• EA confirms 2017 release for Star Wars Battlefront 2
    36 replies, posted
[url]http://www.pcgamer.com/ea-confirms-2017-release-for-star-wars-battlefront-2[/url]
I honestly was so confused for a few seconds, I thought they were talking about this Battlefront 2... [t]http://www.gamesviatorrent.com/wp-content/uploads/2015/01/Star-Wars-Battlefront-2-4.jpg[/t] Do these people hate sane naming schemes? :v:
I hope they do a better job, maybe they'll be able to add cut features such as the ground to space combat?
[QUOTE=RaTcHeT302;51298356]I honestly was so confused for a few seconds, I thought they were talking about this Battlefront 2... [t]http://www.gamesviatorrent.com/wp-content/uploads/2015/01/Star-Wars-Battlefront-2-4.jpg[/t] Do these people hate sane naming schemes? :v:[/QUOTE] I could write long rants about titles "rebooting", specially with EA. But really, why is so hard to call it Battlefront 4? Calling it Battlefront 2 (2017) just sounds worse. Either they just don't care about how to name their products or they just want to make people forget there was a better game back then.
Well hopefully it's quite a bit better than the last one.
[QUOTE=Raidyr;51298567]Well hopefully it's quite a bit better than the last one.[/QUOTE] Can we be real for a second here? Dice can't deliver outside of their formula, BF One/3/4 and Bfront itself are all just the same game with a few tweaks, where as they deliver some incredible Visuals and Audio work, their gameplay is always lacking, stale and formulaic.
[QUOTE=kenji;51298611]Can we be real for a second here? Dice can't deliver outside of their formula, BF One/3/4 and Bfront itself are all just the same game with a few tweaks, where as they deliver some incredible Visuals and Audio work, their gameplay is always lacking, stale and formulaic.[/QUOTE] As someone who played Battlefront for a few hours before getting bored but has 300 hours in BF3 and BF4 and currently up to 68 hours in Battlefield 1, I can't disagree more.
the problem is EA's continuous micromeddling and deadline pushing, they're going to develop only what's safely feasible for whatever arbitrary date they were given
[QUOTE=kenji;51298611]BF One/3/4 and Bfront itself are all just the same game with a few tweaks[/QUOTE] God I fucking wish Battlefront was the same as those games. Would've made the game more bearable to play. Nice joke, though.
[QUOTE=dai;51298651]the problem is EA's continuous micromeddling and deadline pushing, they're going to develop only what's safely feasible for whatever arbitrary date they were given[/QUOTE] EA doesn't have that close of a relationship with DICE to influence the basic game design of Battlefront, which was just flawed all over. The game took leaps backwards from the progress DICE/DICE LA had made regarding BF4.
DICE was forced to meet a deadline by EA, they wanted it out before Ep7. Deadlines can affect decisions. Plus they didn't want to make Battlefield clone
[QUOTE=Tuskin;51298997]DICE was forced to meet a deadline by EA, they wanted it out before Ep7. Deadlines can affect decisions. Plus they didn't want to make Battlefield clone[/QUOTE] Star Cards and no Clones was and still is a bad idea, and overall a shitty way of going about it. A lot of people REALLY wanted a Clone DLC and Space DLC, and we got something that resembles a space DLC but no Clones.
I'd rather a full budget game based on the PT then DLC
Honestly there is a lot of lost potential in not having it the way Renegade squadron had where you could customize nearly all aspects of your soldier. That an with the current way FPS are they could've implemented attachments,equipment,firing modes,old vehicles. I wanna be able to fight an AT-ST with a T2B tank,the TX-130 tank from Imperial and clones. Instead all vehicles are picks up only, all vehicles can easily be destroyed by someone taking focus with a rocket launcher or near undrivable(Speeder bike on endor) Star cards for the most part useless aside from the ones that permeate the meta because they're too useful/good to give up. Same going for the 3-4 weapons they deal larges amounts of damage close and far making it basically having 10 people on a 20 man team with the same build.
DICE wanted stick as close to the OT as possible. Tanks were never in the OT era. (until Rogue One gives us that hover tank.)
Is that how they're going to roll? Pump out a battlefront before every episode release? I feel like EA could've gone a better route with this. Lay down the framework with Battlefront, and do two DLC a year. One based on that years movie, another based on maybe some other thing like Clone Wars. It makes more sense (to me) to develop a really solid game that they can just keep building on for years. Seems like it would be more work to just do a whole new game every few years.
