• Microsoft defends Xbox One game policy, says industry is in 'transition'
    49 replies, posted
[url]http://www.shacknews.com/article/79753/microsoft-defends-xbox-one-game-policy-says-industry-is-in[/url]
It's not just us, look, it's everybody!
at least they're trying
We'll see what happens, but personally I think Microsoft knows what they're doing. It might be frowned upon for now when the benefits of account-tied games is still unclear, but I'm not gonna choose sides just yet.
They're a big part the very exact industry they're talking about, and they're the ones that are making this transition
[QUOTE=Warship;41038639]the benefits of account-tied games is still unclear[/QUOTE] It's worked for Steam
[QUOTE=stupid07er;41038650]It's worked for Steam[/QUOTE] Steam being 100% digital.
Yeah, it's going in transition from existing to being destroyed by greed!
[QUOTE=stupid07er;41038650]It's worked for Steam[/QUOTE] Exactly, but how it's gonna work in the console world will be interesting.
[QUOTE=Warship;41038639]We'll see what happens, but personally I think Microsoft knows what they're doing. It might be frowned upon for now when the benefits of account-tied games is still unclear, but I'm not gonna choose sides just yet.[/QUOTE] Judging from the anonymous Pastebin message, they do seem to have some method to their madness. They're making a rather big gamble, one that could make-or-break Microsoft in the following years: trying to become the Steam of console games; including the highly beloved Steam sales.
[QUOTE=STeel;41038646]They're a big part the very exact industry they're talking about, and they're the ones that are making this transition[/QUOTE]The real point here isn't that it's microsoft who is doing this transistion, it's the fact that nobody else are.
[QUOTE=Protocol7;41038665]Steam being 100% digital.[/QUOTE] From what it sounds like to me, they're trying to move towards being digital. What I understand, and I might be wrong, you can download the games once you buy them instead of putting in the disc, or even buying a disc at all. CD Keys and digital downloads. Not a big fan of all the other shit though. :\
[QUOTE=stupid07er;41038650]It's worked for Steam[/QUOTE] But steam is digital sales. Consoles are mostly physical copies which makes physical account-tied games stupid. Then someone is going to argue "But gbtygfvyg, if I buy a physical PC game it's tied to my steam account." Well that's because the cd-key is used to grab a digital copy from steam. The CD itself it used to install the game faster than downloading. PC games were able to be shared before with cd-keys before Steam became huge if I'm not mistaken.
[QUOTE=Del91;41038784]From what it sounds like to me, they're trying to move towards being digital. What I understand, and I might be wrong, you can download the games once you buy them instead of putting in the disc, or even buying a disc at all. CD Keys and digital downloads. Not a big fan of all the other shit though. :\[/QUOTE] It will only ever work if they have steam style sales. Alienating physical copies needs something amazing to balance it out.
Games being tied to accounts and not being able to be shared is not a new thing, for example, in Command and Conquer: Red Alert 2, if you used the CD Key to activate it, then made an online account for MP, then that code no longer works with activation of online capabilities, so if you bought the game secondhand, a major feature is unusable to. This is different then completely disallowing all resale, but it's still a major feature that many people couldn't experience unless they bought the game new.
[QUOTE=gbtygfvyg;41038794]But steam is digital sales. Consoles are mostly physical copies which makes physical account-tied games stupid. Then someone is going to argue "But gbtygfvyg, if I buy a physical PC game it's tied to my steam account." Well that's because the cd-key is used to grab a digital copy from steam. The CD itself it used to install the game faster than downloading. PC games were able to be shared before with cd-keys before Steam became huge if I'm not mistaken.[/QUOTE] Microsoft is going for digital sales as well I believe.
[QUOTE]Spencer argues that physical media has inherent flaws, pointing out that it has "some kind of shelf life" and that [B]discs "can be scratched."[/B][/QUOTE] go back to carts [I]go back to caaaarts[/I] You can find bulk 32GB usb keys on indian/chinese sites for like, $5 a piece. Surely a company buying or manufacturing millions of carts with specific pinouts and read-only memory could make that for even cheaper. Hell, Nintendo's been doing fine selling 3DS games on cards, and those go up to 8GB (aka around the size of a dual-layer DVD, the media the X360 used) And it'd be a nice little gimmick for the first gen they introduced it, I like carts/[URL="http://farm8.staticflickr.com/7141/6544772229_12c5ab40d9_z.jpg"]cards[/URL]. They feel nicer and more collectible than optical media. [editline]14th June 2013[/editline] that, or go full digital. but stop trying to regulate physical items like they're digital goods.
"We are in transition, so obviously the rest of the industry is. Right?"
I'd hate to be Bill Gates right now, seeing his company fall apart thanks to the Xbone.
[QUOTE=Manibogi;41039243]"We are in transition, so obviously the rest of the industry is. Right?"[/QUOTE] Someone has to start it. I feel bad for Microsoft, they're taking a big risk and are doing some really great stuff (like the cloud based rendering thing), but people are too busy riding the "LOL MICROSOFT SUX BALLS" to take them seriously
[QUOTE=FunnyStarRunner;41039310]I'd hate to be Bill Gates right now, seeing his company fall apart thanks to the Xbone.[/QUOTE] The Xbox division is a relatively small part of Microsoft, you'd hate to be this dude though [IMG]http://i.imgur.com/TFX8GYF.jpg[/IMG]
microsoft is doing what nintendo won't do with the 3ds, move their form of gaming to a completely digital space, unlike nintendo, who built the 3Ds with the ability to be completely digital but haven't moved to removing physical mediums (yet) nobody complained that apple lacks physical copies of games on the iphone
[QUOTE=gbtygfvyg;41038794]But steam is digital sales. Consoles are mostly physical copies which makes physical account-tied games stupid. Then someone is going to argue "But gbtygfvyg, if I buy a physical PC game it's tied to my steam account." Well that's because the cd-key is used to grab a digital copy from steam. The CD itself it used to install the game faster than downloading. PC games were able to be shared before with cd-keys before Steam became huge if I'm not mistaken.[/QUOTE] Isn't this exactly how the Xbox One works? If you buy a game retail you can use it to install faster but you gain access to the digital copy as well, so you can download it if you lose your disc or something. I don't think it would be as huge of an issue if you could still play offline, the online requirement is stupid as hell. But other than that it works exactly like Steam.
