• System Shock Remastered gets a suitably atmospheric pre-alpha gameplay trailer
    18 replies, posted
[url]http://www.pcgamesn.com/system-shock-enhanced-edition/system-shock-remastered-gets-a-suitably-atmospheric-pre-alpha-gameplay-trailer[/url]
0451 got a reference, nice
The video, so you don't have to go PCGN: [media]https://www.youtube.com/watch?v=okPLF9Ad9ns[/media]
[QUOTE=halfer;49933060]0451 got a reference, nice[/QUOTE] IDK why they would go around changing passcodes, it'd honestly be a sin if they did.
Nice, MaxOfS2D is working on this
[QUOTE=NiandraLades;49933299]Nice, MaxOfS2D is working on this[/QUOTE] A facepunch member is assisting on this? Why is he not a mod yet?
[QUOTE=pentium;49933414]A facepunch member is assisting on this? Why is he not a mod yet?[/QUOTE] RIP
[QUOTE=RichyZ;49934279]they should tbh, save for 451 it would be pretty lame if you could just use an old guide to speed through everything, maybe have the old passwords be part of an easter egg or something, maybe an achievement for putting in the old passwords first before putting in the newer ones[/QUOTE] Well they're billing this as a remaster, not a remake. Although for once this is extensive enough to fall under the remake title, that makes me assume they're not majorly overhauling anything beyond the graphics/assets and the legendarily cumbersome hybrid gameplay.
kind of annoyed that i went and bought the original/enhanced steam release they popped out a few months ago, when i could have just waited for this.
[QUOTE=Pops;49934361]kind of annoyed that i went and bought the original/enhanced steam release they popped out a few months ago, when i could have just waited for this.[/QUOTE] That's not necessarily a bad thing depending on how much you like the original. Now you have the source to compare it to, since 'newer' isn't always 'better'.
Just because the remake is coming doesn't mean the original isn't worth getting. Black Mesa doesn't devalue Half Life. Besides, this is just pre-alpha footage, I don't expect this out until maybe summer or fall of next year, whereas SS is available right now.
Holy shit, for a 1-to-1 remake of the maps this looks fantastic. I hope they don't do the dark and edgy thing for the entire game though, since it'd ruin the pacing and steal a lot of glory from the truly creepy levels like the Maintenance deck.
the lighting is really good
I haven't played the original too much and I can see how its clearly remastering the old level geometry, but I'm afraid a lot of the walls suffer from relying to much on normal mapping and not enough polygons... but it is pre-alpha after all. Case in point, the orange room, but most places really. [IMG]http://i.imgur.com/nRXo6oO.jpg[/IMG]
SS1's map design was based less around the technical decisions of the day and more around emulating the cramped and barebones environment of an actual space station, so in this case the 1-to-1 map geometry works fine in my opinion -- I don't imagine it's far off from what you'd actually see in that kind of environment. 1-to-1 remakes of levels from games like Doom, however, are utter garbage.
Well, the difference between System Shock and Doom is as you said; SS tries to at least have a space station of semi-logical factors. Despite the game being sci-fi speculative fiction in the batshit 'fire a laser at earth from jupiter' kind of way, you do come across rooms and areas that were lived in despite the lack of major detail indicating such, and the more abstract details are system limitations or to emphasize how 'empty' everything is in a place filled with cyborgs out to kill you. Doom doesn't even bother trying to appear lived in or realistic, using abstraction in its favor for eccentric level design to go hand and hand with the exploration and combat without worry for rhyme or reason. It's why trying to HD-ify the original Doom doesn't make sense, although it does leave a lot to the imagination.
[QUOTE=Pops;49934361]kind of annoyed that i went and bought the original/enhanced steam release they popped out a few months ago, when i could have just waited for this.[/QUOTE] We still have yet to see if that remastered edition will actually be any good. These kinds of remakes have a tendency to go wrong. [editline]15th March 2016[/editline] [QUOTE=Smug Bastard;49935106]SS1's map design was based less around the technical decisions of the day and more around emulating the cramped and barebones environment of an actual space station, so in this case the 1-to-1 map geometry works fine in my opinion -- I don't imagine it's far off from what you'd actually see in that kind of environment. 1-to-1 remakes of levels from games like Doom, however, are utter garbage.[/QUOTE] I sure as hell wouldn't mind if they sliced the number of rooms in half and shortened all the corridors, because SS1 is a fucking chore to navigate and that's not just caused by the old controls.
Sorry, you need to Log In to post a reply to this thread.