Later this year, I'm starting a game design group, Paradigm Interactive. We're technically already a group that makes games, but we're moving into a meatspace studio in quarter three. We'll need some sort of desktops for the office itself. Something cheap, efficient, and can run the Unity SDK without having to compile anything (We've got a beast of an Alienware that one of our members is donating for our shadow mapping and texture compiling).
We're also a bit short on funds, with $1200 for five desktops. There's a little lee-way, of course, but nothing too drastic. All I'm looking for is a computer that can be used as an input tool. Preferably something new. I've got my eye on the Dell Inspiron 570 ($300 sans monitor), but if you've got any suggestions, feel free to drop them.
As I said, cheap and efficient. And something that doesn't pump out too much heat, the studio is only 20x9 sq.ft. Suggest away!
For a bit of shameless promotion, our first game's set to launch sometime during Q3. I'll be running a private beta through the forum. Keep your eyes peeled.
Thanks again. Your help is appreciated.
Build your own. You save money, and you can customize it, for what ever fits your needs.
I've already priced it out... And I'm doing this in bulk, here. I don't need to customize, I need something I can roll out across the entire office at breakneck speeds.
Five desktops is not "bulk". If we were talking fifty desktops, yeah, custom-building them would be unreasonable, but five desktops is easily doable in a weekend, especially if you're doing cheap, low-end stuff.
You're relying on an alienware for compiling? Logic would state to sell it and throw together something with a lot of RAM and a six-core proc for any heavy compiling/rendering you'd be doing. You'd probably get better performance, and make a little cash.
$1200 for 5 machines in a commercial environment?
how are you going to afford licensing?
[editline]25th March 2011[/editline]
esp. if you build them yourself
[url]http://configure.us.dell.com/dellstore/config.aspx?oc=bv1cs3x3&c=us&l=en&s=bsd&cs=04&model_id=vostro-230[/url]
Best bargain you'll get
lol dell
At 300 bucks a pop, you'll basically have to go with pre-builts due to Windows licenses costing so much.
I looked at the Dell Inspiron, should work fine, especially since you're not compiling on that machine.
Unity shuts out development on Linux, too bad. Would have saved money.
[QUOTE=venn177;28795591]You're relying on an alienware for compiling? Logic would state to sell it and throw together something with a lot of RAM and a six-core proc for any heavy compiling/rendering you'd be doing. You'd probably get better performance, and make a little cash.[/QUOTE]
Six gigs of RAM, and an eight core processor. It compiles our stress test levels in half a minute. I think we'll be fine.
To the windows licensing, what are the differences between a personal license and a commercial license? Are there any terms in the EULA stating it can't be used for commercial software development? If so, I may need to look into that.
I've already got the Unity Pro licenses from some uni coursework. One time purchase. I can buy more, if needed, but I doubt it.
[QUOTE=woolio1;28799554]Six gigs of RAM, and an eight core processor. It compiles our stress test levels in half a minute. I think we'll be fine.
To the windows licensing, what are the differences between a personal license and a commercial license? Are there any terms in the EULA stating it can't be used for commercial software development? If so, I may need to look into that.
I've already got the Unity Pro licenses from some uni coursework. One time purchase. I can buy more, if needed, but I doubt it.[/QUOTE]
I'm pretty sure he's just talking about site licenses, not anything to do with developing commercial software.
[QUOTE=woolio1;28799554]Six gigs of RAM, and an eight core processor. It compiles our stress test levels in half a minute. I think we'll be fine.
To the windows licensing, what are the differences between a personal license and a commercial license? Are there any terms in the EULA stating it can't be used for commercial software development? If so, I may need to look into that.
I've already got the Unity Pro licenses from some uni coursework. One time purchase. I can buy more, if needed, but I doubt it.[/QUOTE]
iirc it has to do with number of sales, if it's over a certain amount you have to buy the professional license
[QUOTE=Biotoxsin;28800799]iirc it has to do with number of sales, if it's over a certain amount you have to buy the professional license[/QUOTE]
Huh... Makes sense. Exactly how much are these professional licenses, where can I get them, and what purpose do they serve other than avoiding lawsuits? Unless we're talking about Windows 7 Pro here, and if so, I'm way off.
[QUOTE=woolio1;28799554]Six gigs of RAM, and an eight core processor. It compiles our stress test levels in half a minute. I think we'll be fine.
To the windows licensing, what are the differences between a personal license and a commercial license? Are there any terms in the EULA stating it can't be used for commercial software development? If so, I may need to look into that.
I've already got the Unity Pro licenses from some uni coursework. One time purchase. I can buy more, if needed, but I doubt it.[/QUOTE]
He wasn't telling you how weak your computer it. He was telling you that it's an Alienware, thus selling it and buying something just as good would leave you with more money for your budget, which is very small at the moment.
[QUOTE=AgentBoomstick;28809807]He wasn't telling you how weak your computer it. He was telling you that it's an Alienware, thus selling it and buying something just as good would leave you with more money for your budget, which is very small at the moment.[/QUOTE]
Ah, I misunderstood. That's actually a good idea. I'll talk it over with the team tomorrow at our project meeting, and see what I can come up with.
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