• Daily Deal - System Shock 2, 66% Off
    35 replies, posted
[url]http://store.steampowered.com/news/11717/[/url]
buy it
i hear its the citizen kane of video games whatever that means
The first Bioshock was a masterpiece so this should be good.Hopefully I can find something to buy it with.
[QUOTE=Midas22;42653135]i hear its the citizen kane of video games whatever that means[/QUOTE] it means that SHODAN was his sled all along
[QUOTE=Rangergxi;42653149]The first Bioshock was a masterpiece so this should be good.Hopefully I can find something to buy it with.[/QUOTE] Keep in mind that from a graphical standpoint it's very much a product of it's time; aka everything looks very polygonal, being that it was made in the last century. The strength of the game is in the RPG elements and the storytelling and the chilling atmosphere. Y'know what, I can't explain it all that well, so here's Yahtzee with his two cents. [media]http://www.youtube.com/watch?v=6ScjZGArpUs[/media]
Despite the outdated visuals it's still scary as fuck.
For less than $4 it would be stupid not to buy this
[QUOTE=Rangergxi;42653149]The first Bioshock was a masterpiece so this should be good.Hopefully I can find something to buy it with.[/QUOTE] Just be aware that difficulty dial has been turned up to nine compared to its successor.
[QUOTE=Rangergxi;42653149]The first Bioshock was a masterpiece so this should be good.Hopefully I can find something to buy it with.[/QUOTE] System Shock 2 has better writing and spooks than Bioshock. And Bioshock is my all time favorite game by far, but SS2 does some things better. Also if you do Psi(the plasmids) its more of a character building choice, like if you wanna use Psi, you gotta put all your points into it, but it has SHITLOADS more stuff than Bioshock with it, some fucking incredible ones as well(replicate items, teleporting, firestorm type shit, invis, etc...) Honestly my only gripe is the fucking tedious research mechanic, for anyone buying this, GRAB ALL THE RESEARCH CHEMICALS FROM EVERY FLOOR AND JUST PUT THEM IN THE ELEVATOR. Like so.(i just saved you a lot of time) [t]http://i.imgur.com/5IPbUyK.jpg[/t] Its an RPG first and FPS second, as in dont expect it to be some action packed game like Bioshock, its slower and more methodical but it works great and character building is a big choice and a permanent one. Dont expect hand holding, make use of Nav markers(press N, you can then see them in the map, you can also write notes on them in the map) and READ, for god sakes fucking READ EVERYTHING and pay attention.
I could never finish it because my save bugged the fuck out.
Its probably one of my favorite games, I never actually had any problems with the interface It stops being equally scary after you finished it at least once sadly, but its totally worth $4 It has lots of replay value because you can play through with entirely different builds
[QUOTE=ironman17;42653221]Keep in mind that from a graphical standpoint it's very much a product of it's time; aka everything looks very polygonal, being that it was made in the last century. The strength of the game is in the RPG elements and the storytelling and the chilling atmosphere. Y'know what, I can't explain it all that well, so here's Yahtzee with his two cents. [media]http://www.youtube.com/watch?v=6ScjZGArpUs[/media][/QUOTE] One thing Yatzhee gets wrong is research points for the chemicals in hydro. The game smartly provides you with an implant that gives you the required research skill to get past that part, RIGHT at the first 2 vials, and there is a near by energy recharge station 1 room away from that in the "safe haven" of the level. You really should never get research past 1 or maybe 2, at least first playthrough, all the big expensive research stuff is very late game, most useless, some powerful.
[QUOTE=HoodedSniper;42653424]One thing Yatzhee gets wrong is research points for the chemicals in hydro. The game smartly provides you with an implant that gives you the required research skill to get past that part, RIGHT at the first 2 vials, and there is a near by energy recharge station 1 room away from that in the "safe haven" of the level. You really should never get research past 1 or maybe 2, at least first playthrough, all the big expensive research stuff is very late game, most useless, some powerful.[/QUOTE] Its worth bumping research up to 1 and using the lab assistant implant to research the shard, then bumping up exotic, its a great weapon Unless you're using the laser rapier, but you IIRC that thing does the most damage to robots, so you should be using psi if you do that
[QUOTE=Durrsly;42653257]Despite the outdated visuals it's still scary as fuck.[/QUOTE] Yep, it's a tense one at that; even with an arsenal of weapons to carry around, the enemies can be tough, but that issue can be somewhat resolved by using the right kinds of special ammo; machines are usually vulnerable to stuff like armour-piercing rounds and EMP grenades, whilst the horrific mutants can be rather easily put down through the use of anti-personnel rounds and incendiary stuff. And therein lies a facet of the tension; proper resource management and the uncertainty of what you may face in the different levels. Picture the scene; you're low on anti-personnel cartridges, and you hear the burbling and skittering of a large alien spider. Do you switch to the anti-meat bullets to sort it out, or spend some of your regular bullets and hope you have enough to eliminate the threat? Another aspect of the management-based tension is in the character progression, allocating your Cyber-Modules to upgrade your statistics, learn new powers, and hone your skills appropriately. Do you decide to make the most of your burgeoning psychic potential, or do you learn how to wield certain gun-types better, or do you improve your technical skills to help deal with some of the various machines you find around the ship? Putting an extra point in Endurance may sound tempting, but holding out could lead to extra abilities or being able to hack the vending machines to get the items you need. Inventory management's also an important aspect of the tension, since you cannot carry all of the things ever, so in the case where you simply cannot afford to carry around things like scientific chemicals or certain weapons you should remember where to stash them. Researching the various unidentified objects can be vital for survival, whether it grants you bonus damage against an enemy, or shows you that you can eat certain organs to replenish health and Psi, so a few points in Research won't hurt too much. Also Strength helps increase inventory size, so pack rats may want to put their points into that too. All in all, it's definitely a deep and tense game despite being over a decade old. Also, if and when there's another BioShock after we're done with Infinite, it should have gameplay somewhere between BioShock 2 and System Shock 2; have more Tech aspects in the gameplay, include the Research Camera, keep dual-wielding weapons and powers (make the powers interesting too), bring back alternate ammo and inventory, point allocation is needed to return, and above all make sure that the game is a tense experience, combining the tension of System Shock 2 with the thrilling action and combat of the earlier BioShocks. Also, one important thing that came from Infinite; include something that allows for vertical agile gameplay similar to what the Skyhook offered, like a Hookshot or a Jetpack or climbing a short-range teleport. Hell, even being like Springheel Jack with amazing moonjumps would suffice.
