• Opinion: Money for Steam Workshop Mods Turns Hobby into Commerce
    3 replies, posted
[url]http://www.shacknews.com/article/89263/opinion-money-for-steam-workshop-mods-turns-hobby-into-commerce[/url]
Well, it really just turns it into a hobby that earns you extra steam games, since you only get steambux.
This will make modding your game(s) prohibitively expensive, assuming a large portion (+40-60%) of worthwhile mods go pay-to-use. Say you drop 40-60€ on a game like Skyrim, which will then get an X number of mods. At least in my experience, most mods tend to be fairly piecemeal and change a specific aspect of a game. Total conversions and overhauls are quite bit different beasties. Ignoring vast mods you only might require one or two of at a time, what will the cost of modding your game be from now on? Let's say that you're running 50 mods, or perhaps 100 mods, or even more if you're heavily into modding and tweaking your game. And let's assume that on average one of these mods costs 1€. You will end up paying double, triple of even more of what the game initially cost you. I don't see this being a sustainable model for mods, not in a million years. It's simply too expensive and will likely therefore discourage people from modding games. While I of course agree with modders getting paid for their work on principle, I don't see any other way but a donation model working. Personally, I will never pay for a mod, and if in the future majority of mods will become paid for, I will simply opt out of modding. I imagine many people share my attitude, and I fear this will do severe damage to the modding scene.
[QUOTE=Qwerty Bastard;47590790]Well, it really just turns it into a hobby that earns you extra steam games, since you only get steambux.[/QUOTE] No you get paid in real checks like TF2 contributors. That's why you have to earn at least $100 before you start getting paid, and why the require your payment details.
Sorry, you need to Log In to post a reply to this thread.