No games are judged on their own. Every game is compared to the creator's previous works and to contemporary works.
From my personal impression watching various positive reviews of gone home, was one of the things that resonated very well with the critics was that it was one of very few games (maybe even only one I can think of) with a real-life-boring-people setting that also didn't have any supernatural/sci-fi elements.
I wonder if they didn't shoot themselves in the foot by choosing a sci-fi spaceship setting, even if it was grounded in real life.
[QUOTE=WhyNott;52742339]I wonder if they didn't shoot themselves in the foot by choosing a sci-fi spaceship setting, even if it was grounded in real life.[/QUOTE]
Tacoma's big drawback is that in addition to setting up it's characters, it also has to establish the sci-fi setting, and all within the same timespan as Gone Home. It's just spread out too thin. Tacoma's not bad by any stretch, but they're right to say it will always live in Gone Home's shadow.
[img]https://i.imgur.com/ZfsaXZu.png[/img]
[img]https://i.imgur.com/iTf2ih5.png[/img]
yeah no shit steve maybe if you didn't advertise your other works on the fucking [B]store page logo[/B] perhaps they might not be compared as much :hammered:
Like, honestly, Fullbright isn't a name I recognize. I played Gone Home, if you told me Gone Home was made by Fullbright I'd remember and go "yeah, that sounds right," but they're not like Valve where I hear it and go "I know exactly who that is and every game they've ever made," and based on the poor sales of Tacoma, I'd say most other people are the same way. If they hadn't told me they were the makers of Gone Home, I could've potentially tried this at some point and not known at all because indie developers aren't very memorable for me.
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