• DayZ creator Dean Hall talks humanity, barricades, damaged weapons, and all sorts of other stuff
    59 replies, posted
[url]http://www.pcgamesn.com/dayz-creator-dean-hall-talks-humanity-barricades-damaged-weapons-and-all-sorts-other-stuff[/url]
That thumbnail for the video
[IMG]http://puu.sh/3hcMf.jpg[/IMG] durugh
[QUOTE=DeEz;41059782][IMG]http://puu.sh/3hcMf.jpg[/IMG] durugh[/QUOTE] git thih fuck of me holden m8 I'll bash yah fuckin head in cunt
[QUOTE=DeEz;41059782][IMG]http://puu.sh/3hcMf.jpg[/IMG] durugh[/QUOTE] I love how the caption says "Professional Zombie Killer." It's like he's so good at it because he just [i]becomes[/i] one himself.
dayz is a bad game
I like how one of the commenters say the ARMA 2 engine is the pinnacle of all engines
[QUOTE=DOG-GY;41060188]dayz is a bad game[/QUOTE] Game
I'm pretty excited about this.
[QUOTE=DeEz;41060223]I like how one of the commenters say the ARMA 2 engine is the pinnacle of all engines[/QUOTE] its the worst tbh dayz could have been ok if it hadnt been designed on an abhorrent excuse for an engine but literally everything in the arma 2 engine is asinine and poorly approached so doing anything in the game is a chore. all it served to do for dayz was right off the bat set up a precedent of broken mechanics and thus the game was lazily designed. theres no counterplay and it feels like shit to play. you shouldnt have to read a wiki to play a game and you should have meaningful interactions between players in a survival game like this rather than what is essentially a fundamentally broken shooter with bad ai, shitty players and a big map
[QUOTE=DOG-GY;41060331]its the worst tbh dayz could have been ok if it hadnt been designed on an abhorrent excuse for an engine but literally everything in the arma 2 engine is asinine and poorly approached so doing anything in the game is a chore. all it served to do for dayz was right off the bat set up a precedent of broken mechanics and thus the game was lazily designed. theres no counterplay and it feels like shit to play. you shouldnt have to read a wiki to play a game and you should have meaningful interactions between players in a survival game like this rather than what is essentially a fundamentally broken shooter with bad ai, shitty players and a big map[/QUOTE] Opinions (I'm a terrible BIS/ARMA fanboy)
I love how Dean is trying to be careful and not break stuff while developing.
Out of all frames, it took THAT as a thumbnail.
[QUOTE=kittykaty;41060389]Opinions (I'm a terrible BIS/ARMA fanboy)[/QUOTE] it's a fact that arma's engine is a broken mess. it is an opinion that dayz is a bad game but that opinion is substantiated by that fact. even if you like arma you can not argue that it is fundamentally broken in a ton of ways, to argue that it is not is to either not understand or to deliberately ignore its really blatant flaws
[QUOTE=DOG-GY;41060498]it's a fact that arma's engine is a broken mess. it is an opinion that dayz is a bad game but that opinion is substantiated by that fact. even if you like arma you can not argue that it is fundamentally broken in a ton of ways, to argue that it is not is to either not understand or to deliberately ignore its really blatant flaws[/QUOTE] How is it broken?
[QUOTE=DOG-GY;41060331]its the worst tbh dayz could have been ok if it hadnt been designed on an abhorrent excuse for an engine but literally everything in the arma 2 engine is asinine and poorly approached so doing anything in the game is a chore. all it served to do for dayz was right off the bat set up a precedent of broken mechanics and thus the game was lazily designed. theres no counterplay and it feels like shit to play. you shouldnt have to read a wiki to play a game and you should have meaningful interactions between players in a survival game like this rather than what is essentially a fundamentally broken shooter with bad ai, shitty players and a big map[/QUOTE] You don't have to read the wiki to play the game. I haven't read a single thing on the wiki and I can play the game just fine. You learn from experience, it's the same thing with most games. If you're just starting it for the first time it's really confusing but within the first hour you know how to do most things.
[QUOTE=DOG-GY;41060498]it's a fact that arma's engine is a broken mess. it is an opinion that dayz is a bad game but that opinion is substantiated by that fact. even if you like arma you can not argue that it is fundamentally broken in a ton of ways, to argue that it is not is to either not understand or to deliberately ignore its really blatant flaws[/QUOTE] Could you at least point out a few things that you would classify as fundamentally broken, in a coherent list? Instead of just pointing with your whole hand and saying "it's broken!, trust me!". Enlight us.
