• HL2: The Closure
    3 replies, posted
[url]http://www.moddb.com/mods/the-closure/news/one-year-after-release-hl2-episode-3[/url]
[quote]Why•did you not follow the HL2 lore? Again, quit a silly answer. It all comes down to how i play games i assume, and therefore make maps/mods. I love fpshooters like the first 2 COD games, the FEAR series, etc. To me a story is not that important. So i knew something about the HL2 story, but because it has been 7 years or so ago that i played it i had forgotten most about it it seems. Because after the mods release and reading all comments it is clear that i made quit a lot of mistakes for instance with the characters. All i wanted was to make a very large mod, with lots of action, and a story that linked it all together. At the same time i wanted to make some kind of follow up on the original ep2. So i don't fully agree with those people that say that this mod has nothing in it that makes it a follow up on ep2, and therefore it deserves the ep3 title. Because you do find the Borealis in this mod and it does give a answer to how the whole HL sage ends. Ofcourse it is not what Valve would have made, thought that was such a silly remark many people made. I am a one man show, Valve has so much more to work with. And, probably most important, they will earn money on it. I don't, which is fully ok. (Yes, i do think it is silly that Valve wants to try to sell mods again through steam, don't they already make enough money as it is? To ask 40% of mods is just making money while other people do the work. But i get off topic here.) For me it was very important that what i had in mind i also could make, if it was logical or not, relealistic or not didn't matter to me. To be able to work for 5 years almost daily on a mod i needed to have the option to do whatever i wanted with it, and that i did. Why did you use cutscenes, and even showed Gordon in them? Can't tell you how many people asked me this question. Ofcourse am i aware that Valve doesn't use cutscenes (beside at the start of ep2), but i love making them, and watching them myself. But, that is not the only reason why i made them. A lot of people said that the use of them did harm the immersion, and that did amaze me quit a bit. Because i always feel much more immersed in a game when i do see cutscenes. And even more when i see the player figure in it. I really don't make this up, this is the thruth. So that is why i used them, and why i showed Gordon in them. Also is it much easier to tell a story this way because as developer you have to do a lot of extra work when you give the player freedom to move while the story is told. Although i have to admit that i did went a bit overboard with the amount of cutscenes. [/quote] Lmao
I played this mod. It was bland as hell and really shouldn't have presented itself as a continuation of Episode 2. And, personally, the new (and rather pointless since there's no actual change to how any of them work) weapon and combine soldier models/sounds are quite shit.
Oh man, I'm starting to remember why I stopped going onto ModDB.
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