$5 isn't bad for this game. The concept is the main experience of it; the story is really just lack luster.
Story: ehhh
Gameplay: pretty fun
Music: nice
Art Design: gorgeous
I thought it was very average.
I loved Mirror's Edge.
[QUOTE=Pteradactyl;45970543]I thought it was very average.[/QUOTE]
there's no game like mirror's edge, how can average with only one game
[QUOTE=Marden;45970308]Story: [B]ehhh[/B]
Gameplay: pretty fun
Music: nice
Art Design: gorgeous[/QUOTE]
Understatement.
Also it's pretty funny how people talk about it like it's a good game with good female representation and completely ignore how it used a badly-written female character as a macguffin.
Still bugs me how Fem Frequency used it as a positive portrayal despite the horrific story.
The gameplay is fantastic despite the odd gun-heavy segments now and then. Definitely worth it at this price but ignore the story what little there is.
Having just finished this earlier in the week I think its a fantastic game in places but then it slips up and becomes really quite frustrating.
[QUOTE=Marden;45970308]Story: ehhh
Gameplay: pretty fun
Music: nice
Art Design: gorgeous[/QUOTE]
I would give the music more credit than "nice". It's the one thing that stands out the most for me other than the future-esc city.
The soundtrack is by Solar Fields...You can find his stuff (and similar artists) here:
[url]http://ultimae.bandcamp.com/music[/url]
This game has a good female protagonist in the sense that it's a mostly silent character that kicks everyone's asses. It also has a shit female protagonist in the sense that the story is nonexistent.
Mirror's edge is clearly not a story-driven game so as far as that type of games go, Faith is a perfectly decent character with understandable motivation, her personality's sparse but likable from what's seen, and she at least isn't an obnoxious whinequeen.
I guess the character's relative lack of an indepth personality stems from the original idea that that the game was supposed to alter between several runners, Faith being one of them, and the story was a lot more about that yellow package you carry over at the start.
As far as I know, there was alot more story initially, and Faith had alot more dialogue.
Also it was written by Terry Pratchett's daughter.
[del]I have a spare copy on Origin - if anyone wants to play it, hit me up on PM.[/del]
[QUOTE=Burnyhands;45971513]As far as I know, there was alot more story initially, and Faith had alot more dialogue.
Also it was written by Terry Pratchett's daughter.[/QUOTE]
Arguably not one of her better works.
[QUOTE=Burnyhands;45971513]As far as I know, there was alot more story initially, and Faith had alot more dialogue.
Also it was written by Terry Pratchett's daughter.[/QUOTE]
It was originally supposed to be a very story-driven game and the campaign was supposed to be longer.
They pretty much dropped half the game and all the narrative because of time-constraints.
The whole game was supposed to be filled with moments like this:
[hd]http://www.youtube.com/watch?v=FzcwWLiXCe8[/hd]
The music is very good and the art direction is phenomenal, but in all other regards it's not good. Story is bad and generic when it actually bothers to exist which is rare, character design is the same. Mechanics are definitely unique, but the controls are laggy and clunky, if not outright nonresponsive, and first person platforming is usually awkward. Level design is awkwardly paced. Really 'awkward' is the best word to describe this game. I also had some performance issues but your mileage may vary. I can't really say if its worth this or any price though since I got it as a gift.
$5 is great deal for game.
I had major issues with this game, the free-running was the center of the game but it felt hyper restrictive because of the linearity. On top of that, there were massive technical issues despite my computer being drastically overqualified for it, it ran at a great FPS with all settings maxed but it crashed every 10-30 minutes or so. Crashing constantly basically turned semi-frustrating jumping and combat sequences into a complete non-desire to play basically.
I still haven't finished remember me but I played it first and honestly liked it a lot better
[QUOTE=Elspin;45975777]I had major issues with this game, the free-running was the center of the game but it felt hyper restrictive because of the linearity. On top of that, there were massive technical issues despite my computer being drastically overqualified for it, it ran at a great FPS with all settings maxed but it crashed every 10-30 minutes or so. Crashing constantly basically turned semi-frustrating jumping and combat sequences into a complete non-desire to play basically.
I still haven't finished remember me but I played it first and honestly liked it a lot better[/QUOTE]
protip: it crashes because of PhysX. It's easily fixable.
[QUOTE=Stopper;45975798]protip: it crashes because of PhysX. It's easily fixable.[/QUOTE]
PhysX is the entire physics engine, do you mean the optional hardware accelerated features you can enable? Because it crashed less with those disabled but still crashed.
[QUOTE=Elspin;45975854]PhysX is the entire physics engine, do you mean the optional hardware accelerated features you can enable? Because it crashed less with those disabled but still crashed.[/QUOTE]
No, it's just the stupid tacked on bullshit they make you install regardless of whether or not you'll use it. Wipe it off your PC and install the newest version. Disable it ingame. If it still crashes do the same but install the one that comes bundled with the game (should be in one of the folders).
[url]https://forums.geforce.com/default/topic/527362/mirror-39-s-edge-won-39-t-start-anymore/[/url]
These guys detail how shit works with the old version. One of the two options should work for you.
