• YoYo Games Releases GameMaker: HTML5 Tools
    21 replies, posted
[url]http://feedproxy.google.com/~r/IndependentGaming/~3/L2XS061Uxac/yoyo_games_releases_gamemaker_.html[/url]
Even though young kids are far too quick calling themselves GAEMMAKORZ because they can make a scrolling shooter with GameMaker, the application itself was quite genius in its design. Glad to see they're still working with it.
[QUOTE=SweetSwifter;32428460]Even though young kids are far too quick calling themselves GAEMMAKORZ because they can make a scrolling shooter with GameMaker, the application itself was quite genius in its design. Glad to see they're still working with it.[/QUOTE] I remember how you handed in a game I made with game maker in high school though... for [I]your[/I] IT class. :v:
This is pretty cool infact. Gamemaker always needed a easier way to share you creations.
I remember having fun with this and with Yoyo Games. Does anyone think I could upgrade free from GM7?
I liked it back when a license was $15. I don't think many kids will want to shell out $199 (even the current $99).
And they're working on a version that will be able to port to Android, iOS, and PSP. If this will be $200, there's no telling how much that version will be.
[QUOTE=El Sito;32429677]I remember having fun with this and with Yoyo Games. Does anyone think I could upgrade free from GM7?[/QUOTE] You definitely can't, unfortunately.
[QUOTE=SweetSwifter;32428460]Even though young kids are far too quick calling themselves GAEMMAKORZ because they can make a scrolling shooter with GameMaker, the application itself was quite genius in its design. Glad to see they're still working with it.[/QUOTE] Ahh, scrolling shooters with Game Maker. I even have one I made, still got randomized patterns because I couldn't figure out how to make waves or timelines to save my life. Managed to make two levels with bosses and power-ups, though. Tried dabbling with platformers but I couldn't figure out how to get jump-through platforms or get anything beyond the basic movement and animations working, though. :v:
This is good news for me. [editline]23rd September 2011[/editline] not at $100 its not
$100 for a crippled game engine? Fuck that shit, you can get much better results and learn much more by learning C/C++ programming and spending that money in books for learning or, much better, get online tutorials and completely save it
[QUOTE=Jorori;32438331]$100 for a crippled game engine? Fuck that shit, you can get much better results and learn much more by learning C/C++ programming and spending that money in books for learning or, much better, get online tutorials and completely save it[/QUOTE] It might be crippled to anyone who actually knows a more expansive language, but considering that it basically let's you make a presentable product, or create a way to check if a certain concept is viable, it is still a useful tool. Not exactly worth the money paid, but can be of great use.
[QUOTE=Jorori;32438331]$100 for a crippled game engine? Fuck that shit, you can get much better results and learn much more by learning C/C++ programming and spending that money in books for learning or, much better, get online tutorials and completely save it[/QUOTE]There was a guy who made something like $20,000 off of a game maker game. Imagine if he could have put it on different platforms too.
[QUOTE=Pat.Lithium;32438416]There was a guy who made something like $20,000 off of a game maker game. Imagine if he could have put it on different platforms too.[/QUOTE] So just because ONE person hit jackpot that means everyone else will?
Again ,construct beats the shit out of YoYo's Game maker shit. Construct 2 is going to be HTML5 based , seemingly more powerful than construct classic and cheaper than Game maker.
[QUOTE=Jorori;32438331]$100 for a crippled game engine? Fuck that shit, you can get much better results and learn much more by learning C/C++ programming and spending that money in books for learning or, much better, get online tutorials and completely save it[/QUOTE] Gamemaker isn't aimed at programmers. That's the point.
Gamemaker is great for people like me who are terribad at mathematics and shit themselves at the sight of programming languages :saddowns:
You can make a quality game with Game Maker just as good as any of the Flash games you see on the web and it's a hell of a lot easier too.
[QUOTE=Meller Yeller;32442588]You can make a quality game with Game Maker just as good as any of the Flash games you see on the web and it's a hell of a lot easier too.[/QUOTE] The difficulty is the point, whereas the ones who can program games make games and those who don't won't, those who make good games with gamemaker make good games with gamemaker and those who don't make worse games. I totally had that differently in my mind when I thought of it, so let me give you a better example: Person A uses gamemaker well. Person B uses gamemaker inferiorly. Person C can program. Person D can't program. A and B both make gamemaker games, however, B makes them of a worse quality. C can program, and MOST OF THE TIME programmers are older than those who can't. Older people make better games MOST OF THE TIME. D can't program, and won't make games that can be good OR bad. Agh nevermind I forgot my mind doesn't have the capability of explaining
GameMaker sucks, but it's great for those who can't program, despite itself having its own scripting language. Sure, raw code is better, but not everyone has the capacity to learn coding no matter how many books they read, or how easy you make it for them to learn.
[QUOTE=GranPC;32440837]So just because ONE person hit jackpot that means everyone else will?[/QUOTE]If you know what you are doing and you make a good game then yeah. Goes the same for every other language and engine.
Sorry, you need to Log In to post a reply to this thread.