• Making it in Unreal: How Daylight survived public pressure and became the very first UE4 game
    9 replies, posted
[url]http://www.pcgamesn.com/daylight/making-it-in-unreal-how-daylight-survived-public-pressure-and-became-the-very-first-ue4-game[/url]
[quote]But at the end of the day, I think we hit everything that we wanted to achieve. To ship a UE4 game, and quite frankly to do it before everybody else.[/quote] lol...
[quote]But Zombie’s determination to ‘get it done’ brought them more attention than they’d banked on. Daylight became the star of news stories the world over - and soon after its announcement, Atlas approached Zombie to publish the game on the PS4. The project turned into a “massive, rolling snowball that grew ahead of itself”.[/quote] They're bigging up the game REALLY hard in this article but I've literally never heard of it once, is it a paid promotion or something?
I remember seeing the trailer for this quite some time ago, but I'm pretty skeptical about this because of the whole "unlock door with teddy bear" thing. I'm just afraid this is going to end up with some weird and obscure puzzles that don't really make sense.
It was the first UE4 game - and an underwhelming one at that.
[QUOTE=Juniez;46562690]lol...[/QUOTE] And it shows. Does not look like UE4 or anything impressive at all.
It does not matter if it was the first UE4 game to ship. It was shit.
The guy's blowing a load of hot air, Daylight was forgettable at best.
[quote=developers]“But at the end of the day, I think we hit everything that we wanted to achieve. To ship a UE4 game, and quite frankly to do it before everybody else.[/quote] I think these guys should seriously reconsider their goals next time. Being the first to release a game on a new engine isn't a goal, or maybe it is, but it's a horrible one.
All I know about this game was people were upset they got it with their nVidia card instead of Watch_Dogs or something
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