[QUOTE=Ericson666;41039390]Someone has to start it. I feel bad for Microsoft, they're taking a big risk and are doing some really great stuff (like the cloud based rendering thing), but people are too busy riding the "LOL MICROSOFT SUX BALLS" to take them seriously[/QUOTE] Because with the positives (like the cloud based rendering) they bring along a whole shitton of negatives too. Sharing games is all limited, used games are pretty much out if they use the alleged "best friends on your friends list can play your disks," and the 24 hour check requirement. Cloud rendering? Good. Sharing digital games with people on your friends list? Good. Games? Good. Trying to smother retailers by requiring a fee to play a used game that you bought in a store? Not good. An arbitrary 24 hour offline only requirement before having to go back online to play offline games? Not good at all. Consoles are not meant to be digital download only devices. People get consoles not only because of the games, but the vast majority of the console games come on disks that they can easily share with their friends and family just buy giving them the goddamn disk. To be able to take the game to the friends house and have a badass local multiplayer night. They have decent intentions in places, with the TV systems, the cloud based processing, the sharing digital games, but when it comes with all the negative annotations of no used games without an extra fee, making it a pain in the ass to share PHYSICAL DISKS, and requiring a 24 hour requirement, the negatives far outweigh the good. Those things, combined with being a hundred dollars more expensive than the competition, the only people that are going to buy it are diehard xbox fanboys, and I don't think MS has enough of those to make the xbox one profitable.
I personally don't like digital content, let alone account tied items. I'd rather have discs and cases to collect and look after. Besides, it's not hard to take proper care of a disc if you know how to do so. Hell I still have all of my original Playstation 1 discs from when I was a kid and they play perfectly fine, with minimal scratching. Lastly, I'd rather have physical copies so some jackoff can't high-jack my account and take all of my games at once. (I lost my Origin account due to an EA breach, along with my BF3 +all expansions and Crysis 2 Maximum Edition. Never would have happened if I just had a physical disc with a CD-key for multiplayer.)
[QUOTE=legolover122;41039465]Because with the positives (like the cloud based rendering) they bring along a whole shitton of negatives too. Sharing games is all limited, used games are pretty much out if they use the alleged "best friends on your friends list can play your disks," and the 24 hour check requirement. Cloud rendering? Good. Sharing digital games with people on your friends list? Good. Games? Good. Trying to smother retailers by requiring a fee to play a used game that you bought in a store? Not good. An arbitrary 24 hour offline only requirement before having to go back online to play offline games? Not good at all. Consoles are not meant to be digital download only devices. People get consoles not only because of the games, but the vast majority of the console games come on disks that they can easily share with their friends and family just buy giving them the goddamn disk. To be able to take the game to the friends house and have a badass local multiplayer night. They have decent intentions in places, with the TV systems, the cloud based processing, the sharing digital games, but when it comes with all the negative annotations of no used games without an extra fee, making it a pain in the ass to share PHYSICAL DISKS, and requiring a 24 hour requirement, the negatives far outweigh the good. Those things, combined with being a hundred dollars more expensive than the competition, the only people that are going to buy it are diehard xbox fanboys, and I don't think MS has enough of those to make the xbox one profitable.[/QUOTE] Who says that consoles aren't meant to be digital download only devices? To my understanding, you can log on to your account at your friends house and download/play the games there, similar to what Steam has (not 100% sure on this, there are lots of rumors and misinformation).
[QUOTE=Ericson666;41039505]Who says that consoles aren't meant to be digital download only devices? To my understanding, you can log on to your account at your friends house and download/play the games there, similar to what Steam has (not 100% sure on this, there are lots of rumors and misinformation).[/QUOTE] I don't buy consoles for "the steam experience." I buy consoles to get away from that. The last time I bought a retail game on digital download was like... I think it was just cause 2 on PS3 like a year ago because it was on sale. And that still doesn't excuse the no used game without an extra fee policy and the 24 hour offline before having to go back online again. If the xbox one wants to specialize in online purchases, go right ahead, feel free to make every title available on your online shop. I have zero problem with that. It's when they try to force people to use it and try to kill physical retailers by going no used games without a fee and making it a pain in the ass to share physical game copies.
This would be going over a lot better for them if they'd be less cold about it. Unlimited license transfers would smooth out most of this. It could be considered a feature at that point.
[QUOTE=Protocol7;41038665]Steam being 100% digital.[/QUOTE] It's not though. Just think of the amount of retail bought games which force you to use steam.
From my understanding, the whole point of the Xbox One is to move away from physical copies to entirely digital. I just think they're going about it entirely the wrong way. They should have physical copies work exactly how they do now, but encourage people to switch to digital by offering Steam-like sales with massive discounts and game bundles. The DRM should only be enforced on digital copies. A couple years later, they release a new version with no CD drive for the final push to entirely digital. That's how they should have done the transition instead of forcing it on everyone instantly. It's better to encourage people rather than to force them.
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