[QUOTE=Stopper;45975873]No, it's just the stupid tacked on bullshit they make you install regardless of whether or not you'll use it. Wipe it off your PC and install the newest version. Disable it ingame. If it still crashes do the same but install the one that comes bundled with the game (should be in one of the folders).[/QUOTE]
I don't think you understand, I'm a programmer who's used PhysX you're completely factually incorrect :v:
PhysX is not something "tacked on", it's a fully-featured physics engine just like havok or bullet. It's been particularly popular lately because it features some pretty fancy features that are easy to implement, and it's gone on to become the physics engine featured in some pretty huge engines such as the latest [url=https://docs.unrealengine.com/latest/INT/Engine/Physics/index.html]unreal engine[/url] (which I believe was previously havok) as well as [url=http://unity3d.com/unity/quality/physics]Unity[/url]. The misconception held by non-technical users that PhysX is some kind of "tacked on feature" instead of the entire physics library itself comes from the fact that PhysX is capable of [i]hardware acceleration[/i]. Occasionally developers decide if you have a card capable of using that hardware acceleration they'll throw in some extra features that use it, and the option being poorly named like "enable physx" has lead some people with no understanding of the software they're using to think physx is a feature rather than an integral part of the game.
So no, you can't "remove" physx but you can certainly disable the physx features.
the thing with mirrors edge is it came with its own version which is really old now. for those with NVidia cards you can delete PhysXcore.dll, PhysXDevice.dll, and the PhysXLocal folder in the mirrors edge folders to make it use the drivers version. that's what I did and it works perfectly. shit outa luck if you use amd though, sorry. theres also a config edit to change the fov if you look it up, combining those two makes the game very enjoyable.
[QUOTE=asteroidrules;45974823]The music is very good and the art direction is phenomenal, but in all other regards it's not good. Story is bad and generic when it actually bothers to exist which is rare, character design is the same. Mechanics are definitely unique, but the controls are laggy and clunky, if not outright nonresponsive, and first person platforming is usually awkward. Level design is awkwardly paced. Really 'awkward' is the best word to describe this game. I also had some performance issues but your mileage may vary. I can't really say if its worth this or any price though since I got it as a gift.[/QUOTE]
Uh out of curiosity, did you play it on a console? I really don't recall there being any issues with the controls.Hell the fact it was first person was awesome, since you could actually perfectly see where you were going.
[QUOTE=Stopper;45975873]No, it's just the stupid tacked on bullshit they make you install regardless of whether or not you'll use it. Wipe it off your PC and install the newest version. Disable it ingame. If it still crashes do the same but install the one that comes bundled with the game (should be in one of the folders).
[url]https://forums.geforce.com/default/topic/527362/mirror-39-s-edge-won-39-t-start-anymore/[/url]
These guys detail how shit works with the old version. One of the two options should work for you.[/QUOTE]
Arguably, I'd say that ME is one of the games that does physX right. You don't notice it when it's on you don't notice when it's off, but you can totally ssee the difference between the two.
It doesn't add those tacky physX particles most other games just plonk in.
[QUOTE=Elspin;45975913]I don't think you understand, I'm a programmer who's used PhysX you're completely factually incorrect :v:
PhysX is not something "tacked on", it's a fully-featured physics engine just like havok or bullet. It's been particularly popular lately because it features some pretty fancy features that are easy to implement, and it's gone on to become the physics engine featured in some pretty huge engines such as the latest [url=https://docs.unrealengine.com/latest/INT/Engine/Physics/index.html]unreal engine[/url] (which I believe was previously havok) as well as [url=http://unity3d.com/unity/quality/physics]Unity[/url]. The misconception held by non-technical users that PhysX is some kind of "tacked on feature" instead of the entire physics library itself comes from the fact that PhysX is capable of [i]hardware acceleration[/i]. Occasionally developers decide if you have a card capable of using that hardware acceleration they'll throw in some extra features that use it, and the option being poorly named like "enable physx" has lead some people with no understanding of the software they're using to think physx is a feature rather than an integral part of the game.
So no, you can't "remove" physx but you can certainly disable the physx features.[/QUOTE]
Except the fact that PhysX is still shit because it's nVidia made thus the hardware acceleration is nvidia only(lolcuda).
[QUOTE=wraithcat;45976653]Uh out of curiosity, did you play it on a console? I really don't recall there being any issues with the controls.Hell the fact it was first person was awesome, since you could actually perfectly see where you were going.
[/QUOTE]
I remember they had a pretty weird control setup on consoles, it was kinda brilliant, but it was different so people din't really like it.
I loved the parkour parts,but the game went downhill rapidly the moment guns got a big part.
[QUOTE=Map in a box;45978088]Except the fact that PhysX is still shit because it's nVidia made thus the hardware acceleration is nvidia only(lolcuda).[/QUOTE]
Except no it's not because having an optional feature that's vendor specific doesn't make it a shit library. There a shit tonne of games that don't even touch the hardware acceleration, you just don't realize they're using PhysX (because basically everything uses PhysX). It's actually a really positive library because (last time I used it) it was completely free to license both for personal use and commercial use which is massive for such a well designed engine.
[QUOTE=wraithcat;45976653]Uh out of curiosity, did you play it on a console? I really don't recall there being any issues with the controls.Hell the fact it was first person was awesome, since you could actually perfectly see where you were going.[/QUOTE]
Nope, PC only. And the problem with the first person is that while you can always see where you're going, you can't entirely see where you are, so ledges and walls feel tricky to work with.
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