Nice to see some throwbacks from the original games. Such a thing warms a thief's heart.
[editline]2nd November 2013[/editline]
They even used "taffer." Maybe there's hope after all.
[QUOTE=SGTNAPALM;42729623]Nice to see some throwbacks from the original games. Such a thing warms a thief's heart.
[editline]2nd November 2013[/editline]
They even used "taffer." Maybe there's hope after all.[/QUOTE]
At this point, even the setting is look so far removed from the previous games, that the few remaining references just seem to highlight everything that's missing.
[QUOTE=Mingebox;42729830]At this point, even the setting is look so far removed from the previous games, that the few remaining references just seem to highlight everything that's missing.[/QUOTE]
Don't remind me of such things, they depress me.
Quit whining about how the new Thief isn't similar enough to the original games, it's shitting up every thief thread and it's the same crap each time and it's become meaningless.
The article got the guys name wrong in the bolded part, yet correct in the title and elsewhere in the article. :v:
[quote]The first introduces [B]Bosso[/B], a new character and ex safe-cracker who helps Garrett out by providing links to the criminal underworld of The City. [/quote]
[QUOTE=Coffee;42734553]Quit whining about how the new Thief isn't similar enough to the original games, it's shitting up every thief thread and it's the same crap each time and it's become meaningless.[/QUOTE]
Nah.
[QUOTE=Zang-Pog;42741695]Why? If the game is going to be such a piece of turd it looks like it's going to be, why aren't people allowed to voice their opinion? In fact, I think that's good since some people have not really played the earlier Thief games[/QUOTE]
Whining about it here won't solve anything, go whine to the developer.
[QUOTE=Coffee;42743218]Whining about it here won't solve anything, go whine to the developer.[/QUOTE]
Maybe not, feels good though.
[QUOTE=Coffee;42743218]Whining about it here won't solve anything, go whine to the developer.[/QUOTE]
This game is a betrayal based off of what we know and have seen so far. If you don't like it you can ignore us. Boy that was simple!
[QUOTE=Coffee;42743218]Whining about it here won't solve anything, go whine to the developer.[/QUOTE]
You don't go into threads about games that are almost universally are getting panned by fans of whatever series it may belong to, and tell them to stop bitching.
[IMG]http://1-media-cdn.foolz.us/ffuuka/board/tg/image/1337/72/1337721178688.jpg[/IMG]
Or rather, "Stop hating what I do like"
[highlight](User was banned for this post ("image macro" - postal))[/highlight]
"They call him taffer" = "they call him fucker"
Take a suck electric boogaloo
[QUOTE=Coffee;42734553]Quit whining about how the new Thief isn't similar enough to the original games, it's shitting up every thief thread and it's the same crap each time and it's become meaningless.[/QUOTE]
We're on a public forum, we can discuss whatever the fuck we want.
[QUOTE=Zang-Pog;42743836]I sorta don't see how complaining about how they're just pretty much [I]butchering[/I] Thief is whining.[/QUOTE]
It's not really butchering though, you guys are just exaggerating and misinterpreting everything you see regarding the new Thief game.
This all started when the images of the game first got released, and everyone whined because the game was trying to look edgy and trying to appeal to a general audience. Then they complained about a new voice actor, even though he sounds close enough to the original Garrett.
Then you guys go and complain about the action elements and again like to exclaim how it's the developers trying to appeal to a general audience. Hey guess what? The game is still a stealth game, it's just that it allows you to make it a action game à la Dishonored/Assassins Creed. They're only showing the game to be like that in trailers because showing actual stealth in a trailer would be boring to watch for most people, and would put them off the game.
And I know another trailer showed off an action sequence with the bridge collapsing and exploding with fire everywhere. Again, that is just the developers trying to make the game look enticing to a general audience, but there's no need to complain as the entire game won't consist of that.
Another thing that you guys tend not to take into account is that when Deus Ex: Human Revolution was still being developed, everyone was moaning about it with similar reasons to the ones stated above. Then when that leak came out and everyone played it, almost everyone changed their minds about it and the game was mostly a success (baring boss fights not being kind to Stealth/Hacker playthroughs, melee combat being restricted to those takedowns and the ending being kinda shit).
