• Garry's Mod - Update 148
    15 replies, posted
[url]http://garrysmod.com/post/35202480636[/url]
I like the new changelog!
No mounting L4D2 :/. But at least the sliders are more manageable.
Zooming with mouse wheel Sweeeeeeet
why didnt you include the new changelog in the changelog
How do I check and set third person from Lua now?
How were you doing it before?
[quote]Integrated DNumScratch into DNumSlider I still like the idea of DNumScratch - but I decided to put it somewhere less obvious - and not to force people to use it. Sometimes it’s faster to use the notched slider. So you can now use the numscratch control by dragging on the label of a DNumSlider.[/quote] Thank you garry <3
[QUOTE=garry;38360915]How were you doing it before?[/QUOTE] Get/SetConVar("gmod_vehicle_viewmode")
Why not have a checkbox to clamp/unclamp the resizer at 0?
[QUOTE=WeltEnSTurm;38367590]Get/SetConVar("gmod_vehicle_viewmode")[/QUOTE] Vehicle:SetThirdPersonView( true ) (or something like that (on the server))
[QUOTE=garry;38368171]Vehicle:SetThirdPersonView( true ) (or something like that (on the server))[/QUOTE] Nope, also not SetThirdpersonView or SetThirdPerson Is there a clientside Get? I'd need it for helicopter view calculations
vehicle:SetThirdPersonMode vehicle:GetThirdPersonMode
Well, these updates are improving GMOD 13 more and more. Now I'm just asking, what about my requests for the updates? Fingerpose support for currently non-fingerposable characters such as Chell, the Co-op Bots, DOG and the Vortigaunt Add in the Wooden_Unbreakable.Huge propdata from HL2: EP2, I saw a tree slice in the spawnlist but it didn't spawn. But I managed to fix it myself through copy & paste, mind doing the same? Ability to choose [I]what[/I] textures on a model you want to colour (in case it has more than 1 texture), it's best on for example, the Common Infected from L4D1 Do the playermodels [B]HL2 MP[/B]-style (Multiplayer, Valve's way), which is to [I]not[/I] have seperate models for the playes and instead re-use the NPC models (whilst adding in the playermodel animations, that makes NPC + Player-friendly, it even becomes easier if you want to use the hexed replacement models without doing [B]playermodel versions[/B] out of them Last question, why was Garry's Mod Google Moderator taken down? I had great (some big and some small) suggestions there, but now I think they were totally dismissed because of ignorance
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