What are some cool features in games that are otherwise considered terrible?
I'll start with Def Jam Icon. The gameplay is slow and awful, but the way the environments react to the music is actually really cool.
[media]https://www.youtube.com/watch?v=4BXKh-xnn7U[/media]
[media]https://www.youtube.com/watch?v=mUhjqX_H4zc[/media]
Video games with music by Tim Follin. The games are terrible (aside from a few) but the music was ground breaking.
[video=youtube;oWxEg1mnmIg]https://www.youtube.com/watch?v=oWxEg1mnmIg[/video]
[video=youtube;sTBDBJyLVPA]https://www.youtube.com/watch?v=sTBDBJyLVPA[/video]
[video=youtube;rd8ZiNHHhKo]https://www.youtube.com/watch?v=rd8ZiNHHhKo[/video]
[video=youtube;8wZGVazbJYY]https://www.youtube.com/watch?v=8wZGVazbJYY[/video]
[QUOTE=Catsoldier;51164451][video=youtube;8oxHWxxugRk]https://www.youtube.com/watch?v=8oxHWxxugRk[/video][/QUOTE]
This game had a lot of neat features, but it felt like it was developed in 2 months with a budget of $25 and half a dozen pizza boxes.
When you buy a garbage game on sale for pennies and make 0.10€ profit from selling the cards 👌
The True Crime series was horribly broken in every way, but it had a hell of a lot of good ideas behind it. It feels to me like a Saints Row before Saints Row came and perfected the "silly GTA with MORE!" genre.
It had so many cool things that the GTA of the time did not, like robberies, extortion, planting evidence, and dismemberment. I used to glitch myself up on the highest rock and just gun people down with a minigun to see how they splattered. If I could get down in time, I'd pick their limbs up before they could despawn and go on a rampage with them. It was a lot of fun.
[QUOTE=SuperPlamz;51164558]The True Crime series was horribly broken in every way, but it had a hell of a lot of good ideas behind it. It feels to me like a Saints Row before Saints Row came and perfected the "silly GTA with MORE!" genre.
It had so many cool things that the GTA of the time did not, like robberies, extortion, planting evidence, and dismemberment. I used to glitch myself up on the highest rock and just gun people down with a minigun to see how they splattered. If I could get down in time, I'd pick their limbs up before they could despawn and go on a rampage with them. It was a lot of fun.[/QUOTE]I loved the fact you actually played as a cop. It was so fun being able to respond to crimes and arrest criminals.
The AssCreed games have really impressive animations and free-running features (assuming they don't bug out).
Spore had a really awesome in-game video recorder with no performance loss that nobody ever talks about and, to my knowledge, no game has ever matched since.
This shit.
[media]https://www.youtube.com/watch?v=oe0pPCAoDx4[/media]
Bad quality video though.
[QUOTE=Ardosos;51164630]Spore had a really awesome in-game video recorder with no performance loss that nobody ever talks about and, to my knowledge, no game has ever matched since.[/QUOTE]
Spore is probably the most impressive shitty game ever.
[QUOTE=mastermaul;51164649]This shit.
[media]https://www.youtube.com/watch?v=oe0pPCAoDx4[/media]
Bad quality video though.[/QUOTE]
I really want to know how this effect was achieved.
[QUOTE=Drury;51164651]Spore is probably the most impressive shitty game ever.[/QUOTE]
The way you can make creatures and the vast majority of them are still believably animated still blows my mind
[QUOTE=Ardosos;51164630]Spore had a really awesome in-game video recorder with no performance loss that nobody ever talks about and, to my knowledge, no game has ever matched since.[/QUOTE]
Well that's because of the low res.
[QUOTE=Berkin;51164728]I really want to know how this effect was achieved.[/QUOTE]
2 shaders, 1 animated transition based on a noise texture.
[QUOTE=Drury;51164651]Spore is probably the most impressive shitty game ever.[/QUOTE]
To think that the game could have actually lived to its potential if EA didn't ruin it with deadlines and simplifying it for young audiences
Basically everything in this:
[url]http://store.steampowered.com/app/331500/[/url]
The premise is fuckin cool, but its way too lacking in polish and there's thousands of bugs.
big rigs allowed you to drive through stuff
Cladun X2's edit mode, because there's really no other game on Steam that lets you play as a femboy with a chainsword.
By no means is Cladun a bad game, but it's really hard for me to get into due to the situation regarding Japanese games between 2013 and 2015.
The dynamic destructive properties in chaser were pretty neat
example: glass
[img]http://www.3dnews.ru/documents/news3/20100301_chaser1.jpg[/img]
[t]https://www.puolenkuunpelit.com/tieto/galleria/pelikuvat/pc/chaser_02.jpeg[/t]
there was dynamic water too:
[t]http://i.imgur.com/SaM9ImY.jpg[/t]
it was difficult to get a shot of the water features
[IMG]https://upload.wikimedia.org/wikipedia/en/e/ec/Maelstrom_video_game_cover.jpg[/IMG]
This shit was so amazing but so bad at the same time it broke my little RTS-lovers heart when I got it when I was like, 11.
