Watching the trailer gives me a very strange vibe. I thought of how this series was originally based on showing the heroes of World War 2 and has now turned into an arcade with bright colours and skyhigh-jumping mercenaries where you're just interested in killing as many people as fast as possible..
I mean, it's been pretty obvious for years now but for some reason it only now really sunk in.
[QUOTE=Selek;49020723]Watching the trailer gives me a very strange vibe. I thought of how this series was originally based on showing the heroes of World War 2 and has now turned into an arcade with bright colours and skyhigh-jumping mercenaries where you're just interested in killing as many people as fast as possible..
I mean, it's been pretty obvious for years now but for some reason it only now really sunk in.[/QUOTE]
You can't be looking very hard if that's what you've gotten out of it all. I'm usually one of the first to point out that CoD really isn't anything special as a series now, it's fairly formulaic and only recently has it started to veer from being a straight shooter. But I will give it some credit for what the non-IW games are doing story wise.
The first few games weren't really celebrating the "heroes" of the war, you were playing as "guy A", "guy B" or "guy C" going through various battles. The series stopped being about "heroes" entirely around CoD 4 where the focus on special forces was emphasized, you were now playing as guys who do some pretty shady shit "for the greater good" against pretty shitty people.
But anything post-CoD 3 by Treyarch has been exploring other parts of warfare. Mainly the horrors of it (World at War was brutal in terms of violence for it's age), psychological warfare and how the horrors fuck you up (Black Ops), technological advancements being a new vector of attack (Black Ops 2) and in Black Ops 3 it appears to be focusing on how transhumanism could make war even more brutal by tuning soldiers into perfect killing machines.
All of these themes are there, just kinda in the background to the main plot of "kill the terrorist of the week before they 9/11x1000 us".
[editline]31st October 2015[/editline]
Oh yeah and Advanced Warfare which has the theme of "is it really a good idea to let PMCs run around".
[editline]31st October 2015[/editline]
Holy shit, looking at the trailer have they actually just made a version of Titanfall that might be popular and without hype ass mech suits?
As shit as Brink was, at least it got developers and players thinking more about mobility in their shooters. I sometimes wonder if things like Titanfall and AW/ BO3 would have any of this wallrunning stuff without Brink.
[QUOTE=hexpunK;49021123]You can't be looking very hard if that's what you've gotten out of it all. I'm usually one of the first to point out that CoD really isn't anything special as a series now, it's fairly formulaic and only recently has it started to veer from being a straight shooter. But I will give it some credit for what the non-IW games are doing story wise.
The first few games weren't really celebrating the "heroes" of the war, you were playing as "guy A", "guy B" or "guy C" going through various battles. The series stopped being about "heroes" entirely around CoD 4 where the focus on special forces was emphasized, you were now playing as guys who do some pretty shady shit "for the greater good" against pretty shitty people.
But anything post-CoD 3 by Treyarch has been exploring other parts of warfare. Mainly the horrors of it (World at War was brutal in terms of violence for it's age), psychological warfare and how the horrors fuck you up (Black Ops), technological advancements being a new vector of attack (Black Ops 2) and in Black Ops 3 it appears to be focusing on how transhumanism could make war even more brutal by tuning soldiers into perfect killing machines.
All of these themes are there, just kinda in the background to the main plot of "kill the terrorist of the week before they 9/11x1000 us".
[editline]31st October 2015[/editline]
Oh yeah and Advanced Warfare which has the theme of "is it really a good idea to let PMCs run around".
[editline]31st October 2015[/editline]
Holy shit, looking at the trailer have they actually just made a version of Titanfall that might be popular and without hype ass mech suits?
As shit as Brink was, at least it got developers and players thinking more about mobility in their shooters. I sometimes wonder if things like Titanfall and AW/ BO3 would have any of this wallrunning stuff without Brink.[/QUOTE]
COD1/2 were definitely about heroes what are you talkn bout son
of course it was a little bit more subtle about it, but it was directly influenced by Medal of Honor where you play as seemly regular faceless grunts that take on extreme measures against impossible odds to complete your mission.
It was about the unspoken heroes that committed acts of valor that (on the battlefield) were simply just them doing what was required for country, survival, and brotherhood. If you don't get a heavy Saving Private Ryan or Band of Brothers 'WW2 Golden Age' vibe from those games then I don't know what you're getting.
[QUOTE=cdr248;49021211]COD1/2 were definitely about heroes what are you talkn bout son
of course it was a little bit more subtle about it, but it was directly influenced by Medal of Honor where you play as seemly regular faceless grunts that take on extreme measures against impossible odds to complete your mission.
It was about the unspoken heroes that committed acts of valor that (on the battlefield) were simply just them doing what was required for country, survival, and brotherhood. If you don't get a heavy Saving Private Ryan or Band of Brothers 'WW2 Golden Age' vibe from those games then I don't know what you're getting.[/QUOTE]
It's been fucking yonks since I've played the first few tbh, so my memory is probably failing me a bit there. But it could also be down to me misinterpreting "heroes" as the big names of the war we hear about rather than the everyman soldier who fought because they knew it was what they had to do to fix the problems.
The "everyday heroes" approach actually makes sense.
[QUOTE=Selek;49020723]I thought of how this series was originally based on showing the heroes of World War 2 and has now turned into an arcade with bright colours and skyhigh-jumping mercenaries where you're just interested in killing as many people as fast as possible..[/QUOTE]
With the exception of the mercenaries part, CoD1, UO and CoD2 were all pretty arcadey and most definitely about killing a lot of dudes. I mean I distinctly remember the levels with never ending spawns of enemies, and your useless friendly AI that couldn't hit the side of a barn until you the PC tripped the next trigger in the level to progress.
CoD has always been the same thing, if anything later iterations had a greater narrative focus and characterization. In the original CoD games your PC was just a vessel to allow the devs to recreate famous battles from the war.
Shit man, this map's going to be a fucking meat grinder with all the new mobility options.
[QUOTE=RichyZ;49030327]as if it wasn't already the most meatgrinderiest map in cod ever
you can lob grenades into the enemy spawn from your teams spawn
this is possible in a cod game post 4 why did they think that was a good idea[/QUOTE]
To be fair it IS the most popular map. If you go back to BO1 90% of the servers are3 24/7 Nuketown. It s actually pretty annoying.
My favorite part about nuke town was going maximum penetration setup and just cutting people down on hardcore mode with an LMG
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