I'm fairly confident that the developer will use the knowledge that they've learn from DX:HR mistakes and will put that into Thief, just be patient.
The new thief game looks like a piece of turd regardless of what the previous games were because it's literally just a cash-in on the success of dishonored and deus ex.
The whole thing has been shelved and restarted several times over, concepts for the game going back as early as 2004-2005 before Ion Storm closed. Eidos Interactive before being bought by Square Enix had announced Deus Ex HR (named Deus Ex 3 at the time) in 2007 and the Tomb Raider reboot had been in development since 2008 according to Square themselves, so when Square Enix bought back Eidos and very quickly started running out of money, they decided to pull out Thief from the shelves after noticing HR's success and the developers pretty much pushed the game towards the usual "open to broader audience" policy which lead to what we have now.
Long story short, Thief 4 exists because Square Enix saw an opportunity to cash in on a reboot/old franchises craze and greenlit a game that has pretty much nothing to do with the original game, if not its name and the main character.
Even without considering its already shitty background the game isn't looking good. Several video game journalism sites got to try out the game and wandered around in the hub world that serves as a semi-open world to fuck around in between missions, and the thing they have noticed the most is that the game controls like a drunk, botched assassin's creed game when it comes to movement, that the enemies are dumb as fuck and will never notice you when it seems obvious that they should, that the new minimap makes things way too easy and that generally the game treats you like a dumb shit by holding you through everything, forcing you to go where you have to and punishing any sort of wandering off by killing you instantly (the game will not let you jump at will, meaning some obviously reachable areas will in fact not be and trying to access them will end up with garrett rolling around and falling to his death).
It's a "stealth" game because the game keeps calling itself that, but gameplay wise it's perfectly possible to go around slapping everyone's shit and coming out of fights unharmed. According to the reviewers who previewed the game, the game gives no incentive to remain stealthy, because nothing will be a problem or a danger at any point.
I wish there was an open world, stealth-based, dark-themed RPG
[QUOTE=Ganerumo;42746057]The new thief game looks like a piece of turd regardless of what the previous games were because it's literally just a cash-in on the success of dishonored and deus ex.
The whole thing has been shelved and restarted several times over, concepts for the game going back as early as 2004-2005 before Ion Storm closed. Eidos Interactive before being bought by Square Enix had announced Deus Ex HR (named Deus Ex 3 at the time) in 2007 and the Tomb Raider reboot had been in development since 2008 according to Square themselves, so when Square Enix bought back Eidos and very quickly started running out of money, they decided to pull out Thief from the shelves after noticing HR's success and the developers pretty much pushed the game towards the usual "open to broader audience" policy which lead to what we have now.
Long story short, Thief 4 exists because Square Enix saw an opportunity to cash in on a reboot/old franchises craze and greenlit a game that has pretty much nothing to do with the original game, if not its name and the main character.[/QUOTE]
This sounds like a crazy conspiracy theory. How exactly do you extrapolate that it's a cash-in from what information is currently at hand?
[QUOTE=Coffee;42746346]This sounds like a crazy conspiracy theory. How exactly do you extrapolate that it's a cash-in from what information is currently at hand?[/QUOTE]
Because Square Enix started marketing the fuck out of the game soon after Dishonored got released, that the game feels exactly like dishonored in any possible way, and that Square Enix is in dire need of dosh.
I see it more as Square Enix justifying their purchase of Eidos by making use of the existing IPs owned by Ediso.
[editline]3rd November 2013[/editline]
[QUOTE=Ganerumo;42746363]Because Square Enix started marketing the fuck out of the game soon after Dishonored got released, that the game feels exactly like dishonored in any possible way, and that Square Enix is in dire need of dosh.[/QUOTE]
Dishonored and Thief look completely different, apart from Garrett and Corvo having a special eye thing that gives them powers.
