• The 19 worst game design crimes
    121 replies, posted
[url]http://www.pcgamer.com/game-design-sins[/url]
[QUOTE]"Are you sure?" pop-ups that can't be disabled[/QUOTE] That shit annoyed me in every Pokemon game before X/Y. "Are you sure you want to overwrite this one and only save file after already playing on it for 50 hours?" "Are you fucking sure about this?" "You only have 250 hours on this save file and you won't restart the game any time soon, you sure about overwriting?" Yes, I want to overwrite my single savefile. You don't need to ask me this shit all the time. Took Game Freak long enough to take it out.
I'd add Micro-transactions in Paid for singleplayer games. Those can fuck off forever.
Cutscenes you can't pause are fucking annoying.
anyone else still have flashbacks to the hard-ass firefight in ME1 that forced you to watch the long-ass cutscene every time when you died?
Learn this one weird trick to design games without pissing anybody off! bethesda and blizzard hate him!
[QUOTE=megafat;51882265]Cutscenes you can't pause are fucking annoying.[/QUOTE] how about cutscenes that are skipped without warning when you press escape.
[QUOTE=meppers;51882278]how about cutscenes that are skipped without warning when you press escape.[/QUOTE] That's user error if anything. What kind of dingus smacks esc during cutscenes thinking it won't do anything. DSP tier tbh.
This is pretty broad, I don't see how something like the jarring map transitions in DS2 fits in with more QoL type stuff. I'm probably most frustrated by anything that wastes your time, like sitting through a cutscene every time you die, or challenge modes/minigames where you have to restart often but the map has to slowly reload or there's an unnecessarily long countdown before it starts. I played through Ghosts n' Goblins recently, a game where you die plenty, and every goddamn time you respawn it scrolls over an overworld map first.
I'm amazed this list hasn't covered quicktime events. Fuck those with an extra spiky pineapple. Any game that incorporates a shit ton of those just relegated themselves to the bottom of my play list.
[QUOTE=F.X Clampazzo;51882287]That's user error if anything. What kind of dingus smacks esc during cutscenes thinking it won't do anything. DSP tier tbh.[/QUOTE] To try and get to the menu for a pause? Escape opens a menu pause in many games.
[QUOTE=F.X Clampazzo;51882287]That's user error if anything. What kind of dingus smacks esc during cutscenes thinking it won't do anything. DSP tier tbh.[/QUOTE] Most games now require user to hold or double tab the key to skip. But hey, human error happens.
[QUOTE=Noob4life;51882382]Most games now require user to hold or double tab the key to skip. But hey, human error happens.[/QUOTE] I never found the original design to be actually consistent in the first place. If you were able to access the menu at any time and pause the game through the Escape key during the playable section, it stood to reason that this behaviour remain should consistent during the cutscenes. Doubly so if you especially wanted the player to pay attention and if it was his first time ever watching the cutscene, with the option to skip on subsequent playthroughs.
[QUOTE=snookypookums;51882412]I never found the original design to be actually consistent in the first place. If you were able to access the menu at any time and pause the game through the Escape key during the playable section, it stood to reason that this behaviour remain should consistent during the cutscenes. Doubly so if you especially wanted the player to pay attention and if it was his first time ever watching the cutscene, with the option to skip on subsequent playthroughs.[/QUOTE] Ah, that makes sense, now I do remember some other games that pop a simplified version of the pause menu if ESC is pressed during cutscenes, with "skip cutscene" added in. I believe that all cutscenes should be able to be skipped, first time or not. I'm not one of them, but some players just aren't arsed enough to care about stories in games.
[QUOTE=F.X Clampazzo;51882287]That's user error if anything. What kind of dingus smacks esc during cutscenes thinking it won't do anything. DSP tier tbh.[/QUOTE] It's not thinking it won't do anything, it's thinking that it'll pause and open the menu, you know, like it's fucking supposed to?
[QUOTE=F.X Clampazzo;51882287]That's user error if anything. What kind of dingus smacks esc during cutscenes thinking it won't do anything. DSP tier tbh.[/QUOTE] People who expect a pause so they can take a piss, or put out the fire in the kitchen, or need to make sure that breaking noise wasn't the friendly neighborhood burglar popping in for a visit, or to answer their phone and find out that grandpa fell up the stairs and is in the hospital.
When games force you to press a certain button at the start menu instead of making it just "Press any key"
Fucking QTEs in cutscenes, man. For me, cutscenes are a way to reward the player and giving him a break and exposition after gameplay and effort. Whenever a cutscene occurs, I should be able to put my controller down and enjoy the show. I just replayed RE4 recently and this game is the worst when it comes to that. You watch a cutscene and you suddenly have to press a certain combination of buttons within less than a second or it's instant death and rewatch the cutscene again. This totaly ruins the cutscene as it forces the player to focus on when the next QTE will occur, rather than focus on what the cutscene shows.
Also unskippable startup logos: -COPYRIGHT WARNING. PIRACY WILL GET YOU FUCKED. -Nvidia. The way it's meant to be paid. -Jenkemworks 3D Sound System. It just works! -EA Games. Challenge almost everything! -Dickcheese Development Studios. -Edgy Gas Mask Guy Productions. Then the game finally loads...
[QUOTE=redBadger;51882546]When games force you to press a certain button at the start menu instead of making it just "Press any key"[/QUOTE] But then you get ME1 tier idiot mode where they changed it to enter due to too many people asking support what the "any key" was. [editline]27th February 2017[/editline] Interestingly though it seems all the current digital version of the game are back to "any key"
Resident evil 4 is a great game, but having QTEs and button mashers mid cut scenes, just no.