[QUOTE=DOG-GY;41060498]it's a fact that arma's engine is a broken mess. it is an opinion that dayz is a bad game but that opinion is substantiated by that fact. even if you like arma you can not argue that it is fundamentally broken in a ton of ways, to argue that it is not is to either not understand or to deliberately ignore its really blatant flaws[/QUOTE] There aren't a lot of engines that can have maps as big as ARMA's. Cramming 50 players closer together than they already are would suck. [editline]16th June 2013[/editline] Honestly I can't think of a better engine (besides ARMA 3's)
arma engine is pretty lousy. even pro players who use the engine (think shacktac) encounter problems with it all the time.
I really believe that they will improve on what made the mod so great. Dean seems to put his soul into this.
[QUOTE=ZestyLemons;41061353]There aren't a lot of engines that can have maps as big as ARMA's. Cramming 50 players closer together than they already are would suck. [editline]16th June 2013[/editline] Honestly I can't think of a better engine (besides ARMA 3's)[/QUOTE] the map size is easily possible on other engines and doesnt substantiate the claim that the engine is well designed. im talking about beyond broken ai, a convoluted UI, convoluted player controls, etc. basically everything having to do with player input and control could be done 10 times easier, which is why arma 3's engine is far superior. arma 2 on the other hand has the worst, overly complex control scheme i've ever seen. it's slow and clunky and makes any interaction with the world much harder than it should be. no controls are contextual so you wind up having to play your keyboard like a piano to do anything. in dayz the ai will become agro and chase you from one end of the map to the other which makes no sense. it also apparently has omniscience as it can detect you even if you're hidden and prone. this happened to me multiple times on the few occasions i played dayz. other times, the ai fails to detect even the most overt things that should alert it to player activity. the spawning system for ai is lazy and feels unnatural as well, and the player spawns are completely one sided and ruin any attempt at counterplay. at one point i had an entire video planned for my criticisms of dayz but i dropped it because it was too much to handle.
[QUOTE=DOG-GY;41062118]the map size is easily possible on other engines and doesnt substantiate the claim that the engine is well designed. im talking about beyond broken ai, a convoluted UI, convoluted player controls, etc. basically everything having to do with player input and control could be done 10 times easier, which is why arma 3's engine is far superior. arma 2 on the other hand has the worst, overly complex control scheme i've ever seen. it's slow and clunky and makes any interaction with the world much harder than it should be. no controls are contextual so you wind up having to play your keyboard like a piano to do anything. in dayz the ai will become agro and chase you from one end of the map to the other which makes no sense. it also apparently has omniscience as it can detect you even if you're hidden and prone. this happened to me multiple times on the few occasions i played dayz. other times, the ai fails to detect even the most overt things that should alert it to player activity. the spawning system for ai is lazy and feels unnatural as well, and the player spawns are completely one sided and ruin any attempt at counterplay. at one point i had an entire video planned for my criticisms of dayz but i dropped it because it was too much to handle.[/QUOTE] the most mind boggling thing ever is why the fuck dean hall is sticking with the arma 2 engine. that bullshit about porting over arma 3 features like wearing clothes and ragdolls is fucking stupid, why not just start with the arma 3 engine, port over all of the code, and work from there? dayz already works pretty okay in arma 3, as people have already ported that shit over and it runs better aside from the inevitable bugs. if you've played arma 3 (which most hardcore dayz players probably haven't) it's pretty much a fact that it's infinitely more playable and [B]better[/B]. you don't have to be a fucking neurosurgeon to figure out how to put beans into your backpack, pick up an item that is literally right in front of you but the game refuses to let you use it, or use menus in arma 3's engine, you just drag and drop. you aren't a tank when you move around, you can sidestep, low/high crouch, urban prone, and run at a moderate pace with your gun up or do a jog, which is infinitely better than arma2's RUN FULL SPEED or TURTLE SPEED WITH GUN UP. [editline]16th June 2013[/editline] lots of people say it would be "too hard" to port over chernarus and shit, but... modders already did that and then some within a day of the arma 3 alpha being out. literally NO excuse to not use the arma 3 engine.
There is a huge FAQ on exactly why he isn't doing that. Maybe if people read it before shooting off then their would be less dramatics over the decision.
