After 4 years of development, and nearly a year on Early Access, it's freeing to finally have it available as a full title. We hope everyone enjoys the game. We have an official thread on Facepunch if you'd like to yack about it in detail: [url]http://facepunch.com/showthread.php?t=1295093[/url]
This is a game in which you can build ships larger than stars and rebuild entire solar systems by plunking planetary thrusters on everything you find to bring it into your ringworld system. You can build fleets so large that the individual HUD icons of each ship take the shape of fractals.
You can even pretend you're a politician and add riders to other player's galactic senate bills!
Somewhat outdated screenshots of said fractal fleets:
[t]http://i.imgur.com/ZZjXhfX.jpg[/t][t]http://i.imgur.com/HDqF7I5.jpg[/t]
It's a very different take on the 4X formula and very enjoyable. Recommend.
Been loving this game for the last 2 months, I hope this does well for the developers who have been creating a great game and community.
Thanks, y'all. Here's hoping we get some media attention and we can really pull together a big ol' community for this game.
[QUOTE=Saber15;47408185]This is a game in which you can build ships larger than stars and rebuild entire solar systems by plunking planetary thrusters on everything you find to bring it into your ringworld system. You can build fleets so large that the individual HUD icons of each ship take the shape of fractals.
You can even pretend you're a politician and add riders to other player's galactic senate bills!
Somewhat outdated screenshots of said fractal fleets:
[t]http://i.imgur.com/ZZjXhfX.jpg[/t][t]http://i.imgur.com/HDqF7I5.jpg[/t]
It's a very different take on the 4X formula and very enjoyable. Recommend.[/QUOTE]
So... do we need Mantle for this? Dayum
[QUOTE=TheTalon;47411037]So... do we need Mantle for this? Dayum[/QUOTE]
It's pretty well optimized and there isn't a whole lot of post-processing visual effects going on (AFAIK) so it doesn't need much.
I'm running a i5 2500k at 3.3ghz, GTX 760 and 8gb of RAM. I'm getting ~50 fps at max settings when I had 25,000+ ships on screen, all firing at each other.
Before I had a GTX 460SE and it seemed to run the same, though at that point I wasn't running huge fleets in the design sandbox
I only started to notice slowdown when I had like 50,000 ships on screen at once. You [I]probably[/I] won't see that many ships in a normal game unless it's running for quite some time.
I figure most people will have less, but larger support ships rather than that sandbox scenario where I had thousands of tiny support ships and one huge flagship per fleet.
[quote]It's pretty well optimized and there isn't a whole lot of post-processing visual effects going on (AFAIK) so it doesn't need much.[/quote]
This. The game is mostly CPU-limited.
The Starflare Engine and the AngelScript JIT we use were both custom-built by us to run Star Ruler 2 and we takes full advantage of multi-core processors. The end-result is what Saber describes - StarFlare can do utterly insane things and keep running as if nothing was going on. It also means because the engine is so quick on its feet that it runs well on almost everything (except intel cards).
Sorry, you need to Log In to post a reply to this thread.