• Insurgency update brings new mode, guns, and map to the battlefield
    19 replies, posted
[url]http://www.pcgamesn.com/insurgency/insurgency-update-brings-new-mode-guns-and-map-to-the-battlefield[/url]
[quote]but the Tom Clancy legacy lives on through another game: Insurgency.[/quote] wtf
"the Tom Clancy legacy lives on through another game: Insurgency" Haahaahahah good one pcgamesn "It's super-hard and demands keen tactical play" It's basically call of duty hardcore with good sound design and an aiming deadzone, god people suck insurgency's dick as though it's anything more
To be fair, the terrorist hunt mode in Insurgency is closer to the Terrorist Hunt modes of Rogue Spear/Ghost Recon/Sum of all Fears/Raven Shield than the new Rainbow 6 game's ...
[QUOTE=Morbo!!!;49032441]"the Tom Clancy legacy lives on through another game: Insurgency" Haahaahahah good one pcgamesn "It's super-hard and demands keen tactical play" It's basically call of duty hardcore with good sound design and an aiming deadzone, god people suck insurgency's dick as though it's anything more[/QUOTE] Don't know why people rate this dumb, Insurgency really doesn't have much depth and the only thing it has in common with tactical shooters is a low TTK.
[QUOTE=Niklas;49033778]Don't know why people rate this dumb, Insurgency really doesn't have much depth and the only thing it has in common with tactical shooters is a low TTK.[/QUOTE] Because it's got more than that and is a lot more than CoD hardcore. I consider it a tactical shooter lite. It's a great stepping stone for the genre.
[QUOTE=Levelog;49033813]Because it's got more than that and is a lot more than CoD hardcore. I consider it a tactical shooter lite. It's a great stepping stone for the genre.[/QUOTE] Yeah, you can play it super tactical if you want but most people just play it run n gun and the controls are solid enough for you to get away with it.
[QUOTE=Dirty_Ape;49034063]Yeah, you can play it super tactical if you want but most people just play it run n gun and the controls are solid enough for you to get away with it.[/QUOTE] You most certainly can't do that, unless you're playing against new players. Even then, chances are you will still die if you just sprint everywhere and don't take your time. Honestly comparing this game to cod in any way is just trying way too hard to bash it. If you think it's anything like cod you have probably never played this game or even cod for that matter.
[QUOTE=Sharker;49034145]You most certainly can't do that, unless you're playing against new players. Even then, chances are you will still die if you just sprint everywhere and don't take your time. Honestly comparing this game to cod in any way is just trying way too hard to bash it. If you think it's anything like cod you have probably never played this game or even cod for that matter.[/QUOTE] Really depends on the game mode. There's certainly modes/maps that are pretty conducive to run and gun.
[QUOTE=Sharker;49034145]You most certainly can't do that, unless you're playing against new players. Even then, chances are you will still die if you just sprint everywhere and don't take your time. Honestly comparing this game to cod in any way is just trying way too hard to bash it. If you think it's anything like cod you have probably never played this game or even cod for that matter.[/QUOTE] [QUOTE=Levelog;49033813]Because it's got more than that and is a lot more than CoD hardcore. I consider it a tactical shooter lite. It's a great stepping stone for the genre.[/QUOTE] A lot more to it than that, eg? The only thing separating it in gameplay terms from any other run-of-the-mill shooter is ultra-low TTK - which both CoD and Battlefield both have in their respective hardcore modes. At least Battlefield has bullet drop and some semblance of an accuracy system, whereas in Insurgency so long as your sights are on a target when you fire, you're going to hit them. It's much, MUCH more twitch-shooter than tactical-shooter - you can get by without saying a single word to your teammates, you can get by without even acknowledging their existence (Same as in said AAA manshoots), whereas in a game such as R6 you're fucked without them. Contrary to how this post might sound, I don't not-enjoy Insurgency. I'm simply sick of it being put into the same category as the likes of Rainbow Six (Pre-lockdown) just because it's "immersive" and you zap each other instantly.
[QUOTE=Levelog;49033813]Because it's got more than that and is a lot more than CoD hardcore. I consider it a tactical shooter lite. It's a great stepping stone for the genre.[/QUOTE] I don't know how you consider it a good stepping stone. play literally any other shooter out there and you'll have more of a chance to learn how to play than in insurgency. it's just a run of the mill fps with the only difference being that you die instantly, and it didn't occur to anyone on the dev team that if you make death instant you need to balance the rest of the game accordingly.
[QUOTE=RichyZ;49034833]i don't get how bullet drop not being a factor makes a game less hardcore, at most engagement distances in the game bullet drop wont be a factor regardless[/QUOTE] it's a mechanic that adds more depth to the combat. and the gameplay might be a bit less cheap if they had map sizes that actually make sense for that type of gameplay.
bullet drop in games like battlefield and sniper elite is incredibly unrealistic oh you're shooting like 50 yards? HERE COMES THE BULLET DROP [QUOTE=Morbo!!!;49034357]A lot more to it than that, eg? The only thing separating it in gameplay terms from any other run-of-the-mill shooter is ultra-low TTK - which both CoD and Battlefield both have in their respective hardcore modes. At least Battlefield has bullet drop and some semblance of an accuracy system, whereas in Insurgency so long as your sights are on a target when you fire, you're going to hit them. It's much, MUCH more twitch-shooter than tactical-shooter - you can get by without saying a single word to your teammates, you can get by without even acknowledging their existence (Same as in said AAA manshoots), whereas in a game such as R6 you're fucked without them.[/QUOTE] ugh
[QUOTE=Rofl_copter;49034979]bullet drop in games like battlefield and sniper elite is incredibly unrealistic[/QUOTE] Maybe the bullets in those games are just superdense 50 pound projectiles.
Insurgency is really not a tactical shooter, it's meant to be a little bit more hardcore twitch shooter and it pulls that off wonderfully imo the game is great fun and the co-op is a blast. After all its come a long way from when I played the janky half life 2 mod [editline]2nd November 2015[/editline] I don't know what it's called but I wish more games had the hip firing more like red orchestra and this game. I always thought it was really cool
It's not so much the absence of bullet-drop as the absence of travel time, in other words Insurgency uses hitscan. It doesn't matter if your target is 100m away or 1km (Not that there are maps that size in insurgency but yeah) - if you fire when your sights are on a target, whether they're moving or not, you will hit them. In other words, you don't have anything more to compensate for as the shooter than in any contemporary FPS. Combine that with (usually) OHKs and maps that have long sight-lines, scopes available for every gun and lots of nasty spots to hide in and it makes for an experience that's less engaging and more frustrating than it could be. As it is, it amounts to finding one of said spots - and if you give enough of a shit one that's overlooking or close to the enemy's objective - and you will rack up kills if you're anything close to decent at shooters. Bottom line is extremely low time-to-kill does not a tactical FPS make.
[QUOTE=Bruhmis;49034915]it's a mechanic that adds more depth to the combat. and the gameplay might be a bit less cheap if they had map sizes that actually make sense for that type of gameplay.[/QUOTE] It won't add anything to Insurgency as the Army/Marines all zero their rifles to 300 Meters/Yards so that they can hit targets from point blank out to that far without adjusting their sights or using a hold over. I can't think of any map in Insurgency where you shoot from further than that Velocity would be a better thing to add
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