[QUOTE=DOG-GY;41062118]the map size is easily possible on other engines and doesnt substantiate the claim that the engine is well designed. im talking about beyond broken ai, a convoluted UI, convoluted player controls, etc. basically everything having to do with player input and control could be done 10 times easier, which is why arma 3's engine is far superior. arma 2 on the other hand has the worst, overly complex control scheme i've ever seen. it's slow and clunky and makes any interaction with the world much harder than it should be. no controls are contextual so you wind up having to play your keyboard like a piano to do anything. in dayz the ai will become agro and chase you from one end of the map to the other which makes no sense. it also apparently has omniscience as it can detect you even if you're hidden and prone. this happened to me multiple times on the few occasions i played dayz. other times, the ai fails to detect even the most overt things that should alert it to player activity. the spawning system for ai is lazy and feels unnatural as well, and the player spawns are completely one sided and ruin any attempt at counterplay. at one point i had an entire video planned for my criticisms of dayz but i dropped it because it was too much to handle.[/QUOTE] I still remember playing with some friends who were new to Day Z, one of them climbed up a water tower and made the mistake of actually looking at it so you clipped right through the guard rail. It was a long and violent way down.
dean hall should realize that arma 2 is a clunky piece of shit engine, and should completely abandon it. it's not worth it. mods already work in arma 3, the engine is infinitely better, player movement is a hundred bazillion infinite times better, a lot of the features that dean talked about or currently is adding (item attachments, different clothes, better ui, better ai, etc) already exist. [editline]16th June 2013[/editline] [QUOTE=NoDachi;41062368]There is a huge FAQ on exactly why he isn't doing that. Maybe if people read it before shooting off then [b]there[/b] would be less dramatics over the decision.[/QUOTE] link please?
you can't board up windows because the artist doesn't like it I'm sorry, what
[QUOTE=DOG-GY;41062118]the map size is easily possible on other engines and doesnt substantiate the claim that the engine is well designed. im talking about beyond broken ai, a convoluted UI, convoluted player controls, etc. basically everything having to do with player input and control could be done 10 times easier, which is why arma 3's engine is far superior. arma 2 on the other hand has the worst, overly complex control scheme i've ever seen. it's slow and clunky and makes any interaction with the world much harder than it should be. no controls are contextual so you wind up having to play your keyboard like a piano to do anything. in dayz the ai will become agro and chase you from one end of the map to the other which makes no sense. it also apparently has omniscience as it can detect you even if you're hidden and prone. this happened to me multiple times on the few occasions i played dayz. other times, the ai fails to detect even the most overt things that should alert it to player activity. the spawning system for ai is lazy and feels unnatural as well, and the player spawns are completely one sided and ruin any attempt at counterplay. at one point i had an entire video planned for my criticisms of dayz but i dropped it because it was too much to handle.[/QUOTE] Every problem except the controls you mention are DayZ specific, yet you're shitting on the engine itself. ARMA 2 itself is fine. Yeah, the controls aren't as smooth as Call of Duty or something, but that doesn't suddenly make the game broken and unplayable. [QUOTE=milkandcooki;41062348] lots of people say it would be "too hard" to port over chernarus and shit, but... modders already did that and then some within a day of the arma 3 alpha being out..[/QUOTE] It didn't even require any modding, you could just straight out mount the Chernarus content in and it worked.
[QUOTE=RautaPalli;41062554]Every problem except the controls you mention are DayZ specific, yet you're shitting on the engine itself.[/QUOTE] have you played regular arma 2/ oa/ the expansions, like, at all? pretty much everyone with an ounce of brain matter agrees that it's an incredibly faulty engine. it's clunky as fuck, movement is awkward, sometimes you die because your scroll menu refuses to see what vehicle you need to climb into, if your vehicle taps a tree you just explode and die, lag is horrendous in a ton of servers, [B]close quarters combat being entirely impossible,[/B]etc, etc. i could go on for years. the only thing he mentioned that is specific to dayz is the AI. also, wait. how could shitting on the engine not be related to dayz? it's not like dayz runs on the arma 2 engine, lol.
[QUOTE=MrBunneh;41061397]arma engine is pretty lousy. even pro players who use the engine (think shacktac) encounter problems with it all the time.[/QUOTE] on the other hand, the engine has the capabilities to support the awesome missions shacktac plays
The Arma 3 engine IS actually infinitely better, the only downside is that Ive heard it doesn't support AS MANY players/AI as Arma 2 does (though arma 2 with capped ai/players is unplayable anyways.)
Sorry, you need to Log In to post a reply to this thread.