As the title says, rate the last game you finished the main story/campaign of!
Last game I finished: Professor Layton and the Last Specter. I give it an 8.5/10, it was a great game with very nice puzzles and a touching story, as well as fantastic visuals and sound, but I think the previous game (Prof. Layton and the Unwound Future) had a better story, with its [sp]insane plot twists towards the end and overall unpredictable story.[/sp]
Postal 2, 7/10, fun but it's difficult to destroy a lot of things without fps issues, probably just me. Cheat mode also makes it a bit more fun.
Earthbound, 10/10.
One of the best I've ever played.
Undertale 8/10
Very good game, nice story and good soundtrack.
Undertale 10/10
Literally the best game I've played all year, it's not often a game makes me experience every single emotion.
Fallout 4 - 9/10
Lots to see and do in the Commonwealth, lots of fun to be had.
fallout 4
it was okay
7/10
Alien Isolation
Loved the look of it along with the atmosphere but eventually it just got frustrating rather then scary.
7/10
I don't really believe in review scores, but if I did I'd give Shadow of Mordor a solid 9/10 or your random arbitrary equivalent. I actually have a half written review sitting in my reviews folder for it.
You should play it though, it takes a stale but well established genre and style of play and successfully innovates. Shame about the story though, it's a bit eh, especially with the random love interest and the shoe horned Golem.
Metal Gear Solid V: The Phantom Pain - 8/10
Gameplay is everything I wanted, would be perfect if it had more tight maps like the base in Ground Zeroes. Story has strong moments but is very thin compared to the time you spend playing.
I've never finished a game
I finished Viewtiful Joe this morning. I don't remember it being that hard a game :s:
8/10
Oddworld: New and Tasty
Fucking 0 out of 10
It took my three goes before I could finish the main storyline, because the first two times, I had managed to get to literally just before the end of the game and then the game decided to crash and delete my save. Each time. And the developers were fucking useless because they refused to even acknowledge the issue when I notified them about it. Twice.
Fallout 4
6ish to 7/10, pretty disappointing overall but still alright.
Undertale 10/10
The Legend of Heroes: Trails in the Sky
9/10
Challenging on Hard Difficulty, final boss was too easy.
Excellent story and gameplay
bastion: 3/10
[QUOTE=Dominic0904;49191865]Alien Isolation
Loved the look of it along with the atmosphere but eventually it just got frustrating rather then scary.
7/10[/QUOTE]
I thought it went down a bit in the middle, but scariness was revived [sp]when you enter the Alien nest with multiple fucking Aliens.[/sp]
Metro 2033 Redux. Honestly don't know if I like the old art style or the new one they went with, but the rest of the game is fine.
8/10.
Dungeons of Dredmor - 8/10. Just really like how easy and simple it is to get immersed into the game along with the simplistic artsyle and endless random generated stuff - probably one of my favourite timewasters.
Which also brings me to Fallout 4 - also an 8/10. I was nearly considering a 7/10 due to the abundance of pipe esque weapons + CTD errors, but with the improvements of customisation and further the addition of building using all the junk items players usually just scavved for the sake of selling for caps? This made the game an 8/10 for me. The story wasn't the selling point to me really, but just glad that more thought went into it and can't wait to see some speedruns of the game at some point.
Undertale 8/10
Fallout 4 - 8/10
I despise the unkillable NPCs (Dogmeat's an exception, love him) other than that, jesus there's so much to fucking explore.
Ossuary - 6/10
Interesting environs, macabre setting (which I adore), chilling ambiance, plenty of puzzles. Just really boring and not very mentally engaging except for the super esoteric puzzles that really have no solution other than trying the same thing over a million times. Not worth 10 bux but still nice.
Fallout 4 is a solid 9/10 for me. Has some issues, but the game is generally extremely solid and good fun.
Undertale, 10/10
Especially because of that final (genocide) boss and the whole battle system
Fallout 4 but I only just met up with some BoS characters, like.. super early into the game. About an 8/10 so far, easily.
Starsector 7/10
It's a top-down space-shooter tactical-fleet-management trading game with RPG elements, reminiscent of some very similar old games such as Transcendence being probably the most similar, but that was extremely simplistic in comparison. For a game that's still currently in development, it's very well done and has some original gameplay systems.
You can build up your own fleet or choose to keep using a single ship, any of which you can control directly in combat
You have to manage five resources; Money, supplies, fuel, crew and combat readiness.
Fuel is only passively consumed in hyper-space travel, while in both normal and hyper-space you have the ability to spend some fuel to make your fleet travel faster to either outrun or pursue an enemy fleet.
Supplies are passively consumed by your crew, as well as conducting field repairs after battles and maintaining/recuperating combat readiness. They will be your main source of expenditure.
