• Xbox Live Compute won't be exclusive to Xbox platforms
    10 replies, posted
[url]http://www.shacknews.com/article/81902/xbox-live-compute-wont-be-exclusive-to-xbox-platforms[/url]
Step in the right direction; lets see what happens for both consoles after the first week they are released.
[QUOTE=Kite_shugo;42770130]Step in the right direction; lets see what happens for both consoles after the first week they are released.[/QUOTE] There is 0 chance of microsofts servers ever running anything for PS4.
[QUOTE=ZachPL;42770258]There is 0 chance of microsofts servers ever running anything for PS4.[/QUOTE] If developers have request access to it, I don't quite think MS would actually ask what platforms the data is intended to be sent to, after all data is just data. I doubt they'd stop a developer from using the Azure service, seeing as it has shit all to do with the XBox division management wise. I'm still not entirely sure what calculations you'd want to send to the cloud in a real-time program, the latency makes it too slow for graphics or gameplay stuff.
[QUOTE=hexpunK;42770427]If developers have request access to it, I don't quite think MS would actually ask what platforms the data is intended to be sent to, after all data is just data. I doubt they'd stop a developer from using the Azure service, seeing as it has shit all to do with the XBox division management wise. I'm still not entirely sure what calculations you'd want to send to the cloud in a real-time program, the latency makes it too slow for graphics or gameplay stuff.[/QUOTE] I'm thinking cloud compute might be used at its full potential near the end of the next gen console lifespans, when the consoles have been pushed to their limit and developers are looking for ways to still improve their games and keep up with PC, near the end of the console lifespans internet should generally be better all around for everyone so internet speed become less of a problem for cloud computing.
I still don't fully understand how updating things via internet would be faster then updating from local. I know that it wouldn't literally load things like textures or that shit from the internet, but how would it benefit the singleplayer mode of any game? And come to think of it, are there any PC games that are NOT MMO's that use some sort of "Cloud-computing" feature?
What if the launch of both consoles is beset with terrible server problems? It's not like that has already happened about a thousand times this year with several things or anything like that.
[QUOTE=ubersoldier;42770827]I still don't fully understand how updating things via internet would be faster then updating from local. I know that it wouldn't literally load things like textures or that shit from the internet, but how would it benefit the singleplayer mode of any game? And come to think of it, are there any PC games that are NOT MMO's that use some sort of "Cloud-computing" feature?[/QUOTE] Diablo III v:v:v
[QUOTE=ubersoldier;42770827]I still don't fully understand how updating things via internet would be faster then updating from local. I know that it wouldn't literally load things like textures or that shit from the internet, but how would it benefit the singleplayer mode of any game? And come to think of it, are there any PC games that are NOT MMO's that use some sort of "Cloud-computing" feature?[/QUOTE] Pretty sure SimCity (the recent one with the horrid launch) has cloud-computing too, for the fat lot of nothing good it does for it.
As far as gaming goes I still see cloud computing as an excuse more than anything.
[QUOTE=person11;42770935]What if the launch of both consoles is beset with terrible server problems? It's not like that has already happened about a thousand times this year with several things or anything like that.[/QUOTE] I doubt it would happen, since the Xbone and its cloud compute are MS/Azure backed (Which is fucking MASSIVE). [media]http://www.youtube.com/watch?v=hOxA1l1pQIw[/media]
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