[QUOTE=Daniel Smith;51882562]Also unskippable startup logos: -COPYRIGHT WARNING. PIRACY WILL GET YOU FUCKED. -Nvidia. The way it's meant to be paid. -Jenkemworks 3D Sound System. It just works! -EA Games. Challenge almost everything! -Dickcheese Development Studios. -Edgy Gas Mask Guy Productions. Then the game finally loads...[/QUOTE] Yeah, this has been quite the chore. Usually have to search online or go to PCGamingWiki to figure out if I can edit some configurable file or delete/rename bik videos to remove all the startup logos.
When games hardly have any graphical settings, and options hidden in cfg files
[QUOTE=coyote93;51882745]How is this negative? I love it when you find stuff in-game that might look like random shit, but actually is for a quest. Part of the fun is having to decide what to pick up and not. I, for one, feel that it adds more depth to the game. Instead of having it explained to you straightforward that "THIS IS A QUEST ITEM; KEEP It!" you actually get the chance of picking up something valuable, and throwing it away, or selling it to a merchant, without ever knowing before you end up needing said item. What's the fun in looting enemies, rooting trough chests and stuff, if you just by looking at the items can know that it's useless trash? If every item that is a junk item is marked with a giant "junk" symbol, that just makes the entire process dull and boring.[/QUOTE] It's not really fun to suddenly find out that you can't do this one quest you wanted to do because of an item that you found and threw away 10 hours ago because you thought it was junk.
[QUOTE=coyote93;51882745]How is this negative? I love it when you find stuff in-game that might look like random shit, but actually is for a quest. Part of the fun is having to decide what to pick up and not. I, for one, feel that it adds more depth to the game. Instead of having it explained to you straightforward that "THIS IS A QUEST ITEM; KEEP It!" you actually get the chance of picking up something valuable, and throwing it away, or selling it to a merchant, without ever knowing before you end up needing said item. What's the fun in looting enemies, rooting trough chests and stuff, if you just by looking at the items can know that it's useless trash? If every item that is a junk item is marked with a giant "junk" symbol, that just makes the entire process dull and boring.[/QUOTE] "Junk" labels in RPGs are basically just inventory sinks and are especially prevalent in games that have microtransactions for more inventory room.
[QUOTE=Daniel Smith;51882562]Also unskippable startup logos: -COPYRIGHT WARNING. PIRACY WILL GET YOU FUCKED. -Nvidia. The way it's meant to be paid. -Jenkemworks 3D Sound System. It just works! -EA Games. Challenge almost everything! -Dickcheese Development Studios. -Edgy Gas Mask Guy Productions. Then the game finally loads...[/QUOTE] A well-programmed game will be using that time to load the game. Might as well fulfill those contractual splash screen obligations if the user has to wait anyway. Now, if they're played, [I]then[/I] the game loads, that's just terrible. Still would rather they not be there, but as long as they aren't significantly impacting load time, I'll give em a pass.
[quote]Inventory junk that isn't marked as junk[/quote] guild wars 2 did this recently (by accident), there were some items meant for a collection of some kind. They dropped now and again, didn't stack, you couldn't sell them to vendors at ALL, and were actually marked [i]important[/i]. This was especially bad because to get rid of them, you dump them from the bag, but then it comes up with a confirmation screen asking if you really want to delete it, requiring you to type the item's oddly long name out (caps lock sensitive) to enable the confirm button, for each and every one got fixed in short order after the reddit blew up [editline]e[/editline] speaking of gw2 [quote]NPCs you must follow who walk at a different speed to you[/quote] sometimes you get lucky with event NPCs who actually walk at your own slow walk speed (also backstep speed), sometimes they're roughly the same as sidestep speed, but often they're some weird spot inbetween and it's just awkward watching a whole group of players lurching forward in short bursts to stick to it
[QUOTE=coyote93;51882768]That's called consequences. You fuck up, you miss out. Well, I was thinking of games like S.T.A.L.K.E.R, Fallout, Elder Scrolls, Nwn etc. Not anything online related. Anything that's either a MMO or have a online lobby system etc is bound to be filled with shit, just so that they can sell you more item slots. Should've made it more clear in my initial post what kind of game I were talking about I guess. A mmo or online game without a quick-sell option for all junk does sounds horrible.[/QUOTE] Even games with quick-sell options are horrible. Just remove the sink and give me the value of the items as lootable cash. [editline]27th February 2017[/editline] [QUOTE=dai;51883127]guild wars 2 did this recently (by accident), there were some items meant for a collection of some kind. They dropped now and again, didn't stack, you couldn't sell them to vendors at ALL, and were actually marked [I]important[/I]. This was especially bad because to get rid of them, you dump them from the bag, but then it comes up with a confirmation screen asking if you really want to delete it, requiring you to type the item's oddly long name out (caps lock sensitive) to enable the confirm button, for each and every one got fixed in short order after the reddit blew up[/QUOTE] Guild Wars events is notorious for this. Items that are in an event that don't actually matter or you just get tons of them. Pain in the ass.
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[QUOTE=coyote93;51883290]I'd say it depends on how they do it. Let's take salvageable items in GW2 as an example. It's categorized as junk, and you can either salvage em for materials, or use the quick-sell option to get rid of it together with the other junk. Just by giving you a choice like this, they expand a little on the gameplay. Which is a good thing, as the useless loot then has the possibility of being both a cash income, and a way of getting crafting materials. Besides, adding junk to the loot tables does make more sense in many cases, than just giving you a reward in lootable cash. I hate it when killing a cow or a bear drops something like 40 silver, it just doesn't make any sense.[/QUOTE] Sure if the game does something with the junk that's a different story. And it definitely adds an element to immersion, but only if it's not paired with something that doesn't fit. I'm fine with getting a useless bone from killing a bear, but not if it's paired with 40 silver and a pair of leather pants. It's all or nothing in either direction imo.
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