• Game:ref is a prototype anti-cheat system that uses hardware to weed out hackers
    20 replies, posted
[url]http://www.pcgamesn.com/gameref-is-a-prototype-anti-cheat-system-that-uses-hardware-to-weed-out-hackers[/url]
$20 says you could modify the gizmo to make the cheats input go to the device also it's a fucking arduino lmao aka "hey please hack me!!!"
[QUOTE=Dermock;47190226]$20 says you could modify the gizmo to make the cheats input go to the device also it's a fucking arduino lmao aka "hey please hack me!!!"[/QUOTE] Hello what is prototyping.
[QUOTE=Crimor;47190234]Hello what is prototyping.[/QUOTE] Some people never heard of prototyping sadly.
[QUOTE=Crimor;47190234]Hello what is prototyping.[/QUOTE] Unless they go balls deep with propriety BS it's gonna be hackable day one. Seriously you're giving a cheater your entire means of hack detection on a breadboard what a awful idea.
At least software you can update. Once the hardware is hacked it will be void. Not to mention input hacks aren't the worst. It's wallhacks that are.
[QUOTE=Dermock;47190259]Unless they go balls deep with propriety BS it's gonna be hackable day one. Seriously you're giving a cheater your entire means of hack detection on a breadboard what a awful idea.[/QUOTE] When you lock the AVR in there with fuse bits not much can be done, if you aren't into reading the firmware bit by bit with a multi-millon dollar microscope I'm not sure that this device really solves any problem, cheats at tournaments come from crappy administration. Besides, there's the PC part - something reads the in-game values, doesn't it? This is what's going to be spoofed, not the Arduino
[QUOTE=revzin;47190321] cheats at tournaments come from crappy administration[/QUOTE] Care to elaborate? Cause that workshop cheat was rather clever and I don't see what administration could've done to prevent that.
So this thing only detects aimbots? What a waste of money
[QUOTE=itisjuly;47190338]Care to elaborate? Cause that workshop cheat was rather clever and I don't see what administration could've done to prevent that.[/QUOTE] use new steam accounts
[QUOTE=itisjuly;47190338]Care to elaborate? Cause that workshop cheat was rather clever and I don't see what administration could've done to prevent that.[/QUOTE] [URL="http://www.reddit.com/r/GlobalOffensive/comments/2mpj9f/csgo_lan_cheat_through_workshop_smn/"]This one?[/URL] This anti-cheat device (or any kind of good administration) won't do much against in-game vulnerabilites like that This device protects from one scenario: a stealthy player installing some mouse-manipulating crap on the tournament PC, from a Flash drive or the internet if there's internet; this is solved well by simple security rules like 1) don't let people install stuff 2) don't let people insert flash drives. Not by buying arduinos. Again, for this particular arduino, there has to be some kind of program on the PC that sends the in-game mouse data over to the board and new cheats will just spoof this program [QUOTE=jamie1130;47190351]use new steam accounts[/QUOTE] That too
[QUOTE=revzin;47190373][URL="http://www.reddit.com/r/GlobalOffensive/comments/2mpj9f/csgo_lan_cheat_through_workshop_smn/"]This one?[/URL] This anti-cheat device (or any kind of good administration) won't do much against in-game vulnerabilites like that This device protects from one scenario: a stealthy player installing some mouse-manipulating crap on the tournament PC, from a Flash drive or the internet if there's internet; this is solved well by simple security rules like 1) don't let people install stuff 2) don't let people insert flash drives. Not by buying arduinos. Again, for this particular arduino, there has to be some kind of program on the PC that sends the in-game mouse data over to the board and new cheats will just spoof this program [/QUOTE] I don't see how this solves anything when low level tournaments are done from home. There is no way to enforce any of that. [QUOTE=revzin;47190373] That too[/QUOTE] Tournament players have fancy skins and they sure as hell love to show them off. If even teammates don't know about the cheater, there is fuck all admins can do.
You can't enforce anything in from-home tournaments reliably, including such arduinos Either have skins or security, your call
[QUOTE=revzin;47190405]You can't enforce anything in from-home tournaments reliably, including such arduinos Either have skins or security, your call[/QUOTE] How do new accounts give security against cheats anyway?
[QUOTE=itisjuly;47190444]How do new accounts give security against cheats anyway?[/QUOTE] True, they don't give exactly great security. The workshop cheat works when the engine loads a specially crafted malformed map file that causes some buffer overflow and executes code that leads to fullbright being enabled. This map is put on Workshop, the cheater runs it. If the guy has a new account, you'll be able to monitor his subscriptions (at least via Valve) and check he doesn't download that map. In a from-home tournament, again, this won't help a lot, in a high-level one it'll be (probably) easy to spot a guy subscribing to the 'bad' map just by looking at his screen
[QUOTE=revzin;47190486]True, they don't give exactly great security. The workshop cheat works when the engine loads a specially crafted malformed map file that causes some buffer overflow and executes code that leads to fullbright being enabled. This map is put on Workshop, the cheater runs it. If the guy has a new account, you'll be able to monitor his subscriptions (at least via Valve) and check he doesn't download that map. In a from-home tournament, again, this won't help a lot, in a high-level one it'll be (probably) easy to spot a guy subscribing to the 'bad' map just by looking at his screen[/QUOTE] On a high level tournament you can't cheat since everyone can see your screen. Or am I thinking about something else?
[QUOTE=Endzeit7;47190349]So this thing only detects aimbots? What a waste of money[/QUOTE] No, it also detects aim assisters which are much more problematic and useful than you might think to a pro as well as virtually impossible to detect
[QUOTE=itisjuly;47190520]On a high level tournament you can't cheat since everyone can see your screen. Or am I thinking about something else?[/QUOTE] Yep, and on a from-home tournament... they aren't going to be very secure in the first place
What's stopping a dedicated hacker from just connecting the computer as both the input and the output and just using that data? Obviously that would require some good software but USB device spoofing isn't something a hack programmer couldn't pull off.
[QUOTE=itisjuly;47190520]On a high level tournament you can't cheat since everyone can see your screen. Or am I thinking about something else?[/QUOTE] The problem in CSGO was competitive players using very subtle cheats one was a smooth aimbot. They didn't use it to shoot peeps better, they used it to let it lead their mouse to people through walls, in order to check if anyone's there. To the audience watching their screen it would just look like any old random mouse movement.
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