Woooh
I fucking love destroying buildings and stuff in this game.
[QUOTE]player skirmishes ranging from "extreme tank combat to[B] deadly sniper stealth missions."[/B][/QUOTE]
Yep this is going on my wishlist.
Gimmie mah FFA back.
Assault Squad was their best game. They found a good mix of how to make everything work. Nice to see it's getting an upgrade.
Looking forward to it being an actual new game this time hopefully not some Vietnam bullshit they pulled
[QUOTE=Soldier32;41638923]Looking forward to it being an actual new game this time hopefully not some Vietnam bullshit they pulled[/QUOTE]
Apparently MOWAS2 is mostly an engine update rather than a new game/gameplay. (Hence the reason they can work on both CoA and MOWAS2 at the same time; they use the same engine. One inherits units from MOWAS, the other uses new models.
Well that's... a bit of a stupid name :v:
I hope it will run better than MoW:Ass ran. Even with super space-age computers, you still couldn't run this game very well on Coop vs. AI. Which was the only thing that my friends would ever play (they don't like this game). I never ever played multiplayer because I didn't want to have my face kicked in against the other expert players.
[QUOTE=Leintharien;41645325]I hope it will run better than MoW:Ass ran. Even with super space-age computers, you still couldn't run this game very well on Coop vs. AI. Which was the only thing that my friends would ever play (they don't like this game). I never ever played multiplayer because I didn't want to have my face kicked in against the other expert players.[/QUOTE]
I never had any issues running Assault Squad
[QUOTE=Leintharien;41645325]I hope it will run better than MoW:Ass ran. Even with super space-age computers, you still couldn't run this game very well on Coop vs. AI. Which was the only thing that my friends would ever play (they don't like this game). I never ever played multiplayer because I didn't want to have my face kicked in against the other expert players.[/QUOTE]
Even if you had Super Space Age computer, it is the game that limits, not the computer.
[QUOTE=Leintharien;41645325]Even with super space-age computers...[/QUOTE]
[IMG]http://www.clavius.org/img/whirlwind-computer.jpg[/IMG]
[I]Pictured: A computer from the space age[/I]
[QUOTE=Angus725;41638961]Apparently MOWAS2 is mostly an engine update rather than a new game/gameplay. (Hence the reason they can work on both CoA and MOWAS2 at the same time; they use the same engine. One inherits units from MOWAS, the other uses new models.[/QUOTE]
Ever since Soldiers: Heroes of WW2 it has literally been an engine update everytime.
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