Combat readiness can basically be seen as the condition of your crew and ship systems. It degrades during combat, and it costs some to deploy ships in combat or use emergency burn; If your CR drops below certain thresholds you will suffer increasingly severe malfunctions such as engines temporarily burning out or weapon systems becoming disabled.
Crew are the people who run your ship(s), and taking hull damage can end up in their deaths. Your ships' maximum combat readiness is dependent on the number and veterancy level of your crew, and as long as you keep their numbers above the minimum threshold you're good.
Money can be earned essentially in three ways; Bounty hunting, trading or piracy.
Bounty hunting is pretty self-explanatory - A system authority will put out "passive" bounties on any ships belonging to enemy factions - You'll receive a certain payment per enemy ship disabled or destroyed in combat. There are also targeted bounties - a specific target who will usually have a relatively large fleet at their disposal. You need only kill the target in a given battle to fulfil the bounty, but it won't be easy.
Trading is difficult. You'll generally want to avoid combat as most freighters only employ point defence systems, and will be outclassed by basically anything armed. Most governments impose heavy tariffs on trading, so for it to be profitable you must either find commodities whose selling price on a given planet or station far, far outweighs their buying price and tariff, or sell to the black market. Trading via the BM is the most profitable as there are no tariffs imposed - however, it will piss off the relevant planet/station/system authority. There are also illegal goods. If you're caught with these by authorities they'll fuck you, but high risk equals high rewards.
Piracy is only really viable if you have a lot of cargo space (via a freighter) and a strong combat arm in your fleet with fast ships. When entering combat with an inferior force, they will generally attempt to flee sometimes leaving behind combat escorts to buy them some time. Their cargo however, is essentially free so long as you can catch the freighters. Just don't expect to get along with the authorities if you choose this route.
So, in combat you have a few things to worry about. Your ship's health is divided into hull integrity, and armour. Damage is location-based, so if the armour on the rear of your ship is compromised, they still have to chew through it on the front to start doing hull damage.
Most ships also have shields available, some of which can swivel to cover whichever arc needs covering, some of which are fixed in place. Also, every ship has an active ability - some can "blink", some can temporarily increase their weapons' rates of fire and reduce flux build-up, some simply have engine boosters.
What's flux, you ask? It's basically heat. Firing weapons and using active abilities generates "soft" flux - this will dissipate over time. However, taking damage to your shields and keeping them raised generates "hard" flux. This can only be dissipated by lowering your shields, or venting. Venting will quickly dump all your ship's flux, but it will leave you unable to do basically anything except move slowly until the process is over. If your ship reaches maximum flux by taking shield damage, your ship will be overloaded, in which case you're usually fucked.
Your ships can be refit with special hull mods, as well as a configurable number of flux capacitors and flux vents. Hull mods will give you bonuses, such as expanded missile capacity, lower rate of CR degradation, increased maneuverability or an expanded shield arc. They share the same "space", via Ordnance Points, as your ships' armaments so finding a balance between these bonuses, your flux capacity, and firepower is a big part of making a viable fleet.
During combat, you can also give orders to ships in your fleet. These can range from retreating off the map, to providing escort for another ship, to freely roaming in search of enemy targets or even having them target a specific ship. Issuing these orders (except "full retreat" and "Search and destroy" which are fleet-wide commands) however costs Command Points. You start with three, and can increase that number in combat by capturing Communications Relays, or outside of combat by levelling up a certain skill. You can also issue orders to the ship you're controlling and have auto-pilot take over, only intervening if you find it necessary.
I'd go more in to depth about the different weapon and damage types and the skill tree etc but if you've read up to this point you probably just want to see it in action. Beagle made a video on it, which is what actually got me into it.
[video=youtube;UTCpVY80Bpc]https://www.youtube.com/watch?v=UTCpVY80Bpc[/video]
I don't play that many games so the last one I beat is still Undertale. Which is ofc 10/10 for being incredible in every category. Can't think of another game I've enjoyed more or that's stuck with me more than this one has. gg toby fox
Metal Gear Rising Revengeance - 8.5/10
Retardedly fun hack-n-slash Metal Gear spinoff with great mechanics, good music and visuals and an over-the-top story that ended like 2/3rds of the way into the game(which is only around 8 hours) and then just meandered around before actually ending. Like this:
[IMG]http://i.kinja-img.com/gawker-media/image/upload/s--tMm4229u--/c_fit,f_auto,fl_progressive,q_80,w_636/18fy5pyn5ng67gif.gif[/IMG]
Donkey Kong Country Tropical Freeze - 9.5/10
One of the best 2D platformers I've played. Controls were solid, music was fantastic (David Wise is a genius), had a nice difficulty, and the level design was mostly top notch.
The bosses were pretty underwhelming, though, and there were a bit too many water levels for my tastes.
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