• Morrowind Rebirth 2.3!
    33 replies, posted
[url]http://www.moddb.com/mods/morrowind-rebirth/news/release-morrowind-rebirth-23[/url]
Is combat still overly skill based in this as it is in vanilla? The only thing that puts me off Morrowind is the fact I don't actually damage something when I'm blatantly whacking it in the face for 10 minutes.
There is a different mod that does that. [editline]20th June 2013[/editline] [url]http://morrowind.nexusmods.com/mods/23746/?[/url]
[QUOTE=spekter;41111159]Is combat still overly skill based in this as it is in vanilla? The only thing that puts me off Morrowind is the fact I don't actually damage something when I'm blatantly whacking it in the face for 10 minutes.[/QUOTE] To be fair that only happens at the very beginning of the game. After you've killed 2 or 3 monsters, you already get enough skill that the combat doesn't look as retarded as before. It's definitely worth the 'patience' to get over the combat in the very beginning, as Morrowind is an amazingly inmersive rpg once you get past the slow confusing start.
I actually love the combat system in Morrowind, but then again I'm also a very avid DnD player so d20 just feels right for me. I mean, you basically walk off a boat and pick up a sword the first thing you do, it's no wonder you can't really hit properly with it. Now if only the OpenMW project could reach 1.0 faster so I can play Morrowind on my laptop.
I still need to play Morrowind. I guess I'll mod it to shit, it's the combat system that puts me off, though someone just provided a mod link.
[QUOTE=spekter;41111159]Is combat still overly skill based in this as it is in vanilla? The only thing that puts me off Morrowind is the fact I don't actually damage something when I'm blatantly whacking it in the face for 10 minutes.[/QUOTE] I don't understand this argument. A level 1 character with the right attributes selected and a weapon type as a major skill will easily be able to hit enemies at least 50% of the time. Even more if you choose a race with a bonus to said skill. Are people really that terrible at making a proper character or what?
[QUOTE=TrannyAlert;41111647]I still need to play Morrowind. I guess I'll mod it to shit, it's the combat system that puts me off, though someone just provided a mod link.[/QUOTE] Sorry but if you can't at least appreciate how the combat works in Morrowind you'll never get into it Theres no way to mod it out because to do so would massively unbalance the game. You are designed as a part of your character skill in a weapon to miss every now and then, as in Morrowind weapons themselves are the source of most of your damage (which makes different styles of weapons and different levels or rarity actually matter) so if you could hit every time then you would just be able to beat the entire game with zero difficulty at level one
Asking people to appreciate a combat system they've never tried before and compared to the usual system appears to be obnoxious and boring is a little bit harsh. Same goes for asking them to understand everything from the very beginning. It's best to ask them for patience, as Korjax very well said, using mods to 'fix' it will just unbalance the game, I don't personally know how bad it would, but it certainly messes up with how the game was intended to be played. The annoying misses go away quickly as you increase your weapon skill. Afterwards you probably won't notice or care about them.
combat in morrowind goes from moderately difficult and annoying to ridiculously easy once you get your first daedric weapon
There are mods that make hits 100% accurate but that completely breaks the game
I wish morrowind had more swings. I like how in daggerfall different swings have different effects, like overhead does the most damage but has less chance to hit, while horizontal slashes do less but have more chance to hit, and stabs are almost guaranteed to, etc. If there's one thing I had to pick that annoys me about morrowind it's how the different attacks are pointless because every weapon has a "best attack" and you can just check that box that lets you use the best attack all the time. I mean I don't have to but the way it's set up there's no reason not to.
[QUOTE=KorJax;41112178]Sorry but if you can't at least appreciate how the combat works in Morrowind you'll never get into it Theres no way to mod it out because to do so would massively unbalance the game. You are designed as a part of your character skill in a weapon to miss every now and then, as in Morrowind weapons themselves are the source of most of your damage (which makes different styles of weapons and different levels or rarity actually matter) so if you could hit every time then you would just be able to beat the entire game with zero difficulty at level one[/QUOTE] I get to annoyed too carry on playing that I can't even hit anything, nothing like Oblivion combat?
[QUOTE=TrannyAlert;41115785]I get to annoyed too carry on playing that I can't even hit anything, nothing like Oblivion combat?[/QUOTE] No Morrowind is closer to classic D&D and classic RPG's is combat mechanics than it is to Oblivion which is closer to an action game. If you just aren't used to classic RPG design tropes and can't ever get a handle on liking it then you'll never be able to enjoy Morrowind's gameplay. If you download a mod to make it so its like an "action game" you might as well just cheat yourself to max level because you'll slaughter everything Again though you need to build a proper character. If you pay attention to what stats you pick as your major, what attributes you focus on (agility for example affects hit chance as well as luck), and what types of enemies you fight you'll have no issues hitting most things a small majority of the time right out of the starting gate. If you build a shit character (try to use weapons that you aren't skilled in, try to play without any agility, etc) then you'll miss all the time.