[editline]3rd November 2013[/editline]
It's not even that much marketing, it's only a normal amount of marketing that you'd see with any other game.
Thief used to be set in a medieval-fantasy themed city with people talking slang from that era and such.
The new game is set in a victorian-era-industrial-revolution themed city with some angry tyrant ruling everything and rebels operating in the darkness.
Dishonored is set in a victorian-era-industrial-revolution themed city with some angry tyrant ruling everything and rebels operating in the darkness.
[QUOTE=Coffee;42745982]It's not really butchering though, you guys are just exaggerating and misinterpreting everything you see regarding the new Thief game.
This all started when the images of the game first got released, and everyone whined because the game was trying to look edgy and trying to appeal to a general audience. Then they complained about a new voice actor, even though he sounds close enough to the original Garrett.
Then you guys go and complain about the action elements and again like to exclaim how it's the developers trying to appeal to a general audience. Hey guess what? The game is still a stealth game, it's just that it allows you to make it a action game à la Dishonored/Assassins Creed. They're only showing the game to be like that in trailers because showing actual stealth in a trailer would be boring to watch for most people, and would put them off the game.
And I know another trailer showed off an action sequence with the bridge collapsing and exploding with fire everywhere. Again, that is just the developers trying to make the game look enticing to a general audience, but there's no need to complain as the entire game won't consist of that.
Another thing that you guys tend not to take into account is that when Deus Ex: Human Revolution was still being developed, everyone was moaning about it with similar reasons to the ones stated above. Then when that leak came out and everyone played it, almost everyone changed their minds about it and the game was mostly a success (baring boss fights not being kind to Stealth/Hacker playthroughs, melee combat being restricted to those takedowns and the ending being kinda shit).
I'm fairly confident that the developer will use the knowledge that they've learn from DX:HR mistakes and will put that into Thief, just be patient.[/QUOTE]
DX:HR wasn't the same division, and DX:HR also wasn't a reboot that completely drops elements of the story that were fairly important to previous games.
If it plays good that's nice, but the story and the writing was a big part of why I like Thief in the first place, and I see no real reason to reboot a franchise where even the worst game was pretty damn good.
If you aren't even going to make use of the setting, and completely change the characters, why are they using a brand that isn't exactly known to a wide audience in the first place? Why not make a new IP entirely - Nobody that the trailers are trying to appeal to would really even buy this game on brand-recognition in the first place.
I bet Basso betrays Garrett.
[QUOTE=Ganerumo;42746500]Thief used to be set in a medieval-fantasy themed city with people talking slang from that era and such.
The new game is set in a victorian-era-industrial-revolution themed city with some angry tyrant ruling everything and rebels operating in the darkness.
Dishonored is set in a victorian-era-industrial-revolution themed city with some angry tyrant ruling everything and rebels operating in the darkness.[/QUOTE]
Thief games have always been fantasy steampunk set in a late middle ages/Victorian setting.
[QUOTE=Coffee;42746873]Thief games have always been fantasy steampunk set in a late middle ages/Victorian setting.[/QUOTE]
The game went straight up from dark ages to an industrial type setting.
The guards were wearing fucking knight armors and everything was built in stone.
I mean compare this :
[t]http://www.the-nextlevel.com/previews/pc/thief-deadly-shadows/thief-deadly-shadows-a.jpg[/t]
To this
[t]http://www.illgaming.in/wp-content/uploads/2013/04/Thief.jpg[/t]
The theme of the city was drastically changed. Adding a tyrant who rules over the whole thing and makes everyone miserable is also terribly cliché, the marketing website also implies that Garrett will help the rebellion in some way instead of, you know, just being an asshole who steals everything.
Well okay, I'll admit that the tyrant who rules over the city etc etc... is kinda taken from Dishonored. Though Garrett has never just been the asshole who steals everything, Thief games have always had a plot where Garrett is a main part of it, and he's not just stealing things as a part of that plot.
Yeah, the theme has been changed to something a bit further in time than the previous Thief games showed, but that's just the developers way of starting afresh, letting their art designers be more creative.
