• Source SDK: The command failed. Windows reported the error Please help me guys! Im in a hurry
    9 replies, posted
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\madsen2800\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\madsen2800\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\madsen2800\sourcesdk_content\cstrike\mapsrc\breakfloor_dtg.vmf" Valve Software - vbsp.exe (Sep 5 2012) 8 threads materialPath: c:\program files (x86)\steam\steamapps\madsen2800\counter-strike source\cstrike\materials Loading C:\Program Files (x86)\Steam\steamapps\madsen2800\sourcesdk_content\cstrike\mapsrc\breakfloor_dtg.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\madsen2800\counter-strike source\cstrike\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\madsen2800\sourcesdk_content\cstrike\mapsrc\breakfloor_dtg.prt...Building visibility clusters... done (0) Too many brush models in map, max = 1024 ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\madsen2800\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\madsen2800\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\madsen2800\sourcesdk_content\cstrike\mapsrc\breakfloor_dtg" Valve Software - vvis.exe (Sep 5 2012) 8 threads reading c:\program files (x86)\steam\steamapps\madsen2800\sourcesdk_content\cstrike\mapsrc\breakfloor_dtg.bsp Error opening c:\program files (x86)\steam\steamapps\madsen2800\sourcesdk_content\cstrike\mapsrc\breakfloor_dtg.bsp ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\madsen2800\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\madsen2800\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\madsen2800\sourcesdk_content\cstrike\mapsrc\breakfloor_dtg" Valve Software - vrad.exe SSE (Sep 5 2012) Valve Radiosity Simulator 8 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\madsen2800\sourcesdk_content\cstrike\mapsrc\breakfloor_dtg.bsp Error opening c:\program files (x86)\steam\steamapps\madsen2800\sourcesdk_content\cstrike\mapsrc\breakfloor_dtg.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\madsen2800\sourcesdk_content\cstrike\mapsrc\breakfloor_dtg.bsp" "c:\program files (x86)\steam\steamapps\madsen2800\counter-strike source\cstrike\maps\breakfloor_dtg.bsp" The command failed. Windows reported the error: "The specified file wasn't found." I really don't know how to understand this yet. (yeeeeet) So please help me! :)
Try the mapping section.
Too many brush models in map, max = 1024 Aka you've got too many brush based entities, like func_breakables or whatever but yeah go to the mapping section down under in the valve games and mods forum
"Too many brush models in map, max = 1024" seriously its not that hard
Okay sorry for posting in the wrong place. My first time here, Tho now that the thread is here, Can i change the number to about 5k instead? Else im in trouble.
No, 1024 is the literal maximum number of brushes hammer will allow.
Well fuck hammer then. :(
[QUOTE=DisasterSoldi;37949570]Well fuck hammer then. :([/QUOTE] You can, and should, use propper to turn some of them into models if you're making something with that many brushes. actually wait, misread that, it's not the number of brushes, it's the number of func_breakables, I'm assuming based on the map name. Yeah there's not much you can do about that.
[QUOTE=jeimizu;37949588]You can, and should, use propper to turn some of them into models if you're making something with that many brushes.[/QUOTE] Could i do that with blocks? Its lteratly 64x64x64 sized blocks (all of them which are func_breakable and i got to many to count "Sigh"
Next time, use [url]http://www.interlopers.net/errors/[/url] It helps a ton.
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