Oh, you're getting tired of so many zombie games? I've got just the fix for that. How about more zombie games?
[QUOTE=Teracotta;44330725]Oh, you're getting tired of so many zombie games? I've got just the fix for that. How about more zombie games?[/QUOTE]
They're really following the Call of Duty element of 'just do whatever theme is popular'.
I can't get excited for anything zombie related anymore (besides TWD). It's just been so overused and beaten into the ground that there isn't any originality or uniqueness to them anymore.
I really don't mind zombie games - I'm just waiting for the "one" - you know, the game that's actually gonna deliver on all the promises.
Now I can witness the graphical slaying of zombies in the cryengine.
Why does that not excite me as much as it should?
Oh right, because its fucking zombies.
[QUOTE=Stopper;44330891]I really don't mind zombie games - I'm just waiting for the "one" - you know, the game that's actually gonna deliver on all the promises.[/QUOTE]
Once we get "the one" we can say goodbye to all these sub-par-just-get-it-released games. Hopefully.
Got my Ouya all set up for this
[QUOTE=Teracotta;44330725]Oh, you're getting tired of so many zombie games? I've got just the fix for that. How about more zombie games?[/QUOTE]
But but but CryEngine.
[QUOTE=Starlight 456;44330865]I can't get excited for anything zombie related anymore (besides TWD). It's just been so overused and beaten into the ground that there isn't any originality or uniqueness to them anymore.[/QUOTE]
True, though personally one thing I'd like to see would be zombie survival games wherein there is [U]zombie[/U] survival, as in you are a zombie trying to survive in the post-apocalypse. In theory you'd be a unique case in which your body is mutated and altered like most zombies, but you have retained some semblance of humanity. In addition to hunting feral zombies to feed yourself and become stronger, you'd be at odds with actual human survivors controlled by players, so it'd be a similar DayZ/Rust situation wherein whilst many survivors would be at eachother's throats and whatnot, there would still be potential for "live and let live" situations wherein neither party sees any point in killing eachother, since the mutants generally wouldn't have much loot on their person, and survivors wouldn't have any mutagens in them unlike zombies. Survivor-Mutant "co-op" would probably be tricky if there were a "Contagion" mechanic, wherein Survivors would be weaker if they stand close to Mutants for too long or get bitten by a zombie.
Survivor gameplay would be standard zombie survival fare with items and weapons, collecting resources to make what they need to survive, whereas the Mutants would be focused more on "wilderness survival" that revolves around hunting and have mutant abilities like heightened strength, the ability to climb on walls, long jumping, etc, which are improved by eating zombies for their mutagens. So in other words it'd be like Left 4 Dead Versus meets open-world survival, only with less encouragement of Survivors vs Mutants and more emphasis on live and let live. Sanity could also be a factor wherein the company of others helps you stay sane, whilst killing your own kind would result in sanity reduction, thus strongly discouraging the kind of rampant murder you see in games like DayZ.
Looking at the article it seems like it's not actually going to be during the zombie apocalypse, but well afterwards, surviving and rebuilding society in its aftermath. Not sure if that means there won't actually be zombies, but at least it's different from most other zombie games where you're just smack in the middle of the outbreak.
Another zombie game
[IMG]http://i93.photobucket.com/albums/l78/HippiHippo1/FacePunch%20Smilies/vomit.gif[/IMG]
I'd be interested in a pre-breakout scenario. Like shit is going downhill just around you, not the usual "shit went downhill about two weeks ago". That would be way more interesting to actually face the apocalypse rather than being the leftovers.
We still haven't gotten that one zombie game everyone wants with barricades and multiplayer, so I'm still open to the idea.
Enough zombies. Bring back nazis.
[QUOTE=Stopper;44330891]I really don't mind zombie games - I'm just waiting for the "one" - you know, the game that's actually gonna deliver on all the promises.[/QUOTE]
A game as hardcore as zombiU with the same gut-wrenching story elements as walking dead and open world stuff like dead island.
And just like all three of those games, ultimately you'll realise it would make no difference if there wasn't a single zombie in them.
[QUOTE=KILLTHIS;44331444]I'd be interested in a pre-breakout scenario. Like shit is going downhill just around you, not the usual "shit went downhill about two weeks ago". That would be way more interesting to actually face the apocalypse rather than being the leftovers.[/QUOTE]
Well this game is 35 years after the initial outbreak. Hopefully they bring something new to the table.
