PC gamers really get the fucking shaft. Also, their reasoning being unlocking the framerate means they tied game logic to the framerate, which means they're shitty programmers.
[quote]Developer Ghost Games also want to spend time working on an unlocked framerate for PC, which has historically had to settle for a locked 30fps. [/quote]
So basically they tied the physics in with the framerate. Again.
[QUOTE=Sam Za Nemesis;48683198]Why do people always genuinely think of this? These games have a certain target and they aim for this target, for all I've seen of the recent NFS games they've done really impressive technical feats. The games don't slow down either even in a lower framerate so that logic is invalid as well
Even in highly competitive games having a higher FPS can be [URL="https://www.youtube.com/watch?v=o9dZm5h2oNQ"]literally[/URL] [URL="https://www.youtube.com/watch?v=6z7cyRh2eWg"]cheating[/URL] because getting the algorythm to work precisely in multiple frametimes is very difficult depending on multiple situations, have a read:
[URL]http://www.niksula.hut.fi/~hkankaan/Homepages/gravity.html[/URL][/QUOTE]
Usually these things are calculated server side. Any good coder should know to never trust anything the client sends.
Also you can run the physics and renderer at completely different framerates. A Counter Strike server might run a tickrate (physics "FPS") of 30 while the client is running at 150FPS. Or an even more extreme example: Supreme Commander like most older RTS games has to be completely deterministic for multiplayer to work. This is achieved by capping the physics "FPS" to 10. That sounds crazy low, but because the renderer isn't tied to the physics the game can run at a buttery smooth 100FPS without any problems.
[QUOTE=antair;48682941]PC gamers really get the fucking shaft. Also, their reasoning being unlocking the framerate means they tied game logic to the framerate, which means they're shitty programmers.[/QUOTE]
I'm not surprised, they probably reused most of Rivals' engine work and then realized how shitty it ran on PC.
[editline]15th September 2015[/editline]
IMO just shows how incompetent Ghost Games is, they really shouldn't have been handed the reins of NFS. It could have been done better by a veteran dev instead of some EA startup.
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