AND BACK ON TOPIC how is this mod? I'm considering doing a fresh install of Morrowind and getting this
Well, I don't use it because I think it violates the lore too much. I like to play vanilla Morrowind + bug fixes and small improvements. If you don't care all that much about the lore then I guess it's a good mod.
[QUOTE=KorJax;41116864]No Morrowind is closer to classic D&D and classic RPG's is combat mechanics than it is to Oblivion which is closer to an action game. If you just aren't used to classic RPG design tropes and can't ever get a handle on liking it then you'll never be able to enjoy Morrowind's gameplay. If you download a mod to make it so its like an "action game" you might as well just cheat yourself to max level because you'll slaughter everything Again though you need to build a proper character. If you pay attention to what stats you pick as your major, what attributes you focus on (agility for example affects hit chance as well as luck), and what types of enemies you fight you'll have no issues hitting most things a small majority of the time right out of the starting gate. If you build a shit character (try to use weapons that you aren't skilled in, try to play without any agility, etc) then you'll miss all the time.[/QUOTE] I can appreciate DnD combat in a turnbased game, not a real time one.
Still waiting for a UI update and ragdoll physics.
[QUOTE=gnisasas;41111479]To be fair that only happens at the very beginning of the game. After you've killed 2 or 3 monsters, you already get enough skill that the combat doesn't look as retarded as before. It's definitely worth the 'patience' to get over the combat in the very beginning, as Morrowind is an amazingly inmersive rpg once you get past the slow confusing start.[/QUOTE] Or if you make really shitty characters.
[QUOTE=AJisAwesome15;41114115]There are mods that make hits 100% accurate but that completely breaks the game[/QUOTE] % chance to hit is more "broken" than anything else - RNG on that level is garbage game design. Why? Because over an infinite amount of hits all it is is % damage reduction - so why? Just to make combat seem goofy and not reward the player for their actual ability to dodge and hit? 50% hit chance = 50% damage over an infinitely long period, so here's an idea, just scale the damage instead. % hit chance has no business being in a game where you can actually position yourself and aim your blows. [editline]22nd June 2013[/editline] [QUOTE=proch;41144667]Or if you make really shitty characters.[/QUOTE] What if you're a mage and you're out of mana, but they just have a little bit of health left? That's not really a weird situation.
I kinda miss the combat system of daggerfall. swinging your mouse around to swing your weapon. Or a stabby motion to stab with it.
[QUOTE=Van-man;41145213]I kinda miss the combat system of daggerfall. swinging your mouse around to swing your weapon. Or a stabby motion to stab with it.[/QUOTE] whoa that sounds pretty groundbreaking for such an old game more games should definitely use the same system imo, at least rpg ones
[QUOTE=cdr248;41121482]I can appreciate DnD combat in a turnbased game, not a real time one.[/QUOTE] This is my gripe. And for the record I think Morrowind is the best in the series. The fact it has real time combat yet uses a DnD system is what bugs me, I understand why it's there but yeah I find it hard to look past it sometimes.
just pretend monsters are dodging out of the way when you miss. i mean it took bethesda 6 games to finally get diagonal movement animations in, gotta cut them some slack that's hard work
[QUOTE=Mooe94;41145406]whoa that sounds pretty groundbreaking for such an old game more games should definitely use the same system imo, at least rpg ones[/QUOTE] Some of the different directions did more or less damage with certain weapon types too, pretty impressive stuff.
[QUOTE=Mooe94;41145406]whoa that sounds pretty groundbreaking for such an old game more games should definitely use the same system imo, at least rpg ones[/QUOTE] We still do that now. Its called modern motion controls. And it sucks
[QUOTE=Mooe94;41145406]whoa that sounds pretty groundbreaking for such an old game more games should definitely use the same system imo, at least rpg ones[/QUOTE] Yeah, I tried out daggerfall after Bethesda made it free. Parts of the game hasn't aged well, but the combat system is still bitchin' even without taking it's age into consideration.
[QUOTE=Mooe94;41145406]whoa that sounds pretty groundbreaking for such an old game more games should definitely use the same system imo, at least rpg ones[/QUOTE] Age of Chivalry did that, and while clunky, it's pretty satisfying to land a combo.
[QUOTE=Mr. Bleak;41152263]Age of Chivalry did that, and while clunky, it's pretty satisfying to land a combo.[/QUOTE] yeah of course, some games does it pretty well but I would like more games to do it like Skyrim perhaps
I would love to see them implement an upgraded version of the Daggerfall combat system in their newer games. It's certainly better then "click click click click", and moving the mouse to swing just feels a bit more immersive to me. Hell, it would probably work decently on a gamepad too - you could move the joystick in the direction you want to swing your weapon.
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