Basic zombie-based gameplay has gotten so stale and boring that using it without any real modifications is almost certainly going to fail. Almost every good zombie game that's come out in the history of the genre has put some spins and twists on the formula:
Left 4 Dead turned the zombies into fast-moving annoying distractions, removed the "avoiding getting infected" mechanics, and created some beefed-up mutant zombies to serve as the real threats. It also focused on co-op action and short bursts of Point-A-to-Point-B gameplay, rather than drawn-out survival and resource management.
Dead Rising focused on living people more than the zombies, both with the bosses and the protagonist. The zombies were basically just walking targets, while the bosses were survivors, albeit crazy ones. Dead Rising 2 and 3 also focused on making weird improvised weapons, and relegated the zombies to punching bags for you to test your gear on.
The Walking Dead games made by Telltale focus on character drama and puzzles rather than zombie-killing and survival, and only trot out the zombies when it suits the plot. The meat of the series is conversation, drama and thinking-man's gameplay, not zombie-killing and survival elements.
Even seemingly very zombie-centric games like DayZ aren't focused so much on the zombies, but rather on the players and survival. The point of games like DayZ is survival among other people who want you dead, and the zombies are basically just stupid AI versions of the players, but without weapons.
As it is, the only ways to make good zombie games now that we're so very used to them are to either incorporate every single fun aspect of zombie survival into a game at once, or to sideline the zombies in favor of much more interesting gameplay aspects and enemies. Zombies have basically become nothing but armies of filler enemies, basic weak foes with insanely-large numbers who pose little threat compared to just about any other enemy type conceivable.
If you're going to make a zombie game now, you absolutely [B]must[/B] change things up if you want it to actually be fun. There's still plenty of ways remaining to spice it up as well:
Perhaps make the zombies sentient and hostile for good reason, turning them into credible threat for once. Maybe just create one single self-aware zombie that's stalking the player among the hordes and is very hard to kill and/or must be outwitted, a la Nemesis from Resident Evil. Or, try making the player character a self-aware zombie, one that might be trying to square off against survivors in a unique twist on the genre.
But no matter what, if your game has nothing to gain from adding shuffling hordes of mindless enemies to it, [B]do not add zombies[/B]. While the idea of having easy-to-program enemies in seemingly infinite numbers with no real variation in your game may be tempting, it's just not fun anymore.
There are so many more interesting and killable sources of global disaster and antagonism, like aliens for example. If you use aliens as enemies and base the game around that, you can make them do literally anything you want, since there's no strict guidelines on how they act. what they can do and why they attack. You can also take the story into more interesting places as well, whereas zombies only lead to a few possible tales to tell, almost all of which have gone stale by now.
I'd gladly play a survival and/or resource-management game based around a successful alien invasion/attack/etc. More interesting enemies, more leeway for weirdness, more complicated and engaging story, and more of everything really.
[QUOTE=Stopper;44330891]I really don't mind zombie games - I'm just waiting for the "one" - you know, the game that's actually gonna deliver on all the promises.[/QUOTE]
You might want to take a look at Project Zomboid. Personally, I think it is 'the one'. And recently they've just added multiplayer to the development build. There aren't going to be any 'special zombies', the zombies are slow, and if they bite you, you are almost guaranteed to turn within a few days. Its a game that focuses more on trying to survive in a zombie apoc, over trying to kill them all.
Here is a screenshot someone posted recently of multiplayer that even the devs find mind blowing.
[img]http://cloud-3.steampowered.com/ugc/3314952894076357918/DEFE3AEFDC0207BB47738A50E7470A5EB934E29D/[/img]
[QUOTE=KILLTHIS;44331444]I'd be interested in a pre-breakout scenario. Like shit is going downhill just around you, not the usual "shit went downhill about two weeks ago". That would be way more interesting to actually face the apocalypse rather than being the leftovers.[/QUOTE]
Being one that is actually doing a ~~zombie apocalypse~~ project, I can definitely agree that the wind-up and breakdown during a zombie apocalypse provides a much more potent story compared to the aftermath where "oh yeah it just happened a few weeks ago, sorry you missed it". That being said, I think a zombie apoc game like that would only really work out if the game started on Z-Day (suddenly, zombies everywhere), as that's really where the action starts. Any earlier would only really be a tutorial mission to teach you the controls, as pre-z-day doesn't leave much gameplay aside from watching the news. There is no challenge to looting a store if it is all quiet and the only thing to stop you is the police. (Although, that admittedly would be pretty cool if you were arrested and thrown in jail as a consequence of player choice, just before the zeds stroll in.)