So this game has some terraforming in an RTS, which was pretty new at the time IIRC. the first two races can terraform the map directly and raise cliffs to block off choke points, or creating a moat so you can just shoot at melee units freely as they try to reach you, and then while the aliens can't terraform the ground, they can flood it with water which makes enemy units walk slower, and sometimes can even hurt them. If you manage to flood a guy's base you basically kill him unless he can terraform quickly/get out. It also has hero units and you can directly control them which I thought was amazing at the time.
But aside from that, the game was horribly buggy, had cringe-worthy voice acting, and was just clunky in general with AI having terrible pathfinding and terraforming being really hard to use unless you're the derp aliens who just flood everything.
This company's previous game is much better, perimeter, it's on GoG. It follows the trend of having some unique interesting ideas, but this one actually works.
[QUOTE=thegrb93;51164475]Video games with music by Tim Follin. The games are terrible (aside from a few) but the music was ground breaking.[/QUOTE]
Tim Follin pushed those primitive little sound chips to their limits. I love his stuff.
[media]https://www.youtube.com/watch?v=GqyEbu8cmMg[/media]
[QUOTE=Berkin;51164728]I really want to know how this effect was achieved.[/QUOTE]
nvm, answered
[QUOTE=cheesecurls;51169368]The dynamic destructive properties in chaser were pretty neat
example: glass
[img]http://www.3dnews.ru/documents/news3/20100301_chaser1.jpg[/img]
[t]https://www.puolenkuunpelit.com/tieto/galleria/pelikuvat/pc/chaser_02.jpeg[/t]
there was dynamic water too:
[t]http://i.imgur.com/SaM9ImY.jpg[/t]
it was difficult to get a shot of the water features[/QUOTE]
i miss the "yo lets make everything have physics" era of video games
[QUOTE=Ninja Gnome;51171606]i miss the "yo lets make everything have physics" era of video games[/QUOTE]
This tech will never not be impressive:
[video=youtube;UEJDInk1NXQ]https://www.youtube.com/watch?v=UEJDInk1NXQ[/video]
So many incredible assets wasted on such an uninspired game.
[QUOTE=Chonch;51172097]This tech will never not be impressive:
[video=youtube;UEJDInk1NXQ]https://www.youtube.com/watch?v=UEJDInk1NXQ[/video]
So many incredible assets wasted on such an uninspired game.[/QUOTE]
i hope some day we see a return to this kind of stuff. i would take a hit to graphics if it would mean seeing better physics interactions
[QUOTE=Ninja Gnome;51171606]i miss the "yo lets make everything have physics" era of video games[/QUOTE]
I fucking hate the fact that it ended
Nowadays it's all about games being movies, and none of the shit involved is groundbreaking
And yeah, I would've killed for DMM in a sandbox game, but noo let's use it on a last gen TPS game in which broken stuff despawns [B]after three seconds[/B]
[QUOTE=damnatus;51173652]I fucking hate the fact that it ended
[B]Nowadays it's all about games being movies, and none of the shit involved is groundbreaking[/B]
And yeah, I would've killed for DMM in a sandbox game, but noo let's use it on a last gen TPS game in which broken stuff despawns [B]after three seconds[/B][/QUOTE]
This is what breaks my heart about the videogame industry more than anything. Rather than creating systems to do things everything is scripted.
Aside from Grow Home/Grow Up no games use dynamic animations, they're all pre-canned using motion capture.
Instead of following Valve and creating faces which can move realistically most developers just record a person's face and slap a video on top of a model, if they're bothered to animate more than blinking and a puppet mouth.
Rather than using complex AI to make interesting encounters they script the hell out of everything and have the AI use basic states to switch between 'oblivious', 'alert', and 'aggressive'.
[QUOTE=Janus Vesta;51174359]
Aside from Grow Home/Grow Up no games use dynamic animations, they're all pre-canned using motion capture.
[/QUOTE]
I agree to everything else but this is not really true, lots of motion-captured games blend animations together, the most recent example I can think of is mad max (playing right now). Not super groundbreaking stuff but still nicer to see smooth animation transitions instead of snapping from one to the other
[QUOTE=damnatus;51174402]I agree to everything else but this is not really true, lots of motion-captured games blend animations together, the most recent example I can think of is mad max (playing right now). Not super groundbreaking stuff but still nicer to see smooth animation transitions instead of snapping from one to the other[/QUOTE]
Sure, but I meant like GTA IV (and V?) where the animations would dynamically alter to suit the terrain or if you were knocked around/drunk. Or Grow Home. Animation blending is great, and I don't think mo-cap and canned animations need to go away. It's just disappointing to see almost no one doing anything different.
[QUOTE=Janus Vesta;51174429]Sure, but I meant like GTA IV (and V?) where the animations would dynamically alter to suit the terrain or if you were knocked around/drunk. Or Grow Home. Animation blending is great, and I don't think mo-cap and canned animations need to go away. It's just disappointing to see almost no one doing anything different.[/QUOTE]
Yeah GTA4 had some pretty amazing stuff hidden behind the brown blurred graphics, I was angry when I realized GTA5 missed half of it (lots of euphoria stuff, dynamic water). I just don't think you should call that animations (usually that means someone animated it by hand, while euphoria is procedural)
Sorry, you need to Log In to post a reply to this thread.