Huh, didn't know there was significant progress on this.
(for those who don't know, it's completely unrelated to Skywind)
Stopped following after they announced sse only.
[QUOTE=27X;53178023]Stopped following after they announced sse only.[/QUOTE]
they probably don't have much of a choice
support for both versions would just be extra work
It's much easier to up-port and virtually impossible to back port due to ref id and adressable changes. SSE is never going have even kind of the popularity LE has, so they're deliberately chopping off a shit ton of their potential audience; if this was on your CV and you're in front of my desk saying "we abandoned LE mid cycle cause SSE was easier", I'm most definitely going to look at other applicants whom showed more of a drive to come correct with content before coming back to your portfolio, if at all.
Considering SSE is more stable and doesn't require [i]quite[/i] as many patch mods and an ENB Booster to be less shit in performance, i'd sooner take that option. Plus while i'd have less mod options, that also means 10 less hours of me habitually browsing through hundreds of mods until I fuck my game up.
You only had to have played a rather depthy modification like Beyond Bruma to figure out that large scale mods benefit both script wise and FPS wise from the 64 bit architecture that the Special Edition uses.
[QUOTE=jonu67;53178756]You only had to have played a rather depthy modification like Beyond Bruma to figure out that large scale mods benefit both script wise and FPS wise from the 64 bit architecture that the Special Edition uses.[/QUOTE]
Doesn't Skyrim non-SSE also use 64bit? I believe they introduced that at some point, or was that only PAE?
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