• Titanfall To Take Up Titanic Amounts Of Hard Drive Space
    77 replies, posted
[url]http://feedproxy.google.com/~r/RockPaperShotgun/~3/0qt_yS7GNfE/[/url]
How the hell did they end up with 48GB of data?!
[QUOTE=Jalict;44053154]How the hell did they end up with 48GB of data?![/QUOTE] High-Res textures mainly. According to the options menu the highest texture settings asks for a GPU with 3 gig of VRAM.
Might be a lot of reserved space for DLC
Well this is gonna suck to download on ADSL.
I'm not even worried about disk space but more about downloading speed if you want to get it from Origin, on my connection it would probably take around two days, unless they use some genius type of compression.
[QUOTE=Dominik93;44053161]High-Res textures mainly. According to the options menu the highest texture settings asks for a GPU with 3 gig of VRAM.[/QUOTE] The highest texture setting doesn't make a big difference. I suspect that they are simply uncompressed textures, kind of like what Doom 3 did with Ultra quality textures.
[QUOTE=usaokay;44053173]You should probably have a 1-2 TB hard drive by now.[/QUOTE] According to who exactly? I've not seen any memos addressed from the computer gods telling me I have to go fork out however much for a bigger hard drive just because devs figured fuck it let's just pretend optimisation doesn't exist.
[QUOTE=Jazer;44053230]The highest texture setting doesn't make a big difference. I suspect that they are simply uncompressed textures, kind of like what Doom 3 did with Ultra quality textures.[/QUOTE] How can you say that,the highest texture setting was not even truly available to the public yet.
Bought a 2TB fairly recently to add to my 1TB and 120GB SSD, All are about full. Get the fuck out of my way, I gotta run to staples again
[QUOTE=usaokay;44053173]You should probably have a 1-2 TB hard drive by now.[/QUOTE] I'm sorry, would you like to buy me one? Because I'm too dirt poor to afford it. That said, I do make do with 800GB of scavenged hard drives... It works [i]okay[/i].
[QUOTE=usaokay;44053310]According to me. I don't want to be judgmental on you peasant folk, but if you want to play one of the best upcoming games provided by the same developers who have once betrayed us PC gods, then you should [B]upgrade your PC.[/B][/QUOTE] That's fucking hysterical, so you're going to willingly support idle devs who can't be bothered to do a bit of optimisation then turn around and be elitist over it.
[QUOTE=markg06;44053256]According to who exactly? I've not seen any memos addressed from the computer gods telling me I have to go fork out however much for a bigger hard drive just because devs figured fuck it let's just pretend [b]optimization[/b] doesn't exist.[/QUOTE] If you don't have at least 1TB of space then you are very outdated.
[QUOTE=Jalict;44053154]How the hell did they end up with 48GB of data?![/QUOTE] They probably have the Fakefactory guy optimizing their textures.
holy fucking shitballs
[QUOTE=woolio1;44053316]I'm sorry, would you like to buy me one? Because I'm too dirt poor to afford it. That said, I do make do with 800GB of scavenged hard drives... It works [i]okay[/i].[/QUOTE] So you have enough to pay ~$60 for a game but not enough to shell out ~$60 for a 1TB HDD? [b]Thank you Marzipas for breaking my automerge with that golden post.[/b]
If you don't upgrade to keep up with the latest games then it's your loss
Download will be compressed via Uharc and take 2 weeks to extract (But they really should sell this retail so you won't need to download that shit every time you need to reinstall)
I'm currently on a shitty one-man connection shared with a family with an average download speed of 900 mb per hour Boy oh boy am I fucked
[QUOTE=Dominik93;44053161]High-Res textures mainly. According to the options menu the highest texture settings asks for a GPU with 3 gig of VRAM.[/QUOTE] Why not just offer an optional download for the high res textures? Crysis 2 did that.
I was looking at the beta files and a most of the textures are either 1024x1024 or 2048x2048 so there's a ton of texture bloat. There were some 4096's thrown in there as well. The Beta alone had around 6GB of AUDIO files. Also the shaders are huge (VertexLitGeneric is almost 2GB), the map files are fairly large as they reworked Source's BSP system (it's rBSP instead of VBSP now. It has a ton of lumps and the main BSP), among other stuff.
I know Skyrim didn't have the highest quality textures and models but it was still an open world game and by [b]Bethesda[/b] of all people and it's total file size was about 8gb. They could at least get Titanfall a bit lower than 48.
[QUOTE=JCDentonUNATCO;44053675]I know Skyrim didn't have the highest quality textures and models but it was still an open world game and by [b]Bethesda[/b] of all people and it's total file size was about 8gb. They could at least get Titanfall a bit lower than 48.[/QUOTE] They even offered high-res textures as an optional, free download! Step it up, Respawn [editline]26th February 2014[/editline] (The texture pack was 4gb if I recall correctly)
48 gigs? It's a multiplayer game that doesn't even have huge maps, or a shitload of content? I know you all are saying huge textures, but seriously? 48 gigs, for textures? Max Payne 3 had great looking graphics for SP and MP. It was only 30 or so gigs. This is ridiculous, and I own a 1TB HDD.
I feel bad for people w/ limit caps
This is no surprise as the beta already had almost 8GB of sound files.
I hope they at least make it somewhat optional. It would benefit a lot people. But it do sound nice for the people who'd like overly high quality/resolution stuff which is nice for a change!
[QUOTE=Jalict;44053154]How the hell did they end up with 48GB of data?![/QUOTE] As games get more technologically advanced their texture sizes quadruples in size. A mod said it here best. Hi-res textures don't just get "a little bigger." They basically double in size. So like: 128x128 256x256 512x512 1024x1024 2048x2048 4096x4096 etc etc. Next gen games are gonna start eating up lots of HDD space. Guaranteed.
[QUOTE=T-Sonar.0;44054128]As games get more technologically advanced their texture sizes quadruples in size. A mod said it here best. Hi-res textures don't just get "a little bigger." They basically double in size. So like: 128x128 256x256 512x512 1024x1024 2048x2048 4096x4096 etc etc. Next gen games are gonna start eating up lots of HDD space. Guaranteed.[/QUOTE] next gen games can use all the big textures they want, doesn't mean they'll make a great game. Seeing as how most devs only know how to work with smaller textures, I highly doubt they're going to be able to work with higher end textures, be able to compress them, and have enough to be able to put it on consoles, or PC. i don't even want to bring in the people with internet bandwidth caps, holy shit. Downloading 48 gigs to them is like a nightmare, I used to be one of them, that was about half my cap.
[QUOTE=Covalency;44054222]next gen games can use all the big textures they want, doesn't mean they'll make a great game. Seeing as how most devs only know how to work with smaller textures, I highly doubt they're going to be able to work with higher end textures, be able to compress them, and have enough to be able to put it on consoles, or PC. i don't even want to bring in the people with internet bandwidth caps, holy shit. Downloading 48 gigs to them is like a nightmare, I used to be one of them, that was about half my cap.[/QUOTE] Who said that high res textures = a good game? And it'd be a little pointless to develop for next gen and not use higher res textures, don't you think?
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