• Mass Effect: Andromeda will have 'meaningful' sidequests akin to The Witcher, says game producer
    35 replies, posted
[url]http://www.pcgamer.com/mass-effect-andromeda-will-have-meaningful-sidequests-akin-to-the-witcher-says-game-producer[/url]
Does meaningful translate to "nothing will change at all in the mainquest" in the Bioware employee guidebook?
I think meaningful means you don't just solve problems that you overheard. More alike to ME1 sidequests maybe?
This is going to have to be seen to be believed. Bioware's writing is getting worse and worse and the recent trailers for ME:A haven't done anything to address that issue.
I don't believe you.
I'm gonna call it, the game will look good and play well, but story and narrative will be shit.
Instead of trying to mimic other rich rpg's maybe they should work on their staffing. Primary their writers because as of recently almost all of bioware's games have been uttershit.
I think this is their way of saying there's going to be loyalty missions. Fine by me
I think it'd be helpful if people and devs on RPGs started to differentiate side quests as quests and storylines. A side quest can be something as simple "do X" because "Y" asked you to, in order to gain experience and gold, etc. A side storyline is something that is a story in and out of itself, but it just doesn't have anything to do with the main storyline, or if it does, it's indirect. Witcher 3 has both in ample supply, but something like Dragon Age: Inquisition or Fallout 4 have very little of the side storyline going on, but an absolutely crazy amount of the former. Not in the game itself, mind you. It'd be dull to open your quest journal and have it categorized as "storylines" and "quests" So does your game have a ton of quests on the side, or little stories that you can optionally experience alongside the main one?
Good luck. I don't think it's possible to make side quests meaningful. At most they just serve as a purpose to raise some under the hood number so that you get access later to a different main story ending, dialogue options, or just your experience bar. They are always self-contained and you very rarely see or hear of it again after you complete it. And until the day a dev company can craft 100+ legitimately different endings to a main story, we won't see 'meaningful' side quests So for now, they should focus on memorable and enjoyable sidequests, instead. Maybe even entire side quest arcs where you flesh out characters further so that when something happens later to them it has a bigger impact because you've grown attached
Unless they hand-write every single deviation then no, it will be nothing near TW3. Bioware love their repetitive filler and resource collection too much.
[QUOTE=spekter;51804418]Unless they hand-write every single deviation then no, it will be nothing near TW3. Bioware love their repetitive filler and resource collection too much.[/QUOTE] You say that, but there's like 2 games that have resource collection.
Oh god the banner. [IMG]http://i.imgur.com/F45BwSi.png[/IMG] NORMAL PERSON
[QUOTE=GHOST!!!!;51804000]I'm gonna call it, the game will look good and play well, but story and narrative will be shit.[/QUOTE] At least it'll be better than ME3 because of that first part.
I wish Bioware good luck with this. I will applaud them if they can make the quests sit with you for a long time after you completed them.
[QUOTE=gk99;51810645]At least it'll be better than ME3 because of that first part.[/QUOTE] ME3 played great, though? Like that's pretty much the one thing that game did perfectly?
[QUOTE=Skyward;51810784]ME3 played great, though? Like that's pretty much the one thing that game did perfectly?[/QUOTE] It didn't look good, though.
[QUOTE=Skyward;51810784]ME3 played great, though? Like that's pretty much the one thing that game did perfectly?[/QUOTE] Walking around outside of combat with a shitty FOV because they for no damn reason removed my ability to holster my weapon isn't "great" to me. ME2 was better because I didn't feel claustrophobic.
You know, after the fucking terrible shit side quests that were in ME3, "Shepard! We forgot our super important holy book behind! Go get it for us k thx!", I'm not exactly optimistic.
[QUOTE=chunkymonkey;51811471]You know, after the fucking terrible shit side quests that were in ME3, "Shepard! We forgot our super important holy book behind! Go get it for us k thx!", I'm not exactly optimistic.[/QUOTE] Nah they weren't anything like that. It was someone discussing, very loudly, about having lost something or needing something, which you could then find somewhere and just go give it to them. They'd always be kinda confused and then someone would go "omg that was sheppurd i think"
[QUOTE=gk99;51811433]Walking around outside of combat with a shitty FOV because they for no damn reason removed my ability to holster my weapon isn't "great" to me. ME2 was better because I didn't feel claustrophobic.[/QUOTE] That's a personal problem though.
[QUOTE=Destroyox;51805341]Oh god the banner. [IMG]http://i.imgur.com/F45BwSi.png[/IMG] NORMAL PERSON[/QUOTE] that's what happens when you interbreed in space.
Let's believe them, so that we may have more fuel when the game doesn't manage to deliver. If it is true then heeeey awesome win-win.
We're somehow expected to believe this :v:
[QUOTE=I am Error;51812147]Nah they weren't anything like that. It was someone discussing, very loudly, about having lost something or needing something, which you could then find somewhere and just go give it to them. They'd always be kinda confused and then someone would go "omg that was sheppurd i think"[/QUOTE] Not to mention you could convince them to join the war "Here's your thing I stumbled across, remember to join the fight against the Reapers!"
[QUOTE=GHOST!!!!;51812230]That's a personal problem though.[/QUOTE] And "it played good/bad" is a subjective statement? To me, ME3 was fucking awful to play after going through 2.
I feel like I've been let down and the game isn't even out yet. :[ this is awful
[QUOTE=GHOST!!!!;51812230]That's a personal problem though.[/QUOTE] no its not removing the ability to holster a weapon in me3 was fucking stupid and bad design
[QUOTE=Nautsabes;51813138]no its not removing the ability to holster a weapon in me3 was fucking stupid and bad design[/QUOTE] So, the gunplay is better, there's more weapon variety, an expansive weapon mod system, more armor options, the movement is less clunky, the cover system is better, abilities are more varied and handle better, the power combo system was massively expanded, and the way you level your character is improved by adding more customization options. But you can't holster weapons for no real reason so the gameplay is worse than 2. Like shit ME3 has [I][B]boatloads [/B][/I]of fucking problems, I shouldn't have to explain that. But anyone trying to tell me that its combat is somehow worse than 2's is either remembering incorrectly or willfully ignorant.
I won't believe modern Bioware able to create anything even close to Witcher 3 until I see it with my own eyes.
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