• We need to stop talking about how difficult Dark Souls is
    46 replies, posted
[url]http://www.pcgamer.com/we-need-to-stop-talking-about-how-difficult-dark-souls-is/[/url]
Dark Souls being "the game gamers need to beat to be called a gamer" is like an ancient meme now and yet I still hear it every now and again. It says it's some kind of unreal hard game its not that hard just get patiant
Does your pc even run crysis? /s
10 years of AAA games getting more and more comfortable to the point of lulling the player and when one bigger game that's not a roguelike says "fuck it here is some stuff you do your thing you'll see its fun" it gets called diffcult..
Calling yourself a gamer without having played Dark Souls is the Dark Souls of life experiences.
Additionally, could we stop saying "It's the Dark Souls of X". [url]https://twitter.com/xmeetsdarksouls[/url]
I remember some developer for Payday 2 said that the game was the "Dark Souls of heist games." Like, what the fuck does that even mean?
[QUOTE=Swiket;50144909]I remember some developer for Payday 2 said that the game was the "Dark Souls of heist games." Like, what the fuck does that even mean?[/QUOTE] It means he's an idiotic egomaniac.
Dark Souls 3 is a mix between being a game of "use your common sense" and a game of skill. Being good at Parrying or backstabbing only gets you so far, often if you don't take things with a great deal of patience and caution you'll die a fucking lot. You can run past enemies without compromising your stats in weight, dark souls 3 is alot more forgiving with that in certain areas. They'll be certain enemies that'll piss you the fuck off and often it's because they are in mass so if you're trying to clear an area take them one at a time by throwing knives. You probably shouldn't enter a large engagement unless you abso-fucking-lutely know what your going to do, or else your walking in and asking to die. Jim Sterling said it probably better than anyone else, the game is alot about planning and preparation because that preparation is going to save you ALOT of suffering. If you don't have the patience for that planning then i'm afraid to say but Dark Souls might not be your game. Dark Souls is ultimately only as difficult as you make it, the help is out there through wikis.
[QUOTE=Swiket;50144909]I remember some developer for Payday 2 said that the game was the "Dark Souls of heist games." Like, what the fuck does that even mean?[/QUOTE] Means you need to rob real stores in order to pay for that sweet DLC.
[QUOTE=Worstcase;50144894]Additionally, could we stop saying "It's the Dark Souls of X". [url]https://twitter.com/xmeetsdarksouls[/url][/QUOTE] no it's hilarious whenever my friend does some dumb shit i love saying "you're being really dark souls right now"
I forget who said this on Twitter but someone said "It was the Citizen Kane of times, it was the Dark Souls of times."
Dark Souls is not hard, it's just the rest are piss easy
[QUOTE=damnatus;50145546]Dark Souls is not hard, it's just the rest are piss easy[/QUOTE] Say that again after reaching ds3 end game. :v: ;_;
[QUOTE=Skipcast;50145604]Say that again after reaching ds3 end game. :v: ;_;[/QUOTE] [sp] the first fucking time in a video game ive ever been killed by fucking wax, seriously?! fucking wax [/sp]
It also does the series a huge disservice to belittle the all around incredible experience of playing a dark souls game for the first time by just describing it as an extreme test of skill I never paid the series much attention before, the way people were describing it was one of your typical try-hard games which are designed to be as unfair and difficult as possible to a masochistic crowd and it couldn't be further from the truth Even though hardly anyone actually takes it seriously, there's some truth in the "git gud" response thrown around; dark souls is about learning to overcome challenges that looking back seemed impossible. We've all been through it, and the sense of accomplishment you get when you succeed is something I haven't felt playing any other game
I didn't know what most of the stats meant or what the religion thing was or how it affects your character without reading the wiki. While I do agree that calling the game impossibly hard is silly, I will also say that I found it very hard to connect to Dark Souls 1 when every friend I asked said "go to the wiki". I want to play a game not read a wikipedia page and it frustrates me that a common response to this criticism is to be dismissive.