I mean, you could try to take a leaf out of Signs and try to build anxiety by watching the news and seeing the horrors being broadcast, but most of it would still be you hiding away from the scaries outside. I suppose it really just depends on how much sandbox freedom is given.
[QUOTE=Leintharien;44332253]There aren't going to be any 'special zombies', the zombies are slow, and if they bite you, you are almost guaranteed to turn within a few days. [/QUOTE]
Better yet, you can set the zombies and infection to be like whatever zombie movie you want
[QUOTE=Teracotta;44330725]Oh, you're getting tired of so many zombie games? I've got just the fix for that. How about more zombie games?[/QUOTE]
A theme is only boring when most games you play in that theme are bad.
[editline]23rd March 2014[/editline]
[QUOTE=itisjuly;44331606]Enough zombies. Bring back nazis.[/QUOTE]
There's a new Wolfenstein coming out.
[QUOTE=Leintharien;44332253]-snip-[/QUOTE]
I haven't played Zomboid in a few months, do the hordes really get that large now?
95% of zombie games out there don't understand at all what make zombie fiction enticing
So we just have hundreds of zombie games out that don't really "get it" but just try to cash in on this trope without any of them really going for it. The worst are all of those awful phone-esque games that use zombies under a "wacky" 70's horror movie comic book theme, which nobody actually thinks is good and instead ends up being incredibly tacky and off-putting.
The closest thing we have is Project Zomboid but its an indie 2D isometric game that doesn't really get close to getting on the radar of most people (plus being 2D/iso means it has its own pitfalls). There's State of Decay if you are into 3D but its pretty buggy and feels like to doesn't quite get there.
Neither of those options deliver a compelling story on the level of Last of Us, which also is what makes zombie fiction shine, but Last of Us really isn't quite a "zombie game" in earnest - they aren't really zombies, and the game's focus clearly isn't really on the nature of surviving a zombie apocolypse but really just about a hard journey that two people take. It succeeds precisely because it side-lines the whole zombie thing.
[QUOTE=Masterofstars;44333352]I haven't played Zomboid in a few months, do the hordes really get that large now?[/QUOTE]
I have a feeling he spawned it with the chat commands. But even if it is manually spawned, the screenshot is evidence that it is possible to have that many zombies in the game. I think it is probably the most zombies onscreen for any game, too.
I really hope they bring more interesting mechanics to the zombies.
Really REALLLY hope so.
I want a Zombie "Survival" game where you have to strategically maneuver your nation's military/police to counter-attack the infection.
I.E you're playing as the EuroCorps and the horde is about to take Munich. You move in GIGN and GSG9 paired with some Leopards, while you simultaneously try to evacuate as many people as you can.
It'd be a Grand Strategy styled game, with lots of events going on at once. It'd be hectic and hellaciously fun.
[QUOTE=Stopper;44330891]I really don't mind zombie games - I'm just waiting for the "one" - you know, the game that's actually gonna deliver on all the promises.[/QUOTE]
maaan, i got it pictured in my mind. The whole fucking game, everything, its perfect.
wont exist...never, though.
[QUOTE=Zillamaster55;44335852]I want a Zombie "Survival" game where you have to strategically maneuver your nation's military/police to counter-attack the infection.
I.E you're playing as the EuroCorps and the horde is about to take Munich. You move in GIGN and GSG9 paired with some Leopards, while you simultaneously try to evacuate as many people as you can.
It'd be a Grand Strategy styled game, with lots of events going on at once. It'd be hectic and hellaciously fun.[/QUOTE]
There is a game which has some similarity to that. It is called Atom Zombie Smasher. It is a quick game where you have to heli-evac. as many people on screen as possible while zombies keep coming in from the edges. You have to use different groups such as a ground based rifle team, or even mortar and sniper teams, to keep the zombies away as long as possible while you guide and evacuate the civilians.
Sometimes you can even annihilate or stop the zombie invasion on that particular sector, which will advance you through the meta game. Otherwise, if the entire sector falls, it goes to the zombies and advances their ticker to victory.
It is one big race of who can kill the other off, using all sorts of artillery, bombs, etc.
Are zombie games becoming the next fad that will surpass modern military shooters?
[QUOTE=FurrehFaux;44336593]Are zombie games becoming the next fad that will surpass modern military shooters?[/QUOTE]
Are you from 2012?
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