I love it when a game developer goes out of their way to do shit like this. Usually makes the game sound orgasmic if done right.
[QUOTE=Vilusia;42555481]I love it when a game developer goes out of their way to do shit like this. Usually makes the game sound orgasmic if done right.[/QUOTE]I'll probably get destroyed for saying this, but BF3 had pretty good sound design.
Euro Truck Simulator 2 also had some awesome truck sounds, like the Scania and it's turbo whine.
[QUOTE=madmax678;42560201]I'll probably get destroyed for saying this, but BF3 had pretty good sound design.[/QUOTE]
If anyone has played Bad Company 2 or BF3, they'll agree with you. If anything about those games is amazing, it's the sound design. I never stopped thinking how good Bad Company 2 sounded in the 150 hours I got out of it.
[QUOTE=Banned?;42560527]If anyone has played Bad Company 2 or BF3, they'll agree with you. If anything about those games is amazing, it's the sound design. I never stopped thinking how good Bad Company 2 sounded in the 150 hours I got out of it.[/QUOTE]
One thing I was noticing in BF3 was the lack of acoustics in the game, which is a shame given the audio quality. Go on a map like Bazaar (or whatever the rainy market one is called) on rush, and it just becomes concentrated explosive paradise. The problem is, no matter if you're in a tunnel or in an alley or out in the open, all the explosions sound the same. And with how frequent the explosions are, it just becomes noise that you learn to ignore.
The problem comes when there is actually a nearby explosion that knocks down debris from a wall above, that falls and kills you. The explosion sounds the same so you don't notice, and then you just get pelted with large concrete boulders. If the distant explosions didn't sound the same, or at least down-pitched or something, you would be able to tell if you're in danger.
[QUOTE=Banned?;42560527]If anyone has played Bad Company 2 or BF3, they'll agree with you. If anything about those games is amazing, it's the sound design. I never stopped thinking how good Bad Company 2 sounded in the 150 hours I got out of it.[/QUOTE]
I was so impressed in how Bad Company 2, when you fired a gun it actually sounded like you were firing a gun.
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