• Imagination in Video Games
    8 replies, posted
I've noticed that with age comes knowledge. And with that, my knowledge of how video games work really dumbed down my sense of imagination in games. Like say, when I was kid and I used to play GTA Vice City, I always looked at buildings you couldn't enter and always wondered what was inside. Or looking at the sky and thinking that there was space there, but the game was programmed not to let you go to space. Now, if I were to look at those buildings, I'd realize that they were just textured geometry, and the sky was just a skybox that limited you. Does anyone else think like this?
yeah, i used to always try to get out of maps because i thought there was vast unexplored areas no one knew about
The day I stopped seeing game characters as people was when I learned how AI worked. I was crushed.
Back in the old days. Games in Mexico were almost always on English, there were no traduction teams or anything. Most of the times, me and my brother created or own stories and dialogue because we couldn't realize what characters tried to say. I used to think that Mario Sunshine plot was about Mario getting hired as Janitor of the city and he had to clean everything, also I thought that Sonic was a human that got turned into an animal and stuff like that. Actually, I'm still of the Creative Type while playing games.
I would always feel bad about killing innocents because I would think to myself "Man, they probably had a family and everything. I'm a terrible person."
I would try to practice how to correctly drive in GTA SA, but I was always confused why cars drove on the right, not the left
i think both ways sometimes i think about the impressive particle effects or the ugly textures sometimes i think about how terrifying the environment would be if the player character was a real person in a real environment
I remember when. I was younger I always roleplayed by myself on Simpsons hit and run
I feel like it's just become less automatic and more intentional I like to think about games as an artistic work. It's not like with movies, I can't suspend my disbelief and enjoy the plot and the world being portrayed because I know they're just actors. Rather than believing that this is a real world, I think rather about the thought and work that went into this depiction of the fictional world. Much like a book or a movie, games should be seen as a work of fiction, regardless of how minimal the story is. Every sprite is representing something. Sometimes it's more vague, and not even outright stated, but even then it will always be something in your mind. I feel like this suspension of disbelief is a lot easier to do with graphically simplistic games. A game that I feel absolutely exemplifies this is Mother 1. The world feels so huge and like it could easily be a real place, just rendered with little power. Characters have almost no animation, and battles are simply a picture of the enemy on a black background. The later games gradually lost this property. Mother 2/Earthbound is more animated than before, not to mention it has better graphics. This does make the game look nicer, but it's also lost a bit of the space for your imagination to fill in the gaps. Mother 3 is very animated. Almost every action and movement that the characters perform is graphically depicted, rather than just being implied, and the game looks nicer still. While it's hard to see this as a negative thing, I feel like there's good and bad to it. The ability to fill in the blanks with your imagination is extremely valuable to me. This is just one example, you see it with games like the Zelda series too, where the original NES game, Link to the Past, and Ocarina of Time get progressively more graphically intricate, leaving less space for the imagination to work. The goal of video games recently seems to have been to get as close to photo-realism as possible. But once this becomes a universal standard, I fear that this property of games will be left behind. It's already beginning to happen.
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