Here's my review.
It's pretty generic combat-wise outside of boats, and the crime system is bad because people can't take it seriously.
[QUOTE=Mr. Zombie;45977376]Here's my review.
It's pretty generic combat-wise outside of boats, and the crime system is bad because people can't take it seriously.[/QUOTE]
You're not wrong, based on what i had played in beta, in a way it shines in the same way Eve does, i think some amazing stories can come out of player dickery in the ocean.
[QUOTE=Mr. Zombie;45977376]Here's my review.
It's pretty generic combat-wise outside of boats, and the crime system is bad because people can't take it seriously.[/QUOTE]
Pretty much this, the combat was just the most basic and plain hotkey combat it can get, though at the least collision boxes have gotten a lot better since WoW. The beta wasn't really long enough for me to try out any of the economic systems or anything so it just felt like a generic MMO. Might try it once it's out but I wish they'd do something with the combat like at least make it hotkey + evasion or something
Here is my brief review in short points.
There seems to be a lot of fancy things in the game to really cover up that in essence it's a standard korean mmo.
Flying is cool.
Boats are cool.
Trials and "jail time" is a cool concept.
Oh and physics.
Farming spots are cool but it's mostly a showoff they can promote to people. "You can build anywhere lol.(not really)" You won't get a farming spot because they are all taken already.
Combat is typical 123414124123 rotation macroing.
Quests and main quests are like going back 10 years holy shit it's f and g spam to quickly skip the "cutscene" to grab the quest and go where your arrow points.
It's either a kill x quest.
Kill x to gather y from x quest.
Fed-ex quest.
Or you get a quest item you have to press f on a spot with.
Proceed to spam f on ? and ! to grab a bunch of other quests and repeat. Move to next area when there are no quests left. Can't tell the difference between main quest and normal quests because I don't care. I want a better way to get me to 50 so that I can get the gear and start pvping.
The game is really not innovative at all.
The physics is the best thing you can kill someone and then kick their ragdolled corpse around and that for me is enough to put it above any other mmo.
I haven't played yet, but one thing I'm worried that the game being a hybrid between sandbox and theme-park is what might make the game fall flat in some areas. It seems like the ocean is basically the only place that is full on sandbox mode.
The leveling seems pretty standard as well and honestly I could do without leveling altogether these days. Give me a simple tutorial and let me choose my path from there. Make an advanced tutorial for those who are new to MMOs. Other than that the labor system seems really shitty and I'm not really fond of artificial timegates in games. I'm definitely gonna try it out on Tuesday though.
[editline]14th September 2014[/editline]
[QUOTE=RichyZ;45981154]honestly hotkey combat doesn't bother me in mmos, any time an mmo has been like "cool new ACTION combat" it really just means "cool combat that gets old in 10 minutes when you realize that stats still dominate the scene anyway"[/QUOTE]
I prefer action combat to the hotkey style, but it doesn't make or break a game for me. It depends on the implementation a lot and most games don't do it justice because they end up having insane damage mitigation cooldowns that negate the entire combat system in the first place.
[QUOTE=RichyZ;45981154]honestly hotkey combat doesn't bother me in mmos, any time an mmo has been like "cool new ACTION combat" it really just means "cool combat that gets old in 10 minutes when you realize that stats still dominate the scene anyway"[/QUOTE]
Games like vindictus the stats could not even slightly be imagined to "dominate the scene anyway" given that some people are good enough to do raid bosses on their own, and it's a really stupid defeatist perspective to think that combat shouldn't get better in rpgs because stats affect things.
[QUOTE=Elspin;45981283]Games like vindictus the stats could not even slightly be imagined to "dominate the scene anyway" given that some people are good enough to do raid bosses on their own, and it's a really stupid defeatist perspective to think that combat shouldn't get better in rpgs because stats affect things.[/QUOTE]
I'd be hard pressed to line up Vindictus with WoW and ArcheAge and MMOs like that. Vindictus doesn't really have the "huge world" going on, and all combat is instanced. It's a MMO without the "massively multiplayer" part because combat like that isn't easy to sync up to 40+ people without much latency.
Yeah, Vindictus has 16+ player raids, but they aren't the majority.
[QUOTE=Protocol7;45981339]I'd be hard pressed to line up Vindictus with WoW and ArcheAge and MMOs like that. Vindictus doesn't really have the "huge world" going on, and all combat is instanced. It's a MMO without the "massively multiplayer" part because combat like that isn't easy to sync up to 40+ people without much latency.
Yeah, Vindictus has 16+ player raids, but they aren't the majority.[/QUOTE]
[QUOTE=RichyZ;45981357]vindictus is hardly an mmo, its more of a lobby based dungeon crawler
good combat can help an mmo, but so far theres never been an mmo on the scale of wow or archeage that had good action combat[/QUOTE]
Vindictus may be a bit of a bad example considering it's not an open-world mmo, the only two mmos I've played that had decent action combat were Tera and Raiderz, and they had their own issues but the combat was solid. It may not have allowed you to do anything at any level as long as you were good enough like dark souls or vindictus but how good you were at the combat had a significant impact on what areas you could do on your own. Me and a friend were able to do a couple of low level raids with only 2 people where some other people we knew failed in a larger party.
