[QUOTE=pfoot;41605636]too bad it's still a piece of shit[/QUOTE]
How? It's got a powerful boost in exchange for a crippling weakness. Pretty balanced stats wise.
[QUOTE=pfoot;41605636]too bad it's still a piece of shit[/QUOTE]
It's my favourite gun in the game because it honestly needs skill in tight situations but in populated areas can easily kill everyone with two shots.
It's fucking fun.
I love how the picture used for this article is from [URL="http://tf2.gamebanana.com/skins/116812"]a mod on gamebanana.[/URL]
"fixed a selection of other niggles"
Please tell me I'm seeing things.
[QUOTE=Amish Steak;41605827]"fixed a selection of other niggles"
Please tell me I'm seeing things.[/QUOTE]
niggles is a word
google it
the only thing I enjoy play as demo man and charging and slashing, i suck at demo-man if I dare use the granade launcher or anything else...
I stop playing TF2 because I end up raging at the game almost every time I play it...
[QUOTE=darkedone02;41609511]the only thing I enjoy play as demo man and charging and slashing, i suck at demo-man if I dare use the granade launcher or anything else...
I stop playing TF2 because I end up raging at the game almost every time I play it...[/QUOTE]
Lately I've found that I can tolerate bot matches on various games.
When it comes to other players, i'm probably about to be curbstomped and get my remains scooped into a trash bin.
So this means it'll be 3 more years until the grenade launcher model get only 4 grenade slots?
[QUOTE=Electrocuter;41610338]So this means it'll be 3 more years until the grenade launcher model get only 4 grenade slots?[/QUOTE]
that's never happening
finally get back to playing tf2 without this bothering me.
Let me guess...
It STILL has the default grenade launcher reloading animation, doesn't it?
[editline]27th July 2013[/editline]
[QUOTE=pfoot;41605636]too bad it's still a piece of shit[/QUOTE]
Just because you suck at it doesn't means its a bad weapon.
[QUOTE=Electrocuter;41610338]So this means it'll be 3 more years until the grenade launcher model get only 4 grenade slots?[/QUOTE]
add another 4 until they'll fix the demoman from drinking the frying pan
[QUOTE=Memobot;41605690]How? It's got a powerful boost in exchange for a crippling weakness. Pretty balanced stats wise.[/QUOTE]
If they fixed the random damage spread on grenades, the Loch-n-Load would be almost unanimously worse off.
With grenade base damage at 100, that places the LnL at a nifty 120 damage, assuming damage spread worked consistently. Let's crunch some numbers both with stock and with LnL.
hp | default | loch | stock + Overheal | Loch + Overheal
125 | 2 pipes | 2 pipes | 2 pipes | 2 pipes
150 | 2 pipes | 2 pipes | 3 pipes | 2 pipes
175 | 2 pipes | 2 pipes | 3 pipes | 3 pipes
200 | 2 pipes | 2 pipes | 3 pipes | 3 pipes
300 | 3 pipes | 3 pipes | 5 pipes | 4 pipes
So against classes, the Loch only really breaks any damage thresholds when fighting against an overhealed Medic (or class with equal health) and an overhealed Heavy. However, the numbers don't account for healing that happens during the skirmish, so the pipes required is typically going to be higher.
Now there's also buildings to account for. To save you some reading, the only threshold that's really broken is with the Level 3 sentry, which will be taken down in 2 shots.
So let's break it down. You trade the zoning capabilities of rollers as well as half of your clip, so you can "save" 1 pipe when you're fighting an overhealed heavy (which you'll need to continuously reload to keep laying down hurt, which will almost undoubtedly cost you more time than firing 4 consecutive shots)...so you can take down level 3 sentries in 2 shots...instead of using your sticky launcher. The only other upsides are insignificant at best, faster pipes don't help your aim too much if you can aim worth a damn and the grenades shattering when hitting a surface is only helpful if you're terrible at handling Pyros who know how to reflect.
It is not "Pretty balanced stats wise", you get absolutely nothing of realistic value for a huge cost. You don't even get to reliably 1-shot light classes like with the Direct Hit because damage spread is so inconsistent with itself.
[QUOTE=ashxu;41612570]add another 4 until they'll fix the demoman from drinking the frying pan[/QUOTE]
Im pretty sure neither valve nor anyone else gives a fuck about him drinking from the frying pan
Do you want Valve to fix the Heavy talking to his miniguns too?
[QUOTE=Bazsil;41612779]Im pretty sure neither valve nor anyone else gives a fuck about him drinking from the frying pan[/QUOTE]
They actually left the pan drinking in on purpose because they thought it was funny.
[QUOTE=Psychopath12;41612708]If they fixed the random damage spread on grenades[/QUOTE]
What's broken about it? Last I checked, everything had damage spread unless turned off on the server.
[QUOTE=mon_ons;41612860]What's broken about it? Last I checked, everything had damage spread unless turned off on the server.[/QUOTE]
Even if the server turns damage spread off, grenade projectiles will always randomly deviate.
Even with damage spread on, there's about a 50% chance of a Loch-n-Load grenade doing less than 125 damage. There's a reason it has garnered a stigma as the "Luck-n-Load." It's not even a spam thing that people complain about with the Huntsman, it really is down to the luck of the draw when it comes to damage spread while using grenades.
I always thought the misplaced part was intentional, and IMO, it made the weapon look a lot better and 'used'.
[QUOTE=Psychopath12;41612890]Even if the server turns damage spread off, grenade projectiles will always randomly deviate.
Even with damage spread on, there's about a 50% chance of a Loch-n-Load grenade doing less than 125 damage. There's a reason it has garnered a stigma as the "Luck-n-Load." It's not even a spam thing that people complain about with the Huntsman, it really is down to the luck of the draw when it comes to damage spread while using grenades.[/QUOTE]
I see, thanks for clearing that up.
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