• Battlefield 4 elevators no longer act as man cannon. Thanks for that, beta testers
    10 replies, posted
[url]http://www.pcgamesn.com/battlefield/battlefield-4-elevators-no-longer-act-man-cannon-thanks-beta-testers[/url]
I thought it was a feature
It's good to see a lot of things have been changed.
Maybe I won't have to upgrade my PC after all (being optimistic). The FPS in the beta were too low, so I had to push everything really low to make it playable.
Anyone got a vid of the elevator cannon?
But it was so awesome...
[video=youtube;1-FP-rVIvHM]http://www.youtube.com/watch?v=1-FP-rVIvHM[/video] [editline]16th October 2013[/editline] So basically after the tower collapses, the elevator button isn't deleted, so you could press it, and it would continue to bring you to the height of the top floor.
I hope they didn't fix the "Assault boat randomly spawning on land" bug. Was always great just to be running past one sitting in the middle of the street with someone manning the guns :v:
[quote]-RPG7 and SMAW can no longer lock on to Laser Designated Targets. It was inauthentic and not balanced.[/quote] Aw come on. At least just decrease the damage. [editline]16th October 2013[/editline] [quote] -Fixed some projectiles not warning vehicles when they were fired on a Laser Designated target. Reduced the lock on distance for RPGs, SMAW, and MBT LAW missiles to 350m from 500m. This gives the IGLA the clear long range AA role for soldiers, and keeps the team play element of Laser Designation.[/quote] Now I'm confused, did they have two different RPG's?
I think the second change went in before the first one and the log wasn't checked for consistency.
[QUOTE=Del91;42546050]Aw come on. At least just decrease the damage. [/QUOTE] I reckon they should keep the lock on in normal mode but remove it in hardcore mode. Otherwise, attach choppers just seem OP.
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