• Assassin's Creed: Unity gameplay revealed in Gamescom trailer
    18 replies, posted
[url]http://www.shacknews.com/article/85833/assassins-creed-unity-gameplay-revealed-in-gamescom-trailer[/url]
I'm confused as to why they all have English accents and no one has a French ones. That's like a staple of these games.
[QUOTE=-Ben_Wolfe-;45689528]I'm confused as to why they all have English accents and no one has a French ones. That's like a staple of these games.[/QUOTE] I think they did a little excuse for that in AC1/Revelations, saying that the Animus translates the ancestor's memories to the user's native language. When in Revelations [sp]Desmond was in a comma and the Animus was confused on who was Altair, Ezio and him, it actually had proper accent for Altair, instead of a generic english one that was used in AC1 [/sp] Still, you can always just change the game's audio language in settings.
[QUOTE=MegaMario1500;45689573]I think they did a little excuse for that in AC1/Revelations, saying that the Animus translates the ancestor's memories to the user's native language. When in Revelations [sp]Desmond was in a comma and the Animus was confused on who was Altair, Ezio and him, it actually had proper accent for Altair, instead of a generic english one that was used in AC1 [/sp] Still, you can always just change the game's audio language in settings.[/QUOTE] Right, I understand that. But I expect French accents in the heart of France. Like how Ezio had an Italian accent.
[QUOTE=-Ben_Wolfe-;45689628]Right, I understand that. But I expect French accents in the heart of France. Like how Ezio had an Italian accent.[/QUOTE] If your really concerned about the voices, set the language to French. I played a lot of AC4 in French, and found that I liked the voice actors better than their English counterparts.
[QUOTE=-Ben_Wolfe-;45689628]Right, I understand that. But I expect French accents in the heart of France. Like how Ezio had an Italian accent.[/QUOTE] Well, you do have a point, but I think that the reason that happened was due to Rebecca's Animus not being perfect, which she even mentions when some words (and swear) in italian aren't translated in audio sometimes. But still, yeah, it'd be nice to have them (although I assume Ubisoft would make a really annoying accent for pedestrians and characters, but redsoxrock said it all, I did try AC4 in Brazilian Portuguese, and while the translation is flawless, I didn't like the VA's they chose much, specially Edward, he sounded like a generic character.
This looks really good to me.
If it has cats in it then it's good in my book.
[QUOTE=MegaMario1500;45689712]Well, you do have a point, but I think that the reason that happened was due to Rebecca's Animus not being perfect, which she even mentions when some words (and swear) in italian aren't translated in audio sometimes. But still, yeah, it'd be nice to have them (although I assume Ubisoft would make a really annoying accent for pedestrians and characters, but redsoxrock said it all, I did try AC4 in Brazilian Portuguese, and while the translation is flawless, I didn't like the VA's they chose much, specially Edward, he sounded like a generic character.[/QUOTE] I understand the lore reason for translations; but here, unless they're place holders, everyone sounds straight British.
This looks great but there are so many ugly instances of details popping in, NPCs, glitchy/poor animations etc. Some of them are pretty striking, at 5:15 almost half of Arno clips right through the pillar he's jumping around. I'm a bit worried if that's what they're happy to show in an official demo.
you'd think after making so many of these games they'd be able to get rid of the rather common animation glitches [editline]14th August 2014[/editline] that assassination though was pretty cool
I like how he walks on air while going down the stairs. Thats some next gen stairs right there [img]http://i.cubeupload.com/ms6PRo.png[/img]
[QUOTE=Oizen;45694204]I like how he walks on air while going down the stairs. Thats some next gen stairs right there [img]http://i.cubeupload.com/ms6PRo.png[/img][/QUOTE]You'd think the same game company that figured out how to make characters feet stick to stairs instead of awkwardly floating up/down them with Splinter Cell Chaos Theory would be able to do the same thing almost 10 years later. One would think so anyway.
Looking at the video, it looks like the problem is the actually the stairs bounding box, not the animation (at least not all of it)
Dissapointed that, even though he killed Mr.French-Badguy in a confessional booth, where no one saw him, the gaurds still knew that Mr.French-Badguy was dead and that Arno was the killer.
[QUOTE=Kirbyfactor;45696387]Dissapointed that, even though he killed Mr.French-Badguy in a confessional booth, where no one saw him, the gaurds still knew that Mr.French-Badguy was dead and that Arno was the killer.[/QUOTE] Well they technically didn't, they were just guarding the place and arno sneaked out.
[QUOTE=Oizen;45694204]I like how he walks on air while going down the stairs. Thats some next gen stairs right there [IMG]http://i.cubeupload.com/ms6PRo.png[/IMG][/QUOTE] It's not even the worst part. [IMG]https://i.imgur.com/mUGAcWj.png[/IMG] The side he's clipping through doesn't have a window like the one we can see. It's a completely solid wall.
[QUOTE=FpShepard;45696460]Well they technically didn't, they were just guarding the place and arno sneaked out.[/QUOTE] Once he snuck out unseen into the caves, he got chased/shot by the gaurds
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