So I bought a pair of LG IPS monitors, and they've been pretty nice so far. In most games they'll let me play at 60 FPS or higher, but with others like Half-Life and Game Dev Tycoon it goes well below that and it's easy to see (even if I set fps_max in HL to higher than 60 but nothing changes), it also extends to the desktop and other stuff like Chrome and it causes shitloads of screen tearing.
Is this just a thing with IPS that I'll have to deal with or is there something that I can do about it? The monitor's connected via DVI if that's an issue.
Seeing as the problem is only apparent in certain applications, I'd say the problem lies within them, not the monitors.
Make sure that Vsync has not, for some reason, been forced onto said applications. With Half-Life I had the same issue, where the framerate just would not go above 60, so I made a custom profile in Catalyst Control Center, using which I forced Vsync to stay off.
Like 2-3 years ago, Valve introduced a FPS lock to Half-Life to try and fix game inconsistencies.
The HL engine uses frame timing for a ton of different things, so if you have a really low or a really high frame rate, it can cause problems with movement, bullet trajectory and melee attacks (among other things.)
You can unlock the frame lock with "fps_override 1" and then change your frame rate with "fps_max".
Another thing that could be causing problems is that ATI/AMD cards [I]absolutely hate[/I] the HL engine. If you have an ATI/AMD card, it could be why you're experiencing frame problems. I've been using these cards since HL was released and they've always had problems with the game, probably because the fact it uses OpenGL for rendering.
About the only solution is to change the renderer to Software or DirectX mode. Software is fine if you don't mind pixellated textures with no filtering. DirectX is less desirable because it can't render fog or render textures properly that aren't a power of two (which HL uses religiously.) there are tons of textures that have 24, 48, 96, 112, 144 as at least one dimension and are clamped by DX mode and usually end up extremely blurry and look really bad.
I think I've ruled the situation down to having things running on both of my monitors, if I have everything on one screen it's all smooth and fine, but it all drops once I move something to the second one. I don't know why this happens or what I can do to solve it so I thought I'd just put it out there for those who are hoping to help.
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