• Award, please: Papers, Please gets the IGF 2014 grand prize
    7 replies, posted
[url]http://www.pcgamesn.com/award-please-papers-please-gets-igf-2014-grand-prize[/url]
Glory to Jori. It rhymes.
I'm still shocked at how well this game is doing. I mean, I don't think it's bad, but I didn't think it was as revolutionary as it has turned out to be. Whoever made it clearly knows what's up with making a beloved title. [editline]21st March 2014[/editline] Doesn't the developer visit this forum too? Congrats!
[QUOTE=munky91;44312255]I'm still shocked at how well this game is doing. I mean, I don't think it's bad, but I didn't think it was as revolutionary as it has turned out to be.[/QUOTE] You gotta put things into perspective: 2013 was a [I]terrible year[/I] for the industry.
[QUOTE=Ray-The-Sun;44312628]You gotta put things into perspective: 2013 was a [I]terrible year[/I] for the industry.[/QUOTE] I gotta agree to a lesser extent. Im going to get Dumbed to all fuck for saying this but i don't see why Gone Home was considered better then The Stanley Parable at the VGX. Seeing how The Stanley Parable is actually a well thought out piece of games design that changes depending on your mentality,that plays with you and Gone Home is so Linear that it can be beaten in 44 seconds. Its like a Caveman winning the Nobel Prize for making the wheel over a Nuclear Physicist figuring out the Secrets of the Universe. Each games have their merits but one plays so much better as a game. We got Far Cry 3 Blood Dragon and that was pretty fucking awesome, so no arguments there.
[QUOTE=KennyAwsum;44312673]I gotta agree to a lesser extent. Im going to get Dumbed to all fuck for saying this but i don't see why Gone Home was considered better then The Stanley Parable at the VGX. Seeing how The Stanley Parable is actually a well thought out piece of games design that changes depending on your mentality,that plays with you and Gone Home is so Linear that it can be beaten in 44 seconds. Its like a Caveman winning the Nobel Prize for making the wheel over a Nuclear Physicist figuring out the Secrets of the Universe. Each games have their merits but one plays so much better as a game. We got Far Cry 3 Blood Dragon and that was pretty fucking awesome, so no arguments there.[/QUOTE] I've yet to play Gone Home or Stanley Parable, and I'm someone who actually likes these kind of experimental walking simulators. I don't get the stick up my ass because someone likes something I don't. However, even from playing the source mod version, there is no way Gone Home is better than Stanley Parable.
[QUOTE=Brt5470;44312791] However, even from playing the source mod version, there is no way Gone Home is better than Stanley Parable.[/QUOTE] Besides GH was reviewed by one of its devs and gotten an 9.5/10 on i dunno which site but why lmao would you do it.
[QUOTE=KennyAwsum;44312673]I gotta agree to a lesser extent. Im going to get Dumbed to all fuck for saying this but i don't see why Gone Home was considered better then The Stanley Parable at the VGX. Seeing how The Stanley Parable is actually a well thought out piece of games design that changes depending on your mentality,that plays with you and Gone Home is so Linear that it can be beaten in 44 seconds. Its like a Caveman winning the Nobel Prize for making the wheel over a Nuclear Physicist figuring out the Secrets of the Universe. Each games have their merits but one plays so much better as a game. We got Far Cry 3 Blood Dragon and that was pretty fucking awesome, so no arguments there.[/QUOTE] Well, Gone Home was praised so much because it put in to a game half of a sort of message that, in the end, amounts to "it's okay to be a lesbian" with some fluff about the characters scattered about an interactive house in a way that is not intuitive or above average in any way. The writing was of a low enough standard that pretty much anyone who played it would have been able to understand it, and immediately understand the very rarely told story of people not accepting ideals different from their own (their daughter being homosexual). Because it's a rarely mentioned thing within games, and it was easy to understand, it was praised. There is absolutely nothing stunning about the game, but there's also nothing terrible about it. Because it wasn't buggy and it had graphics acceptable of a flash game from 2009, there wasn't really anything to actually complain about. But hey, there's a rarely told and very basic story. I can only really see the praise being aimed at the support for free sexuality, not the game itself. But because they come bundles hand in hand, things became "Gone Home is such a great game with a fantastic message" when in reality it's just "It had a fantastic message that is rarely told within video games (but there are many, many much higher quality examples outside of games.)" Whereas The Stanley Parable was witty, enjoyable and had surprisingly good visual. As good as it was, it didn't carry any easy to understand and widely known concepts that aren't used as the center-point for a project within the medium. I like to imagine Gone Home and its competitions as books. If you put all of the dialogue and descriptions (eg, entering rooms, shuffling around in a box etc, as you would in Gone Home, or walking through strange hallways with the narrator describing your actions) of Gone Home in to a book, it would barely make news in a small news agency. From a writing standpoint, it is nothing special at all, and it's of surprisingly low quality. The Stanley Parable, on the other hand, is actually very well written, and there's plenty to describe and have fun with. In short, because there are so few games (let alone high quality ones) that cover what Gone Home covered, and because the message it was covering was so easy to understand and widely known (as it is one portrayed constantly throughout literature) it was reviewed and judged purely based on that message. Not many modern journalists have the balls to tear up something that is portraying what is widely considered a brilliant ideology, so they judge it based on that ideology, not the fact that it's a thrown together game that barely rivals 5 year old flash games in terms of gameplay, graphics, sound and writing quality. Usually, I'm against saying "You want story? read a book nerd" but when it comes to something that has near enough no gameplay mechanics and a a script that a 10 year old could have written with ease, but relies on that script for its entire merit, you're better off reading any number of the books that cover the exact same subject but with a much higher standard of writing. [editline]21st March 2014[/editline] All that being said I had a shitload of fun with Papers, Please. Every time I started it up and received that kickass title screen I got goosebumps.
Sorry, you need to Log In to post a reply to this thread.