[QUOTE=Zang-Pog;42743836]I sorta don't see how complaining about how they're just pretty much [b][I]butchering[/I][/b] Thief is whining.[/QUOTE]
[media]http://www.youtube.com/watch?v=IxTI7hr9KLY&list=PLJipjbmA1t8SfZccrIL3ej1qEspdUARbr&index=79[/media]
[QUOTE=Coffee;42745982]
They're only showing the game to be like that in trailers because showing actual stealth in a trailer would be boring to watch for most people, and would put them off the game.
And I know another trailer showed off an action sequence with the bridge collapsing and exploding with fire everywhere. Again, that is just the developers trying to make the game look enticing to a general audience, but there's no need to complain as the entire game won't consist of that. [/QUOTE]
From my experience, trailers often get the mood of the game right and if they consist of a lot of action, the final game will also be pretty action heavy. If you want to make a stealth game, the trailer should advertise stealthy gameplay, also stealth isn't boring to watch. There are good trailers that show stealth gameplay. It's not always the case but very often the vibe from the trailer was really close to the game. If a trailer is consisted by a lot of action, the game will definitely be more action focused.
A trailer is of course not representative of the game but still advertises the general gameplay and feel of a game. Saying that the game won't be nothing like the trailer is rather silly.
The only industry where this is applicable is in the movie industry, some trailers are rather decieving and completely different than the whole movie.
[QUOTE=Coffee;42747688]Well okay, I'll admit that the tyrant who rules over the city etc etc... is kinda taken from Dishonored. Though Garrett has never just been the asshole who steals everything, Thief games have always had a plot where Garrett is a main part of it, and he's not just stealing things as a part of that plot.[/QUOTE]
Garret plays the reluctant hero at best. Every time he gets caught up in the plot he wishes he was doing basically anything else and only really goes along with it because he can score some nice loot along the way. He's a thief first and a 'hero' second.
So basically just because he is a main part of the plot doesn't mean he wants to be and he makes this very clear.
[QUOTE=Coffee;42747688]Well okay, I'll admit that the tyrant who rules over the city etc etc... is kinda taken from Dishonored. Though Garrett has never just been the asshole who steals everything, Thief games have always had a plot where Garrett is a main part of it, and he's not just stealing things as a part of that plot.
Yeah, the theme has been changed to something a bit further in time than the previous Thief games showed, but that's just the developers way of starting afresh, letting their art designers be more creative.[/QUOTE]
Actually the whole appeal to Garrett in the previous game was how he was basically an asshole who does everything for his own profit. In the first games you get several fences (including Basso), you abandon one of them and he ends up dying in jail because he's no longer useful to you, and you never befriend one, you always treat them like shit and they help you because it makes them money. As for Basso in the previous games, the reason Garrett helped him in the first place was because Basso had a hot sister and Garrett wanted to bang her, and he thought helping him escape would get his sister wet like a soggy fish. Basso also used to have a fiance, who was apparently retconned in this new game because now Jenivere is no longer Basso's girlfriend but instead a crow.
They even decided to give Garrett a dead-sidekick-that-died-because-of-a-fuckup-from-his-part as an excuse for some random character trait, because Garrett the great asshole who steals from people was apparently kin on helping some random chick become good at stealing (which means less profit for him) because... plot. Also to explain why you have a grappling hook, I guess.
In that one website that advertises the game it's emphasized a lot on the fact Garrett is "confused" on what side to take so it's pretty clear he's going to end up having some sort of emotional dilemna over being an asshole who steals or an asshole who steals and helps the good guys from reaching freedom because that's how ethics work. They mentioned several times that the game was going to have a more heavy/emotional story instead of "garrett is a badass motherfucker who steals stuff and won't take shit from nobody" which quite frankly was all we needed.
Even gameplay wise I don't even know what the fuck they are going for. No more jumping, a mini-map, obvious visual cues, and I assume they'll also take all the reading and investigating parts of the previous games out of the picture because that shit is just too hard or something.
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