• Crowdfunding games is "much more difficult now than it was even a year ago", says Gollop
    6 replies, posted
[url]http://www.pcgamesn.com/indie/crowdfunding-games-much-more-difficult-now-it-was-even-year-ago-says-julian-gollop[/url]
just means you need to put more personal effort into it before you bring it to crowdfund, right now there's too many games on there that are just concept art looking for a green light, if the game is possible then some personal sacrifice and initial work needs to be done until you can't proceed just my two cents but the market is over saturated with concept art and developers aren't moving much into the production without the funds in hand
It also doesn't really help you need to set funding goals low. More chances of games in development running out of money. And that's probably why lots of games go on early access after been successfully kickstarted, to earn some extra funds to fund the game's development.
Well, I've bought a couple of games on Early Access and funded a couple of Kickstarter projects and none of them are released yet (besides Minecraft, which was a disappointment). I'll see how these will turn out before I spend more money on promises.
It's because the overabundance of excitement over the new method to fund games has died down now when we've had a couple of high-profile projects fail, bringing funders down to earth a bit by showing that throwing money at someone with a vague project outline does not guarantee you the product you thought you paid for. Early access is the new thing now.
I guess it just means that people are getting wiser and more skeptical. (meanwhile [URL="https://www.kickstarter.com/projects/midgarstudio/hover-revolt-of-gamers#"]hover[/URL] has doubled it's modest goal in less than 20 days, with the use of a big name and stuff that people like, namely actual gameplay and a fun concept)
Doesn't help when 99% of Kickstarted projects go past their promised release date.
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