I kinda liked the first one, but it tried too much to be DK3
I hope this one fares better
[QUOTE=DEMONSKUL;47591536]I kinda liked the first one, but it tried too much to be DK3
I hope this one fares better[/QUOTE]
Played a bit just now and it seems to be quite a decent game.
The style is quite nice, cartoony but the game doesn't take itself very seriously in the first place, which causes for some hit and miss humor. Building rooms and filling them with stuff feels good and so far the creatures seem to be doing their tasks quite nicely.
The overworld is horrendously goodie good with ponies and whatnot but that's kind of the point, am getting some major FPS drops when in the overworld though, which kinda sucks.
Can't quite judge properly yet but it's not looking too bad.
Is it worth 40 whole dollarydoos
[QUOTE=DEMONSKUL;47591536]I kinda liked the first one, but it tried too much to be DK3
I hope this one fares better[/QUOTE]
It's kinda funny you should say that, considering how most people complained it wasn't similar enough to DK. :v:
After playing 4 missions of the campaign (about 3 hours) I have a bit more to say about this game.
They seemed to have dropped the 'make a dungeon pretty for heroes to enjoy' concept and gone with a more standard Dungeon Keeper-esque game. It's kind of a shame considering I quite liked the thought behind that in the first game and I'm hoping it makes some sort of return later in the campaign.
The overworld sections are quite meh, controlling your units RTS style with some of them having special abilities like invisibility and healing works alright at best. It seems like they tried to go for a Warcraft 3 style of gameplay for the overworld but it just feels too slow and floaty to be satisfying.
The graphics are nice and less messy than the previous game. It's got a heavily cartoony yet dark style going for it which I like, it gives a lot of character to your minions, traps and rooms. As said earlier the humor is a bit hit and miss but it's nothing too cringeworthy. The narrator reminds me a bit of the one from The Stanley Parable but a bit cheaper.
Unlike War for the Overworld I haven't really had any issues with having to defend against a ridiculous force of enemies to make the game 'hard'. Your units fight back well and if you drop them close they automatically engage in combat until the enemy units are defeated (as well as being able to plop them into guard rooms to keep them defending at the entrance of your dungeon). Mix this in with traps and different enemy types like ones that can disable traps and doors and it seems to have the 'defend your dungeon' part down quite decently.
I donno if it's worth 40 euro (yet, gotta play more) but I'm definitely enjoying myself with this game.
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