It would be a lot less painful if they would finally add the modding API they promised years ago.
On the other hand, there aren't really a lot of major mods that support 1.8 anyways, many of the mainstream mods just reach a good stable version.
[QUOTE=Mitsuma;47609614]It would be a lot less painful if they would finally add the modding API they promised years ago.
On the other hand, there aren't really a lot of major mods that support 1.8 anyways, many of the mainstream mods just reach a good stable version.[/QUOTE]
Best to give up on the idea of an official Mod API. It will probably never happen.
[QUOTE=Mitsuma;47609614]It would be a lot less painful if they would finally add the modding API they promised years ago.
On the other hand, there aren't really a lot of major mods that support 1.8 anyways, many of the mainstream mods just reach a good stable version.[/QUOTE]
At this point I imagine their best bet for API is a scripting language for command blocks. (they shot themselves in the leg by making them redstone based code snippets)
I don't think they will be ever capable of doing full fledged API like steam workshop or have security of GMod Lua addons.
Unless they provide abstraction layers for/detour file I/O, disallow Java bytecode execution, they will have a surge of 12 year olds crying about getting hacked by password stealing mods designed for phishing.
still on 1.7.10 because it has the best mods
[QUOTE=_Maverick_;47609808]still on 1.7.10 because it has the best mods[/QUOTE]
Almost everyone is on 1.7 due to the mods. There is no real purpose to move ahead to 1.8. Not like any of the features or fixes they added to it are meaningful.
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