• An audience with Dean Hall: "DayZ is a fuck you to everyone who said modding wasn't important."
    26 replies, posted
[url]http://www.pcgamesn.com/audience-dean-hall-dayz-fuck-you-everyone-who-said-modding-wasnt-important[/url]
[QUOTE] we just implemented head torches, torches mounted on your body[/QUOTE] game of the century
[quote] “The last remaining chunk before we do the alpha is the server client architecture,” Hall explains. “What that does is move DayZ from using the Arma 2 engine to essentially just sending your keystrokes to the server. Your client does virtually nothing. That helps with client performance and it also virtually eliminates all serious hacking. The only hacking that can then occur is like aimbotting... we have Valve anti cheat for stuff like that.”[/quote] This is what I've been waiting to hear.
DayZ is prime example of the value of mods. The mod has made Bohemia interactive incredible amounts of money. The mod lead to it topping the Steam sales charts for weeks. Let's hope other other developers learn from this. Taleworld's, Bethesda and Bohemia know the value of mods. :)
This is the kind of project I'm happy to give money to
[QUOTE=Rangergxi;40036099]DayZ is prime example of the value of mods. The mod has made Bohemia interactive incredible amounts of money. The mod lead to it topping the Steam sales charts for weeks. Let's hope other other developers learn from this. Taleworld's, Bethesda and Bohemia know the value of mods. :)[/QUOTE] yet the mass amount of money that came in from DayZ didn't help bohemia much in the animations, graphics, sounds, and optimization issues that plague their game. seriously the ATV is the most sluggish piece of shit I've used, in my shitty old car can accelerate faster than it. Plus the sounds are horrendous for it. The sounds are repeated. The LOD's are disgusting for this game. You can have you view distance way up, and everything on Ultra, yet the land looks like ass. Hell, you can't even see little bushes or fucking grass. I didn't think grass took that much out of a game until I realized that grass is a legitimate way of sneaking. If people have their shit on low, they can see you, laugh at what you're doing, and pop you in the head from 300m away because you're just a solid, clear figure to their sight. Baffling, truly. I know it's a alpha. I'm hoping they amp up their shit, but knowing Bohemia, they will require a mod that makes their game better.
You guys are kinda missing a few points. BI always supported mods, it's other companies that don't. DayZ isn't a good example by any means. It's kinda what Garry did to Half-Life 2. Made a good mod, then charged us for it. It just tells the game devs and producers that you can exploit mod developers into making you more money.
[QUOTE=don868;40037672]You guys are kinda missing a few points. BI always supported mods, it's other companies that don't. DayZ isn't a good example by any means. It's kinda what Garry did to Half-Life 2. Made a good mod, then charged us for it. It just tells the game devs and producers that you can exploit mod developers into making you more money.[/QUOTE] With that logic, Battlefield 3 and a shitload of other games would have mod support. I think you have it entirely wrong - there is no exploiting going on. If the mod is good enough to the point where the developer of the game the mod was created for offers them a job, or even offers to turn that mod into an expansion or a completely new game, then everybody wins. A good example is Desert Combat making Battlefield 2 what it was and DayZ.
[QUOTE=don868;40037672]You guys are kinda missing a few points. BI always supported mods, it's other companies that don't. DayZ isn't a good example by any means. It's kinda what Garry did to Half-Life 2. Made a good mod, then charged us for it. It just tells the game devs and producers that you can exploit mod developers into making you more money.[/QUOTE] Well they are working a lot on it. I don't mind helping a struggling developer that made a good game/mod.
[QUOTE=SatansSin;40037625] Hell, you can't even see little bushes or fucking grass. I didn't think grass took that much out of a game until I realized that grass is a legitimate way of sneaking. If people have their shit on low, they can see you, laugh at what you're doing, and pop you in the head from 300m away because you're just a solid, clear figure to their sight. [/QUOTE] untrue. if a character is lying in grass that's outside another player's draw distance range for grass their player model will be sunken into the floor to make them hard to see. perhaps not the most elegant solution, but it's something. also they're working on implementing this [url]http://forums.bistudio.com/showthread.php?148861-Rendering-grass-at-long-distances-My-thoughts-about-it[/url]
I think what they are doing is a good thing. Especially since they realize that there are a hell of a lot of things wrong with their mod, so they are making a full title to fix as many of those as possible. Hell, in the article they even stress that they don't want a shit load of people to buy it all at once on release, and that they are going to try to limit it or secretly release it so servers aren't overloaded. If this were a game controlled by a major publisher like EA they wouldn't care if the servers went down, as long as they got as much money as possible at once.
[QUOTE=charlie.;40037720]With that logic, Battlefield 3 and a shitload of other games would have mod support. I think you have it entirely wrong - there is no exploiting going on. If the mod is good enough to the point where the developer of the game the mod was created for offers them a job, or even offers to turn that mod into an expansion or a completely new game, then everybody wins. A good example is Desert Combat making Battlefield 2 what it was and DayZ.[/QUOTE] welp
[QUOTE=Karmah;40037897] Hell, in the article they even stress that they don't want a shit load of people to buy it all at once on release, and that they are going to try to limit it or secretly release it so servers aren't overloaded. [/QUOTE] How to make people want stuff 102, the exams will be voluntary but there's a surprise at the end.