Others and the article have said it Dark Souls isn't about the difficulty, the difficulty is just a tool to get you into the game. Its really about the journey and the first at least is quite brilliant because of that. DS2 totally missed that point and emphasized difficulty for the sake of it so it wasn't as good. I could write an entire book about it, but just a few sentances to sum up my thoughts.
[QUOTE=Ricool06;50145716]I didn't know what most of the stats meant or what the religion thing was or how it affects your character without reading the wiki. While I do agree that calling the game impossibly hard is silly, I will also say that I found it very hard to connect to Dark Souls 1 when every friend I asked said "go to the wiki". I want to play a game not read a wikipedia page and it frustrates me that a common response to this criticism is to be dismissive.[/QUOTE] To be fair, you can probably get the basics of the game down without looking at wiki but eventually you'll be like "oh shit so how do i get better pyromancy magic" or "oh man this sword sucks where can i find a better one" or "why does that guy have a dragon face, i want a dragon face is there a cult that does that?" and you'll resort to the wiki. then when you find out your like "oooooh, so that's what i do!" then proceed to the area without any clue of what your supposed to do to trigger said npc event/weapon drop/covenant, so you'll go back to the wiki because people who have gone a completely different path to you have found a secret by hitting a wall there or talking to a npc there or they found a ring that conveniently allows you to see a secret area. People argue that it encourages community cooperation and interacting with each other to find all the quirks to the game. I think it gets a bit dated after awhile, i'll admit.
[QUOTE=KennyAwsum;50145803]To be fair, you can probably get the basics of the game down without looking at wiki but eventually you'll be like "oh shit so how do i get better pyromancy magic" or "oh man this sword sucks where can i find a better one" or "why does that guy have a dragon face, i want a dragon face is there a cult that does that?" and you'll resort to the wiki. then when you find out your like "oooooh, so that's what i do!" then proceed to the area without any clue of what your supposed to do to trigger said npc event/weapon drop/covenant, so you'll go back to the wiki because people who have gone a completely different path to you have found a secret by hitting a wall there or talking to a npc there or they found a ring that conveniently allows you to see a secret area. People argue that it encourages community cooperation and interacting with each other to find all the quirks to the game. I think it gets a bit dated after awhile, i'll admit.[/QUOTE] But isn't that sort-off the outcome of any game where you get meaningful rewards for exploration? If you don't explore everything you don't get/experience everything.
This whole "Dark Souls is for hardcore gamers" mentality also deflects any and all negative criticism towards the game's difficulty. It's very hard to criticize it without someone dismissing it because "oh you're just a casual"
Dark Souls while fun, to me it's always seemed to be like a reverse RPG in some sense. While older RPGs you can die because of stupidity the more you learn the better but at the same time. Planning helps no doubt, for example older Fallout games if you didn't plan some of your interactions right you could end up dying even with good gear. Yet the ironic thing being if you just have the good stats and gear none of that means jack shit.
Dark Souls 2 was really the first (and hopefully last) time a Soulsborne title tried to play it up as being super difficult, and it was by far the weakest effort because of it. SotFS especially played like a physical manifestation of what the uninitiated think the games are like.