Don't even think about it and get it. And don't forget to install SS2Tool for fully working co-op. Honestly, SS2 scared me more than Cry of Fear, despite not being a horror at all. Visceral could learn a lot from Irrational/Looking Glass about making sci-fi horrors.
A small hint: At the beginning of the game you have to choose from three different classes. I had a really hard time playing as an O.S.A Agent since I was constantly out of psi points and had no other weapons I could use besides the wrench. I ended up starting a new game and choosing Navy instead and focused on hacking and standard weapons, which made the game a lot easier since I wasn't constantly dying. The point is, don't choose O.S.A. the first time you play unless you want a class that's a lot more challenging to play as. I've heard it's a lot more rewarding if you make it to the endgame, though.
Did they fix the netcode yet or is it still nigh-impossible to co-op?
[QUOTE=Matoking;42653629]A small hint: At the beginning of the game you have to choose from three different classes. I had a really hard time playing as an O.S.A Agent since I was constantly out of psi points and had no other weapons I could use besides the wrench. I ended up starting a new game and choosing Navy instead and focused on hacking and standard weapons, which made the game a lot easier since I wasn't constantly dying. The point is, don't choose O.S.A. the first time you play unless you want a class that's a lot more challenging to play as. I've heard it's a lot more rewarding if you make it to the endgame, though.[/QUOTE] Pretty much; OSA is annoying in the start, its great if you know what you're doing though
[QUOTE=SouthParkMGT;42653512]Don't even think about it and get it. And don't forget to install SS2Tool for fully working co-op. Honestly, SS2 scared me more than Cry of Fear, despite not being a horror at all. Visceral could learn a lot from Irrational/Looking Glass about making sci-fi horrors.[/QUOTE] IMO this game is better in singleplayer. Co-op takes away the feel of isolation like the game intended.
I didn't even know it was supposed to be horror, I wasn't ever scared even a little.
[QUOTE=SouthParkMGT;42653512]Don't even think about it and get it. And don't forget to install SS2Tool for fully working co-op. Honestly, SS2 scared me more than Cry of Fear, despite not being a horror at all. Visceral could learn a lot from Irrational/Looking Glass about making sci-fi horrors.[/QUOTE] I must thank you for mentioning SS2tool. I've never used it before. It fixed all compatibility problems and even enabled EAX through openAL which is really awesome. I'm gonna play through this game again with the mods mentioned in the guide here (which are installed easily with SS2tool <3) [url]https://www.systemshock.org/index.php?topic=4141.0[/url] To anyone else who's gonna download these mods, I don't recommend the Rebirth mod, it makes the models look nothing like the original art Mainly this: [img_thumb]http://media.moddb.com/images/mods/1/4/3329/16548.jpg[/img_thumb] Also, another useful link [url]http://pcgamingwiki.com/wiki/System_Shock_2[/url]
[URL="https://www.systemshock.org/index.php?topic=8.0"]Here is a version of the Rebirth mod that fixes some complaints and adds a few more models.[/URL]
[QUOTE=I_love_garrysmod;42658336]I must thank you for mentioning SS2tool. I've never used it before. It fixed all compatibility problems and even enabled EAX through openAL which is really awesome. I'm gonna play through this game again with the mods mentioned in the guide here (which are installed easily with SS2tool <3) [url]https://www.systemshock.org/index.php?topic=4141.0[/url] To anyone else who's gonna download these mods, I don't recommend the Rebirth mod, it makes the models look nothing like the original art Mainly this: [img_thumb]http://media.moddb.com/images/mods/1/4/3329/16548.jpg[/img_thumb] Also, another useful link [url]http://pcgamingwiki.com/wiki/System_Shock_2[/url][/QUOTE] the original model looks a million times better
So I went to try to play through the game, thinking playing through Bioshock hardened me to it. I got too spooked to play after getting swarmed after triggering a security alarm. Bioshock is fucking Chex Quest compared to System Shock.
If you even slightly like first person shooters or rpgs or video games remotely, fucking get this
i stopped playing 20 minutes in because the RPG aspect was way too complicated for me ;_;
[QUOTE=Kondor;42658802]the original model looks a million times better[/QUOTE] only because it looks so bad that it's creepy
[QUOTE=ashxu;42659417]only because it looks so bad that it's creepy[/QUOTE] Or maybe the fact that its face is all fucked up whereas the other one isn't? Anyway, this is a damn shame because I'm broke as shit and I'll I've got in my Steam wallet is $0.50. Fuck.
[QUOTE=Furnost;42659195]i stopped playing 20 minutes in because the RPG aspect was way too complicated for me ;_;[/QUOTE] It's a lot like Deus Ex in that sense. Lots of players quit because the RPG elements get confusing. I did the same thing with both of those games, but then I forced myself to figure that shit out and I don't regret it. It takes like 1 or 2 hours to get comfortable with the UI and understand how the skills work. I'd say this game's on par with half-life
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