• Financial analyst says 'gamers aren't overcharged, they're undercharged'
    10 replies, posted
[url]http://www.pcgamer.com/financial-analyst-says-gamers-arent-overcharged-theyre-undercharged[/url]
[quote] What it comes down to, in Wingren's estimation, is a simple measure of cost per hour relative to other forms of entertainment. He reckons that, at $60 for the base game plus $20 per month in loot boxes, Battlefront 2 works out to about 40 cents per hour if you play for 2.5 hours a day for a year. Compare that to $3 per hour for a movie watched in a theater, and videogames look like a real bargain. "If you take a step back and look at the data, an hour of videogame content is still one of the cheapest forms of entertainment," Wingren wrote. "Quantitative analysis shows that videogame publishers are actually charging gamers at a relatively inexpensive rate, and should probably raise prices." [/quote] :speechless:
This is the exact type of out-of-touch number crunching that turns AAA games into soulless husks these days, I guess.
[quote]What it comes down to, in Wingren's estimation, is a simple measure of cost per hour relative to other forms of entertainment. He reckons that, at $60 for the base game plus $20 per month in loot boxes, Battlefront 2 works out to about 40 cents per hour if you play for 2.5 hours a day for a year. Compare that to $3 per hour for a movie watched in a theater, and videogames look like a real bargain. [/quote] except nobody goes to the movies for 2.5 hours every single day for a year. i mean this is a joke right? also in the movies you pay like five bucks for the full experience. so how the fuck is 60 bucks base payment justified?
[QUOTE=Protocol7;52909606]This is the exact type of out-of-touch number crunching that turns AAA games into soulless husks these days, I guess.[/QUOTE] From the other thread: [QUOTE=Elspin;52908986]"We don't understand how extorting you during an already somewhat mediocre experience could harm it, all that matters is $/hours of entertainment right? Right? Why do my kids never call?"[/QUOTE] it's like they don't understand anything about quality, they'd expect you to pay the same $/hr for a carefully crafted narrative experience as a mobile call of duty knockoff someone shit out in a week called "combat battles 7"
[QUOTE=Blind Weasel;52909675]except nobody goes to the movies for 2.5 hours every single day for a year. i mean this is a joke right?[/QUOTE] You don't get it. Entertainment has a cost per hour. If you're not spending 40c or more per hour you're ripping poor companies like EA off.
$60 for a game is too much, particularly for a digital download, and especially when you can't really try [pc] games out before buying them.
Crossposting my thoughts on this: [QUOTE=Kecske;52909127]Jesus they just compared the price/hour figure of games to the rate of cinemas and called it a day?? Like, what if they are not that comparable? There is no reason to think an hour of playtime is valued at the same rate as an hour of screentime. Extrapolating those numbers is just foolish. On the other hand, did they even think about the price elasticity of demand of video games? (which is generally accepted as pretty high, if you want a real life example, think of steam sales eg. a 75% discout can lead to a 1300% gross revenue increase). If anything, most AAA games should be sold at sub-$60 price points (especially since development costs fluctuate wildly) On the other end, I can think of games that could worth a $70-$80 base price but those are not typical nowadays sadly.[/QUOTE]
Funny, Gamers found that Financial Analysts are over charged...
By this logic, a children's toy should cost several hundred dollars.
Isn't everyone undercharged in the eyes of a financial advisor?
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