It's looking pretty great. But man are they taking their time with this patch. Over the past month, the release window has been delayed by a total of a month. They're now pushing right up against their Gamescom event with their release window for Alpha 3.0. Unforseen delays in QA now could run them into trouble.
However, the latest round of deadline-nudging seems to have been to spend time on bugfixing and polish, not because features are taking longer than expected to get working. Considering they'll want to show 3.0 on their demo machines on the Gamescom show floor, this seems pretty logical.
I'm not worried, I'm just quietly impatient because I want to [I]play[/I] on these planets after watching the evolving technology get shown off for the last year and a half. :v:
I'd rather them take their time with it honestly, I don't mind waiting a couple extra weeks/ months if it means we will get an amazing 3.0 patch rather than a rushed pile of garbage that pisses off the community im all about patience, but yea I am chomping at the bit to fly my Andromeda with my two Nox bikes on planets with my buddies knocking out missions
Oh, for sure. I'm one of the biggest defenders of Star Citizen's "when it's ready" mantra on FP. :v:
It's just that until the weekly schedule report began talking about 3.0 instead of 2.6.3, they were really starting to mishandle the message about Alpha 3.0 and the procgen planets. It was starting to feel just like when Star Marine was perpetually "two or three weeks" away for the first half of 2015, and then CIG just stopped talking about it at all for most of the rest of the year. The only reason backers didn't riot in the streets is because Alpha 2.0 was demoed at Gamescom and went live in December and the massive technological leap ahead into large space maps and local physics grids was too impressive for people to care about the missing fps gamemode and its two little maps.
Procgen planets have been shown off since the Pupil to Planet demo in December 2015, and while it's a case of [I]game development just takes that long[/I], you have to manage expectations carefully because you can blueball a community too much and the consequences are drastic if you don't have something awesome before things reach critical mass.
I'm more patient and forgiving than most, but hot damn I want all of that stuff nooooow. It's like finding out you're going to get the big Christmas present you've been asking for for a year and a half...but it's still November. :v:
Can't wait to play this game in 2045!
I really can't help but be skeptical. So many games have claimed to have amazing procedural generation, but it ended up being either nitpicked or pre-built, but placed on load. But that looked real and it looked GOOD.
I hope this game is a huge success and can live up to even half of its potential. I love Elite: Dangerous, but this feels like a true next gen. Something developers throw around but I never really feel.
If anyone's interested in how their procedural gen works, [URL="https://www.youtube.com/watch?v=XuDj5v81Nd0&t=6998s"]here's a ten-minute on-stage live demo from last year's Gamescom presentation[/URL] on how the editor works. The procgen was more primitive then compared to now, as it didn't have all the extra ground clutter and the procedural outposts and such, but it's the same core technology.
TL;DW the planets are built using biome brushes that procedurally generate terrain, allowing the planets to be artist-sculpted but procgen-driven for rapid creation. Devs can then plop down individual props and prefabs and build out individual scenes. Not mentioned in this video because it's been developed in the year since: There are also procedural outposts with a variety of set dressings and layouts for placing on planets, from hydroponics stations to abandoned emergency shelters; there are also busted-up derelict/crashed versions of several ships available to be placed planetside.
[QUOTE=TreasoN.avi;52448176]I really can't help but be skeptical. So many games have claimed to have amazing procedural generation, but it ended up being either nitpicked or pre-built, but placed on load. But that looked real and it looked GOOD.
I hope this game is a huge success and can live up to even half of its potential. I love Elite: Dangerous, but this feels like a true next gen. Something developers throw around but I never really feel.[/QUOTE]
Its procedural generation in conjunction with hand crafted planets unlike NMS that just leave it up to the RNG gods and pray for the best.
A healthy dose of skepticism is best, I encourage anyone to look up the dev logs on Star Citizen if they're skeptical of the progress of the game and or think its a scam. Just about every tiny tidbit or feature of this game has been documented heavily in vblogs.
Sorry, you need to Log In to post a reply to this thread.