The only people who seriously believe modding in a non-MMO is a bad thing are greedy executives who see mods as a threat to their $$$$ DLC packs. Why let people be creative or make halfway decent recreations of stuff from previous versions of a game when they can buy overpriced and in cases overpowered weapons or half assed updates of old maps that a CEO ok'ed. Not saying every mod is 100% bug free and perfect, but in many cases it shows more work went into a mod than something corporate.
[QUOTE=GameDev;40036064]This is what I've been waiting to hear.[/QUOTE] I read that quote out loud and the skype call I was in erupted with "YEEEEEEEEEEAAAAAAAAAAAHHH!"s.
If dayz gets arma 3 esque movement and the alpha layer grass blending at range it will be p good basics wise also needs endgame stuff for after you got some gear and cars
Lots of popular games out today that would have never existed without modding.
Owned Arma 2, but never played DayZ. Can anyone tell me why is it so fun? Isn't it just basically STALKER + zombies in Arma 2 engine?
[QUOTE=charlie.;40037720]With that logic, Battlefield 3 and a shitload of other games would have mod support. I think you have it entirely wrong - there is no exploiting going on. If the mod is good enough to the point where the developer of the game the mod was created for offers them a job, or even offers to turn that mod into an expansion or a completely new game, then everybody wins. A good example is Desert Combat making Battlefield 2 what it was and DayZ.[/QUOTE] Also COUNTER-STRIKE.
Desert Combat was BF1942 not BF2 ;)
A game having Mod support is verification on if the Dev gives two shits about You, or Their own pockets. All DayZ has done is hopefully maybe opened up the eyes of some greedy companies that maybe there's money to be had, as well as happy customers, with allowing it. We still won't see it from EA, though. You think BF4 is going to have Mod tools? Fuck No. You know how amazing Project Reality would be with BF3? I still play Morrowind and see new and fun stuff to this day, thanks to mod support, and if my Disk ever breaks I'll buy it again
Mod support is almost always good. It gives you a lot of good PR/goodwill(loyal consumer base) and it gives your game a longer sell period then it would normally(see DayZ but also M&B,ES, JC2 but also NEARLY ALL OF PARADOX STRATEGY GAMES) and even sometimes a new boom. But some companies(Activision and EA) release map packs, 4 maps for 15 euro when modders could potentially make so much more free maps. Only reason why modding support isnt everywhere is because of this, developers scared of people making the content before them and distracting sales. I support/buy always from companies who support mods. Long live the Modding community of things like ARMA, Paradox Interactive and source mods.
[QUOTE=JustExtreme;40044149]Desert Combat was BF1942 not BF2 ;)[/QUOTE] Well, yeah but the developers were bought by DICE and went on to make BF2.
[QUOTE=SatansSin;40037625]yet the mass amount of money that came in from DayZ didn't help bohemia much in the animations, graphics, sounds, and optimization issues that plague their game. seriously the ATV is the most sluggish piece of shit I've used, in my shitty old car can accelerate faster than it. Plus the sounds are horrendous for it. The sounds are repeated. The LOD's are disgusting for this game. You can have you view distance way up, and everything on Ultra, yet the land looks like ass. Hell, you can't even see little bushes or fucking grass. I didn't think grass took that much out of a game until I realized that grass is a legitimate way of sneaking. If people have their shit on low, they can see you, laugh at what you're doing, and pop you in the head from 300m away because you're just a solid, clear figure to their sight. Baffling, truly. I know it's a alpha. I'm hoping they amp up their shit, but knowing Bohemia, they will require a mod that makes their game better.[/QUOTE] You do know that reducing details in order to have a competitive edge is essentially one of the oldest and most often used things under the sun. Less detail, less effects that plague the screen, less smoke, and less other clutter. A lot of people generally play on medium or low because of this very thing in all kinds of games.
Of course it matters. It's the driving force for so many games to get loads of sales and reach a high point. And I really miss it. It's sad that devs nowadays dismiss it completely.
[QUOTE=shian;40043892]Owned Arma 2, but never played DayZ. Can anyone tell me why is it so fun? Isn't it just basically STALKER + zombies in Arma 2 engine?[/QUOTE] It manages to slap you in the face on a level where you are always at the brink of giving up the game with the result of an incredible feeling of tactics and accomplishment when stuff goes well. I caught myself casually looking at the sun and the clouds and certain points in the landscape for directions after a while and I can't describe the feelings when I realized that I just used basic orientation skills without even thinking about that in a goddamn zombie mod. And after hours upon hours of loner-dom finding a group to play with, along with the drama that is an integral part, is the most rewarding, not for achievements or weapons, just because it is so damn hard. [editline]27th March 2013[/editline] [QUOTE=dass;40048550]Of course it matters. It's the driving force for so many games to get loads of sales and reach a high point. And I really miss it. It's sad that devs nowadays dismiss it completely.[/QUOTE] I wouldn't say it's missing, it just changed. Look at the millions upon millions of items that you can add to the Sims 3. Hell there are furniture designers that LIVE off designing stuff for Sims 3.
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