces involving your car.
- Your ability and willingness to create various explosives and attach them to your drones for a suicide attack on the local bad guys.
- Your ability to severely injure or kill people using various hacks including the following..
(a. ) Remote controlling all kinds of vehicles to run over innocent civilians and bad guys.
(b. ) Raising up speed ramps or speed barriers to crash your foes or innocent civilians
(c. ) Causing a steam pipe explosion forcing many people to lose out on possibly not only their water services and probably contaminating it to the open elements, but power, phone and even internet services might also have been damaged. ( If said infastructure was budded against each other )
(d. ) Forcing the rupturing of building circuit breakers killing your target instantly, or blowing up building gas or heating pipes which severely stuns them.
(e. ) Changing traffic lights to create an obstacle for your foe which not only wrecks their car, but it also wrecks everyone else's car who became involved in such chicanery.
- I might be missing some but really tho, does it really matter? It would still end with the same conclusion that Marcus has a severe complex case of "I'm da gud guy ololololololololl!1!"[/QUOTE]
You are putting far more thought into the story than anyone at Ubisoft did.
[QUOTE=coolgame8013;51342994]You know what's funny?
When the system predicted Marcus being a risk to society, well it wasn't wrong now is it?
Between..
- Forging evidence that could get civilians and even enemies killed or falsely accused of crimes they didn't commit.
- Knocking out security to clear your name from a corporate server.
- The combat system in general sends of some obvious red flags in the scale of "completely justified" things to do when you've been framed.
- The people you have or will run over with reckless driving or indirect forces involving your car.
- Your ability and willingness to create various explosives and attach them to your drones for a suicide attack on the local bad guys.
- Your ability to severely injure or kill people using various hacks including the following..
(a. ) Remote controlling all kinds of vehicles to run over innocent civilians and bad guys.
(b. ) Raising up speed ramps or speed barriers to crash your foes or innocent civilians
(c. ) Causing a steam pipe explosion forcing many people to lose out on possibly not only their water services and probably contaminating it to the open elements, but power, phone and even internet services might also have been damaged. ( If said infastructure was budded against each other )
(d. ) Forcing the rupturing of building circuit breakers killing your target instantly, or blowing up building gas or heating pipes which severely stuns them.
(e. ) Changing traffic lights to create an obstacle for your foe which not only wrecks their car, but it also wrecks everyone else's car who became involved in such chicanery.
- I might be missing some but really tho, does it really matter? It would still end with the same conclusion that Marcus has a severe complex case of "I'm da gud guy ololololololololl!1!"[/QUOTE]
To be fair, it's not like he goes out of the way to kill innocent people in game, it's based on the actions of the player, and it'd be heavily criticized as a game if they didn't allow harm to come to civilians. Didn't Just Cause 3 have a "good" protagonist, but you can splay a civilian with grapple hooks in four directions, attach explosives, and blow them to the moon. Honestly I'd actually think the game would be weirder if you couldn't kill civilians.
With that said, I have a hard time getting behind the story as well, unless there's multiple endings based on how you play it. Whether you agree or disagree with the notion of physical rebellion being justified in certain cases, it feels weird here for me.
There's the idea that to actually make change in society you can't sit around peacefully, since let's face it, peaceful protest rarely actually brings change, but it seems to go to the extremes here in terms of violent protest. Like if on the news I saw "Occupy Wall Street members kill 10 Rent-A-Cops at the pier, steal confidential documents from XYZ Bank" I'd understand why they were doing it, but it wouldn't make me any more likely to throw my lot in with them.
Ubisoft has the ability to make an interesting plot based on the morality of force, and the interplay of different versions of political activism and public perception of activists, and maybe they have. I haven't followed the game closely, but based on the trailers, it's hard to say it'll be a deep and thoughtful plot.
Like if you play it in a non-lethal or less lethal manner while still uncovering the shady business in San Francisco, for example switching out live ammo to rubber bullets (yes I know they can still be lethal but at some point we do have to say its just a game), there'll be less public outrage and more general support, leading to protests and more national media coverage, but if you go lethal, you'll have less overt public support in most cases, but you'll gather a more hardcore fanbase around you that might open up more black market weapons and tech and lead you down a more violent path. They could also start you with only non-lethal methods, but as the governing forces attempt to shut you down by force, there's escalation and then you'll end up with lethal weapons.
The problem here is that people don't want their options limited when dealing with the story. A big criticism of Dishonored was that the "good" ending meant you couldn't kill any of the antagonists. It locked down a lot of ability and weapon choices. I guess here they could have "free" missions where whatever you do in the mission leads to the same outcome (either lethally or non-lethally dealing with gangs or "generic" criminal elements) to break up the monotony.
Of course, the game could end with there being actual consequences of what the MC has done, maybe it is actually a satire, but we'll see. But they could get super philosophical about violence (it's not like other Ubisoft games haven't touched on it before) and still get praise for the story. We know at the very least know Spec Ops did it to good effect.
Not even sure if this was a coherent post but it's in general what I think about the game.
I hope that guy in the mask is one of those joke characters that always gets their ass kicked and is the butt of the jokes. I already know I'm going to hate him
I just hope its not just a sandbox game with "edgy" and "hip" characters with a shoe string plot thread of "fight the corrupt guy" to try to pander to the middle/high school counter-culture crowd. They could do so much more with it.
Holy shit they did it [I]again[/I] with their main character. Everything is entirely their fault and they do nothing to rectify it.
[QUOTE=markfu;51343333]I just hope its not just a sandbox game with "edgy" and "hip" characters with a shoe string plot thread of "fight the corrupt guy" to try to pander to the middle/high school counter-culture crowd. They could do so much more with it.[/QUOTE]
I'm 100% certain it will be exactly that.
They censored the guy giving the middle finger in their own trailer.
Watch Dogs 1: I was caught hacking people and they sent people to spook me out, killing my niece that was unfortunately with me at the time. Her mother, my sister is able to move on and all I have to do is leave the hacking business and move on with my life. Time to become Batman and cause even more problems almost getting my sister killed and nephew abducted in the process.
Watch Dogs 2: The system is a huge threat to our private lives and also identified me as a large potential threat. Time to be a gigantic threat to everyone around me while I try to disable the system.
[QUOTE=Daemon White;51344637]Watch Dogs 1: I was caught hacking people and they sent people to spook me out, killing my niece that was unfortunately with me at the time. Her mother, my sister is able to move on and all I have to do is leave the hacking business and move on with my life. Time to become Batman and cause even more problems almost getting my sister killed and nephew abducted in the process.
[/QUOTE]
TBH at least with Aiden's story his tragic flaw is being too wrapped up in wanting to know who was the cause for the death of his niece he usually doesn't think about the consequences his actions can bring onto others closest to him.
[QUOTE=usaokay;51343061]"Me being accused of a high crime probability is bullshit. I'm going to combat this by committing crimes."[/QUOTE]
In an open-world game with the crime-predicting system from Minority Report that's kinda the ideal situation for the player. People like power, and they don't like being accused of shit they haven't done.
So why not give the player the power to go "fuck you" and break everything?
[editline]10th November 2016[/editline]
[QUOTE=markfu;51343333]I just hope its not just a sandbox game with "edgy" and "hip" characters with a shoe string plot thread of "fight the corrupt guy" to try to pander to the middle/high school counter-culture crowd. They could do so much more with it.[/QUOTE]
I liked Watch_Dogs and I'm fairly certain I'll like Watch_Dogs 2 as well, but that's exactly what it'll be.
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