[QUOTE=KennyAwsum;50144943]Dark Souls 3 is a mix between being a game of "use your common sense" and a game of skill. Being good at Parrying or backstabbing only gets you so far, often if you don't take things with a great deal of patience and caution you'll die a fucking lot. You can run past enemies without compromising your stats in weight, dark souls 3 is alot more forgiving with that in certain areas. They'll be certain enemies that'll piss you the fuck off and often it's because they are in mass so if you're trying to clear an area take them one at a time by throwing knives. You probably shouldn't enter a large engagement unless you abso-fucking-lutely know what your going to do, or else your walking in and asking to die. Jim Sterling said it probably better than anyone else, the game is alot about planning and preparation because that preparation is going to save you ALOT of suffering. If you don't have the patience for that planning then i'm afraid to say but Dark Souls might not be your game. Dark Souls is ultimately only as difficult as you make it, the help is out there through wikis.[/QUOTE] I've always found that planning and preparing little advantages matters far less than just tackling a problem head-on with a inventive mindset. For example, if you're stuck on a boss, figuring out how to dodge and outsmart him is going to make things way easier than running around farming up a weapon with an elemental counter. You CAN spend a little extra time bumping your HP, finding items to give you insurance if things go wrong etc, but if you haven't spent a decent amount of time fighting the enemy as well it's going to be an extremely anxious fight with a lot of wasted estus. I will say that patience when dealing with tricky enemy placements is pretty obvious, but I still feel like that's a part of understanding the game's mechanics and less about planning.
Dark souls is about failure and learning from your mistakes literally the entire theme of the game is about overcoming impossible odds and doing legendary feats [editline]17th April 2016[/editline] [QUOTE=Samiam22;50146705]Dark Souls 2 was really the first (and hopefully last) time a Soulsborne title tried to play it up as being super difficult, and it was by far the weakest effort because of it. SotFS especially played like a physical manifestation of what the uninitiated think the games are like.[/QUOTE] ironically its really easy compared to ds1 tbh
To be honest, I did get into Dark Souls because of how hard it was said to be and I wanted a challenge, and yeah I still love the challenge it presents, but my favourite thing about the series has always been its world and the atmosphere. One of the few games where I still feel a genuine sense of discovery and awe. [sp]Ash Lake anyone?[/sp]
[QUOTE=Samiam22;50146705]Dark Souls 2 was really the first (and hopefully last) time a Soulsborne title tried to play it up as being super difficult, and it was by far the weakest effort because of it. SotFS especially played like a physical manifestation of what the uninitiated think the games are like.[/QUOTE] dark souls 2 was a joke in terms of difficulty oh hey lets just throw another [Big enemy, slow attack, lots of damage, requires patience] into EVERY SINGLE AREA IN THE GAME.
Dark Souls 2 was difficult in the wrong way. Rather than a mechanically challenging enemy, they throw a bunch of them at you at one time. The third and first game has a healthy mix imo
[QUOTE=Cold;50146228]But isn't that sort-off the outcome of any game where you get meaningful rewards for exploration? If you don't explore everything you don't get/experience everything.[/QUOTE] But in other RPGs, the stats are explained. Even with just a tooltip. This is the stats screen in DS1: [t]http://cloud-4.steamusercontent.com/ugc/885218947541573760/466549661A58ADA179D8C7A0A94250B1345EFCE5/[/t] Now look at this from a newbie's perspective, without looking at the wiki, do you pick the sword which upgrades Poise by 1, or the shield which upgrades Vitality by 1? It all means nothing when you can't even understand the effects that a good or rare weapon has vs a plain one. I have never seen someone spend any significant amount of time in this game who hasn't said that they read the wiki a lot. In any game, but in a role playing game especially, this breaks immersion and is a boring way to have to learn the game.
[QUOTE=Ricool06;50148657]But in other RPGs, the stats are explained. Even with just a tooltip. This is the stats screen in DS1: [t]http://cloud-4.steamusercontent.com/ugc/885218947541573760/466549661A58ADA179D8C7A0A94250B1345EFCE5/[/t] Now look at this from a newbie's perspective, without looking at the wiki, do you pick the sword which upgrades Poise by 1, or the shield which upgrades Vitality by 1? It all means nothing when you can't even understand the effects that a good or rare weapon has vs a plain one. I have never seen someone spend any significant amount of time in this game who hasn't said that they read the wiki a lot. In any game, but in a role playing game especially, this breaks immersion and is a boring way to have to learn the game.[/QUOTE] It's right there in the screenshot you linked "Explanation" I believe it gives you a description of every stat. You also see what raising each stat does when you're about to raise it. You really don't need the wiki to play the game.
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