Either way the [i]current quality[/i] of action combat in MMOs doesn't affect the point that games where the main focus is combat should [b]always[/b] try to improve the combat and make it more interactive, I don't understand how you could possibly claim that you get bored of action combat when the alternative is literally just standing around and hitting hotkeys
[QUOTE=RichyZ;45981519]its easy to get bored of action combat when its designed for a wide audience, which mmos have to be[/QUOTE]
Kind of a nonsense statement, MMOs are the last genre I think of when I think of games making themselves easier for a wide audience
[QUOTE]for example, in dark souls, the combat is always exciting because theres so many variables and different movesets that you have to deal with, and the mindgames that come with invasions/duels
but in x action mmo, you cannot have too many movesets as it would overwhelm the average player, and the combat needs to be more based on the stats so the devs have more control over what content players can play so they can easier adjust the amount of hours players dedicate to said content[/QUOTE]
A game can have action combat and still restrict things by stats a reasonable amount, unless you do something like vindictus where some characters have invulnerability frames during certain attacks and movements they're going to take damage at a fairly regular rate.
[QUOTE]yes they should always improve combat in mmos, but as it stands, people play mmos for meaningful progression and social interaction with other players
the combat is just the icing on the cake, after a few hours of any mmo you'll just be going through the motions, hell, raiderz had cool combat but i also did that spider boss raid thing with 1 other person and it just became dodge at the visual cue and attack all other times, potion if wounded[/QUOTE]
This statement is only half true - combat matters just as much to me as meaningful progress and social interaction in MMOs because you're fighting for so much of the game that I get bored to hell if it's no good. Combat gets a lot more complicated in RaiderZ, for example there's a boss that is invincible unless it's standing on a pool that appears when it summons ads, so you have to kill ads -> it summons pool, you have to lure it on the pool and then you can damage it (but avoid standing in the pool yourself because it hurts like crazy). That's a raid pretty early on, too.
[QUOTE]oh and vindictus didn't have combat that you could do at any level, there is a point in the game where your stats are pretty much the only factor, see: the succubus boss and onward, you cannot stunlock them or anything if your stats are under a certain threshold
though vindictus's combat was pretty good, shame that all the dungeons and such were instanced, i'd love to see it in an actual open world[/QUOTE]
Well not at -any- level, missions are restricted by level anyhow. Stats were definitely not the only factor, you'd be insane to think so, seeing as some people complete raid content on their own by using the invincibility frames of dodges and attacks to not take any damage. I've seen raid groups wiped completely except for one guy who goes on to finish the thing alone, and no amount of stats would let them just tank the damage so it's literally factually incorrect to state it's by stats, it's 100% about their skill.
I dunno, everything I've heard about this game and seen from my roomate playing the currently early-release makes it look way better than you guys are implying
It is hotkey MMO stuff, but there's a lot of interesting interplay in the combat with certain skills/abilities applying certain effects which makes them weaker against other abilities and effects, etc. It plays more like a less meaty-feeling Diablo than just spamming the same skill over and over. It also animates pretty well. Not saying it feels amazing or anything, but it certainly looks like it plays more interestingly compared to WoW or ESO.
But the stuff where it really shines are the lifestyle/social-related things you can do, which is what MMO's are really all about but many just seem to focus only on questing instead. Trading along trade routes, building a house, farming, claiming land, defending your land, crafting, building ships, etc. Everything related to that sort of thing sounds pretty deep in an eve-online sort of way (but probably not as unrestricted).
Its got stuff like piracy against other players, you can't interact with players from the other continent unless you learn their language first, etc.
It might not be mind blowing but everything I see about it first hand looks pretty good. Die-hard SWG, Ultima players and people who did stuff with MUDs way back in the day are praising it as the first MMO in a long time that's really hooked them in the way that no other one since then has. From what these guys have said and from stuff I've seen it looks pretty standard as far as the MMO tropes go (i.e. hotkey combat) but the core of the game is strong and engaging and there's a lot added that makes it really interesting.
Just updated this with my adventures from levels 10-20; including farming, trade runs and dungeons.
Have they made any of the alleged "improvements" to Labor Point gain as a free tier player? I recall that being a huge complaint and they claimed back in the first closed beta that they would be looking into improving the system. Then again I am also aware that looking into it could mean "never gonna happen".
Just updated with my travels from 20-30; I built a boat, sank it, got arrested and finished my house.
[QUOTE=Archernick;46005124]Just updated with my travels from 20-30; I built a boat, sank it, got arrested and finished my house.[/QUOTE]
PCGamesN confirmed for being run by convicted criminals
[QUOTE=Elspin;46005260]PCGamesN confirmed for being run by convicted criminals[/QUOTE]
I was cleared of all charges :P
The combat is not that bad, yet better than most MMORPG, since you can mix up 3 class and have to do combo properly if you want to be sucessful, yet i occasionaly fail to do combo properly, and theres many different combo rotation you can do. Quest are boring but the most important is end games.
Oh and the patch 1.7, so much new content, wonder when it will be released in NA.
My only problem with this game is the endless queue time (5h+), but i wanna stay with current guild so im stuck there.
Updated with my concerns about the current queues and server issues.
If you're willing to go through a pretty well made and fun MMORPG that does more of the same with a couple elements to make it pretty interesting, go for it. If you're looking for a proper sandbox, go check out Albion Online (Ultima Online 2) or The Repopulation (Pre-CU Star Wars Galaxies minus the Star Wars). This is not a sandbox, it's a theme park with some sandbox elements.
[QUOTE=Korova;46024936]If you're willing to go through a pretty well made and fun MMORPG that does more of the same with a couple elements to make it pretty interesting, go for it. If you're looking for a proper sandbox, go check out Albion Online (Ultima Online 2) or The Repopulation (Pre-CU Star Wars Galaxies minus the Star Wars). This is not a sandbox, it's a theme park with some sandbox elements.[/QUOTE]
Albion online doesn't really catch my eye because its a 3D game played on a 2D top down plane, which is totally fine but it means it's competing with path of exile which already kinda tops that genre for me. The Repopulation looked kinda interesting but it's in closed beta and presumably there'll be a character wipe so I'm not really interested in playing that at the moment.
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