[QUOTE=Darkwater124;47862608]Is... Is Steam progressing? :D[/QUOTE]
Since when is it not?
[QUOTE=Loadingue;47862890]Since when is it not?[/QUOTE]
The paid mods fiasco
But valve at least removed it entirely after the massive outcry from everyone, I just can't fathom what made them think of implementing such a thing in the first place though
They wanted modders to get paid for their work like all contributors, duh.
[QUOTE=Drury;47863087]They wanted modders to get paid for their work like all contributors, duh.[/QUOTE]
While leaving them with chump change as they took the rest, and also by using shit mods as posterchilds, not to mention doing it with a game that both already costs a fair amount of dosh and also has a existing flourishing modding community that didn't do it for the money.
[QUOTE=Citrus705;47862965]The paid mods fiasco [/QUOTE]
Well okay but Darkwater was implying that Steam was progressing for the first time. We all know that's entirely false.
[QUOTE=Van-man;47863127]While leaving them with chump change as they took the rest, and also by using shit mods as posterchilds, not to mention doing it with a game that both already costs a fair amount of dosh and also has a existing flourishing modding community that didn't do it for the money.[/QUOTE]
[QUOTE=Drury;47863087]like all contributors, duh.[/QUOTE]
They've been having the same policy on community content for years. Nobody ever cared, before or after paid mods pitchforkfest.
Cool, there have been a handful of games I've bought off Steam that were unplayable/would not launch to this day, now I won't have to worry about getting stuck with a game I can't play again.
Does this mean I can get a refund on operation bloodhound?
The missions - 1 Drop a week and 99% chance of it being a MP7 Storm at 3p?
This sounds completely fair. Took them far too long to implement something like this though. Also with the two hour specification I think they should probably remove the 14 day bit simply because some people are busy enough that they may not be able to get around to trying a game within two weeks of purchasing it. A month sounds a lot more reasonable for that bit. Though either way that part isn't a huge issue.
They're trying to win back our hearts so they can stab it again.
I'm game, I want Crash Time II out of my collection :'(
Hopefully this means I can finally refund the games I don't like. But I doubt it, way past the cutoff date.
cool, I'd like to get my money back, gta 5 doesn't work on my laptop mobility card.
except for early access.
i battled for three weeks (and they would only respond after 5 days of each response cheeky cunts), trying to refund h1z1 and i mentioned how i was protected by eu law, apparently that doesn't apply to early access (??).
[QUOTE=Van-man;47863127]While leaving them with chump change as they took the rest[/QUOTE]
Valve didn't take the 75% cut though. Bethesda saw the biggest cut.
Maybe I'll try this with Colonial Marines with the reason that it was awful. Even if it's a few years late.
the policy won't be applied retroactively, you have either 2 hours of game time or 14 days maximum before the refund window closes going forward.
[QUOTE=Citrus705;47862965]I just can't fathom what made them think of implementing such a thing in the first place though[/QUOTE]
I politely disagree. They fucked up the implementation, that's for sure.
Their new direction is concerning but no company is perfect
[QUOTE=Alice3173;47863672]This sounds completely fair. Took them far too long to implement something like this though. Also with the two hour specification I think they should probably remove the 14 day bit simply because some people are busy enough that they may not be able to get around to trying a game within two weeks of purchasing it. A month sounds a lot more reasonable for that bit. Though either way that part isn't a huge issue.[/QUOTE]
Maybe 14 days/a month after playing it for the first time?
[QUOTE=Van-man;47863127]While leaving them with chump change as they took the rest, and also by using shit mods as posterchilds, not to mention doing it with a game that both already costs a fair amount of dosh and also has a existing flourishing modding community that didn't do it for the money.[/QUOTE]
To be fair, I'm sure it sounded a lot better in the board meetings and in theory, but once it came to implementing it there were some hurdles. They probably intended a lot more to go to modders, but legal things probably got in the way
[QUOTE=Silentfood;47867197]except for early access.
i battled for three weeks (and they would only respond after 5 days of each response cheeky cunts), trying to refund h1z1 and i mentioned how i was protected by eu law, apparently that doesn't apply to early access (??).[/QUOTE]
The EU-laws for digital content are a bit different from normal purchases.
- Before the purchase you have to be informed if it works on your machine (Software and hardware) and "about its functionality"(Areal locked .. privacy .. ect).
- At the second you start downloading or streaming the content, you lose the 14 days withdraw. Unless the trader haven't complied with his obligations.
The only way you could get your money back in this case, is if H1Z1 doesn't work on your machine, is faulty or that it misinformed you.
There are no magic rules to pre-order games. They're just trying to comply with the laws.
- You can withdraw a pre-ordered game until you download it or if it is delayed with more than 30 days (That's why you can withdraw at any time)
- Since you're unable to play the pre-ordered game, the 14 days window starts on the release day. (Digital games walk a strange line between goods and digital content. I guess the 14 days apply until you play the game)
- The only reason they provided with the 2 hours window, is if the game is faulty or misinforms you.
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