• Crash when I move in new map?
    4 replies, posted
Hey guys, Im working on a Galipoli map for a WW1 game and am experiencing a weird crash. Its weird because I havent even added but a displacement so far. This is just the first 15 minutes of it and thats it. Mainly just testing if it will be too steep to go up the cliff. I can understand a crash when I start adding a whole bunch of props, textures, sprites and the rest of the normal stuff, but this is just a displacement so far!? Here are some pics: These first two pics are what the map looks like in hammer. As you can see I have about...perhaps 18 blocks that make up the cliff head. I have them small So I can get sharp edges when I go in later to give the cliff a makeover and to change a few textures where rock formations will be. [IMG]http://3rdmarines.org/imgs/crash1.jpg[/IMG] [IMG]http://3rdmarines.org/imgs/crash2.jpg[/IMG] So once I compile (which is EXTREMLY FAST btw, it takes me to the load screen and loads like normal. But when I get to the map it doesnt show the map at all. And yes, I have player start, camera and spawn spec. [IMG]http://3rdmarines.org/imgs/crash3.jpg[/IMG] I can still manage to join a team though and it spawns me correctly most of the time. Other times I crash when the respawn timer hits zero. [IMG]http://3rdmarines.org/imgs/crash4.jpg[/IMG] This is where I crash 100% of the rest of the time. As soon as I move or jerk my mouse to look somewhere else I crash. [IMG]http://3rdmarines.org/imgs/crash5.jpg[/IMG] Anyway, hoping someone who knows more about this than I do can give this a quick look and let me know what they see wrong. Thanks. [code]** Executing... ** Command: "c:\program files (x86)\steam\steamapps\newaydover\sourcesdk\bin\source2007\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\SteamApps\SourceMods\WWI_Source" "C:\Program Files (x86)\Steam\steamapps\SourceMods\WWI_Source\mapsrc\ww_galipoli_WIP" Valve Software - vbsp.exe (May 19 2009) 4 threads materialPath: c:\program files (x86)\steam\SteamApps\SourceMods\WWI_Source\materials Loading C:\Program Files (x86)\Steam\steamapps\SourceMods\WWI_Source\mapsrc\ww_galipoli_WIP.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\SourceMods\WWI_Source\mapsrc\ww_galipoli_WIP.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_05*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_05*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2288 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 25 texinfos to 3 Reduced 11 texdatas to 3 (586 bytes to 93) Writing C:\Program Files (x86)\Steam\steamapps\SourceMods\WWI_Source\mapsrc\ww_galipoli_WIP.bsp 1 second elapsed ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\newaydover\sourcesdk\bin\source2007\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\SteamApps\SourceMods\WWI_Source" "C:\Program Files (x86)\Steam\steamapps\SourceMods\WWI_Source\mapsrc\ww_galipoli_WIP" Valve Software - vvis.exe (May 19 2009) 4 threads reading c:\program files (x86)\steam\steamapps\sourcemods\wwi_source\mapsrc\ww_galipoli_WIP.bsp reading c:\program files (x86)\steam\steamapps\sourcemods\wwi_source\mapsrc\ww_galipoli_WIP.prt 12 portalclusters 17 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 144 Average clusters visible: 12 Building PAS... Average clusters audible: 12 visdatasize:148 compressed from 192 writing c:\program files (x86)\steam\steamapps\sourcemods\wwi_source\mapsrc\ww_galipoli_WIP.bsp 0 seconds elapsed ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\newaydover\sourcesdk\bin\source2007\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\SteamApps\SourceMods\WWI_Source" "C:\Program Files (x86)\Steam\steamapps\SourceMods\WWI_Source\mapsrc\ww_galipoli_WIP" Valve Software - vrad.exe SSE (May 19 2009) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\sourcemods\wwi_source\mapsrc\ww_galipoli_WIP.bsp Setting up ray-trace acceleration structure... Done (1.07 seconds) 90 faces 176729 square feet [25449102.00 square inches] 52 Displacements 26522 Square Feet [3819194.50 Square Inches] 90 patches before subdivision 1686 patches after subdivision sun extent from map=0.087156 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 27401, max 103 transfer lists: 0.2 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(108, 44, 11) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(2, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0017 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 88/65536 1760/1310720 ( 0.1%) vertexes 127/65536 1524/786432 ( 0.2%) nodes 65/65536 2080/2097152 ( 0.1%) texinfos 3/12288 216/884736 ( 0.0%) texdata 3/2048 96/65536 ( 0.1%) dispinfos 52/0 9152/0 ( 0.0%) disp_verts 15028/0 300560/0 ( 0.0%) disp_tris 26624/0 53248/0 ( 0.0%) disp_lmsamples 75816/0 75816/0 ( 0.0%) faces 90/65536 5040/3670016 ( 0.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 58/65536 3248/3670016 ( 0.1%) leaves 67/65536 2144/2097152 ( 0.1%) leaffaces 38/65536 76/131072 ( 0.1%) leafbrushes 38/65536 76/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 592/512000 2368/2048000 ( 0.1%) edges 343/256000 1372/1024000 ( 0.1%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 8/1024 128/16384 ( 0.8%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 67600/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 148/16777216 ( 0.0%) entdata [variable] 1731/393216 ( 0.4%) LDR ambient table 67/65536 268/262144 ( 0.1%) HDR ambient table 67/65536 268/262144 ( 0.1%) LDR leaf ambient 137/65536 3836/1835008 ( 0.2%) HDR leaf ambient 67/65536 1876/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 953454/0 ( 0.0%) physics [variable] 2288/4194304 ( 0.1%) physics terrain [variable] 43640/1048576 ( 4.2%) Level flags = 0 Total triangle count: 180 Writing c:\program files (x86)\steam\steamapps\sourcemods\wwi_source\mapsrc\ww_galipoli_WIP.bsp 4 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\SourceMods\WWI_Source\mapsrc\ww_galipoli_WIP.bsp" "c:\program files (x86)\steam\steamapps\SourceMods\WWI_Source\maps\ww_galipoli_WIP.bsp" ** Executing... ** Command: c:\program files (x86)\steam\steam.exe ** Parameters: -applaunch 218 -game "c:\program files (x86)\steam\SteamApps\SourceMods\WWI_Source" +map "ww_galipoli_WIP"[/code] Edit Justin Beiber? Oh...thats so low to new FP users. Ouch....
I came when you said. When I [B] jerk [/B] my mouse
We have a mapping section. [url]http://www.facepunch.com/forums/38-Mapping[/url]
What's this WW1 madness? I am uneducated of this phenomena. A source would be most jubilant.
[QUOTE=McNab;27243942]What's this WW1 madness? I am uneducated of this phenomena. A source would be most jubilant.[/QUOTE] [IMG]http://i716.photobucket.com/albums/ww164/uncletogie/ScruffySeconded.jpg[/IMG]
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