[QUOTE=Cows Rule;51299103]Is that how they're going to roll? Pump out a battlefront before every episode release? I feel like EA could've gone a better route with this. Lay down the framework with Battlefront, and do two DLC a year. One based on that years movie, another based on maybe some other thing like Clone Wars. It makes more sense (to me) to develop a really solid game that they can just keep building on for years. Seems like it would be more work to just do a whole new game every few years.[/QUOTE] DICE has been doing it with Battlefield since 1941 just about. Most games in the series are 2 years apart
[QUOTE=Tuskin;51299071]DICE wanted stick as close to the OT as possible. Tanks were never in the OT era. (until Rogue One gives us that hover tank.)[/QUOTE] Not much a great idea when they severely limit their own gameplay and gamemodes. While at the same time there's OT era stuff that never existed like the personal shields,bacta grenade,the grenade launcher, the jetpacks for everyone. Despite Disney wanting to distance itself from the Prequels it's undeniable the prequels have a lot of very useful and fun and great things they can use to make their own games fun. Hell Clone Wars was one the most liked eras for battlefront and on top of that hiring DBB or Temuera Morrison to do the voices with basically means it's one man instead of several. Hell a better idea is bringing back the classes because it's well known, even by current lore theirs specialized units for the rebels,clones,empire,droids,etc.
[QUOTE=kenji;51298611]Can we be real for a second here? Dice can't deliver outside of their formula, BF One/3/4 and Bfront itself are all just the same game with a few tweaks, where as they deliver some incredible Visuals and Audio work, their gameplay is always lacking, stale and formulaic.[/QUOTE] Battlefield and Battlefront are miles away from one another.
2017 release confirmed. (Probably around November as usual) It's not even 2017 yet. The further from release a release date is given, the worse the game is going to be. Unless they copy paste from Battlefront making a shitty clone, who's to say the game is going to be ready by then? And I wonder if EA is going to care if it is or isn't. Corners are going to be cut, bugs are going to be skipped, content is going to be missing, all to hit that date/window
[QUOTE=Tuskin;51299071]DICE wanted stick as close to the OT as possible. Tanks were never in the OT era. (until Rogue One gives us that hover tank.)[/QUOTE] I kind of wish DICE is given a looser leash for Battlefront 2. There's even less vehicles and weapons from the new era to make use of (barring stuff from Episode VIII which hasn't been revealed yet), and it'd be a shame if they couldn't so much as design one ground vehicle for each faction.
[QUOTE=kenji;51298611]Can we be real for a second here? Dice can't deliver outside of their formula, BF One/3/4 and Bfront itself are all just the same game with a few tweaks, where as they deliver some incredible Visuals and Audio work, their gameplay is always lacking, stale and formulaic.[/QUOTE] if Battlefront 2 was a reskin of Battlefield but with Star Wars that would be passable. I mean we were joking that it's gonna be exactly that but it turned out to be even worse so it's better to have a mediocre/good game rather than a bad game. I mean it's not like the originals were deep engaging hardcore FPS, it's just somehow they managed to fuck everything up in the reboot.
I frickin' love the presentation of Battlefront but whenever I start playing it I just drop out after 1-2 matches because it just lacks any depth whatsoever. If Battlefront 2 brings back Classes and removes StarCards/PowerUps (and makes vehicles part of the map rather than random spawns), I'll try it out, but without them I'm out.
As someone who enjoyed the first game, I would honestly rather DICEfront 2 bring in more Battlefield elements than listen to people saying it's too much like Battlefield. Bring in the respawn system from Battlefield(the randomized respawning is annoying in this kind of game), make the squad system more like Battlefield rather than being a partner system. Add more weapons and stuff(with the ability to switch to sidearms rather than being stuck with one weapon), classes, add in the vehicle spawning from Battlefield, all this would make it feel more like an improved version of the old games than Battlefield to me. A problem DICEFront had to me was how it felt like it was trying too hard to not be Battlefield and ended up removing Battlefield elements that were in the original games(like the respawn system and classes).
[QUOTE=Selek;51300857](and makes vehicles part of the map rather than random spawns)[/QUOTE] They're not random, they always spawn in the same spot.
Cutting their loses I see.
[QUOTE=Ragekipz;51301097]Cutting their loses I see.[/QUOTE] How?
Are people really going to fall for it again?
[QUOTE=dai;51298651]the problem is EA's continuous micromeddling and deadline pushing, they're going to develop only what's safely feasible for whatever arbitrary date they were given[/QUOTE] Mismanagement will always be the death of these projects, the programmers and artists I've and designers were talented enough to make this great based on what I saw from the first game, project managers pushing for shitty features nobody wanted and cutting features everyone does want seems to be the problem. Like with Battlefield One, it's just BF4 WW1 edition and it the team at DICE were clearly capable of so so much more than that. I'm really fed up of AAA studios stifling the potential of games. Could you imagine if an indie team had the budget and experience of a AAA studio. We'd end up with a billion TW3 level games.
[QUOTE=Tuskin;51301052]They're not random, they always spawn in the same spot.[/QUOTE] Right. My point is they shouldn't be spawns.
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