[quote]Titanfall is pretty much an advertisement for a good pair of headphones or a surround speaker setup, because sound effects are so distinctive and so convincingly located in a 3D space that listening is as helpful and important as watching rooftops and windows. More than once, I’ve heard a faint footfall in the background of a firefight and spotted someone sneaking up for a kill, and once I was able to track an enemy through a wall and around a corner thanks to the sound of her feet splashing in a few inches of water.[/quote]
I really like this about CS. Good to see more games are making sound actually useful.
[QUOTE=itisjuly;44276162]I really like this about CS. Good to see more games are making sound actually useful.[/QUOTE]
It really is! When I was playing the other day, I walked past a turret controlled by our team. I was in a titan and I heard the sounds of the console being popped open by the data knife, about to be hacked. it was rather distinct. I was caught off guard by how it rung out from everything else. I immediately turned about and shot into the area and killed the guy who was in the process of hacking it.
9/10 it's okay
serious though i fucking love this game - it's so much fun, it's even funny because the campaign is hammy as fuck but doesn't ruin the multiplayer.
I had the exact same thing happen, I was so antihype about it when I learned it was gonna be 6v6, then I just ignored all news until I saw someone do mad parkour shit a few days after release.
I spent 2 hours saying "one more round". This game is addicting.
I really want to try this game out because the gameplay looks awesome but there's no way I can justify paying $60 for a multiplayer only title that is lighter on content than most multiplayer-only games I can get for under $20-$30 on steam. Worst part is the value is gonna get worse as time goes on when they release paid-for DLC, effectively increasing the price it costs to play.
I find it not to be a bad game...
But just good-ish, the mech part isn't really great, infantry part isn't really different expect for parkour I guess?
Not worth 60 dollars maybe 30 dolllars, but it is unlikely that it will go that low with map packs a long time.
[QUOTE=KorJax;44277454]I really want to try this game out because the gameplay looks awesome but there's no way I can justify paying $60 for a multiplayer only title that is lighter on content than most multiplayer-only games I can get for under $20-$30 on steam. Worst part is the value is gonna get worse as time goes on when they release paid-for DLC, effectively increasing the price it costs to play.[/QUOTE]
Just buy a cheap key somewhere or go the Mexico route... Seriously, it's worth it.
Yeah, I can't reccomend the game for 60 bucks, the content's just not there to justify it.
But if I'm being totally honest? I don't regret spending 60 bucks on it at all. The game feels incredible, and it's not only the most refreshing take on the modern FPS that I've seen in a long long LONG time, it's easily the most fun I've had with a multiplayer FPS, if not[I] multiplayer game[/I], in years.
Fantastic game despite the low quality of the campaign. And some small issue here an there really grind my gears, most notably: The matchmaking is downright awful at times and places me on totally unbalanced teams consistently, and secondly, Anti-cheat is currently non-existent (though they intend to activate it soon and I haven't had trouble with cheaters, but not having it on launch is just silly as fuck).
So yeah, I'd say if you can, wait for the price to drop. The content is [I]limited[/I], Map Packs are right around the corner, and the campaign is just not worth noting. But I still feel even then I've gotten my money's worth out of it just from how much fun I've been having alone.
I see a lot of people saying that the content isn't justified for $60 and I can kind of see that as fast as guns, perks, attachments, how many titans, titan loadouts, etc... but the game itself comes with 15 maps which is actually a lot for a multiplayer centric have these days.
The parkour is fantastic, especially once you learn all of its little quirks. For example, wall running and jumping forward shoots you forward at crazy speeds, so it's advantageous to just tap a wall and jump off every single chance you get. Chaining wall runs (the wallrunning algorithm is pretty lenient, the only thing you can't do is run across the same wall twice in a row, but if that same wall changes angle, like turning a corner, it treats the next wall as a different wall even though it's on the same "side" of you) can get you across the map faster than a speedy titan if you do it right, and once you nail it you can do some preposterous chains.
tl;dr - Walls are speed boosters, not walls.
Am I the only one who wasn't excited for this game? It looks like it comes with some cool features, but nothing truly innovative. I generally have no problem paying $60 for a game, but this doesn't look worth it. Just looks like it would get dull quickly. Open to anyone proving me wrong, but from looking at a lot of the gameplay videos, it just isn't there.
[QUOTE=Levelog;44284481]Am I the only one who wasn't excited for this game? It looks like it comes with some cool features, but nothing truly innovative. I generally have no problem paying $60 for a game, but this doesn't look worth it. Just looks like it would get dull quickly. Open to anyone proving me wrong, but from looking at a lot of the gameplay videos, it just isn't there.[/QUOTE]
I was completely antihype about it as well, but then I played the beta (with just 2 maps and 2 gamemodes) and I couldn't stop playing, I fell in love with the game. I really want to buy it but I also want the price to drop. I think it'd be worth it, but I can't for sure say I'd play it for a long time into the future. I can say I PROBABLY would, but I will probably try to get it from Kinguin at ~$30 whenever I can.
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