Well, having multiple engines lying around is certainly better than the way EA has been whoring around with Frostbite as of late with all their developers, considering it's not even that great of an engine.
[QUOTE=certified;39082744]Well, having multiple engines lying around is certainly better than the way EA has been whoring around with Frostbite as of late with all their developers, considering it's not even that great of an engine.[/QUOTE]
Hey i'll take frostbyte games over unreal engine 3.5 any day
[QUOTE=certified;39082744]Well, having multiple engines lying around is certainly better than the way EA has been whoring around with Frostbite as of late with all their developers, considering it's not even that great of an engine.[/QUOTE]
What I don't like is, yea frostbite looks good, but they don't seem to use it to interestingly. They just use it as a lens dirt simulator.
[QUOTE=Brt5470;39082956]What I don't like is, yea frostbite looks good, but they don't seem to use it to interestingly. They just use it as a lens dirt simulator.[/QUOTE]
Frostbite has absolutely nothing to do with stuff like that.
You don't need an advanced game engine to put dirt images on the screen.
KH3 or disband as a company
And if you release a KH game for the vita I am going to flip shit
>:(
Here's hoping unreal engine 4 can achieve visuals as good or better than this on similar hardware with talented developers
Mind you guys, i love UE's modability and i respect EPIc on most of their decisions, i was just a little tired of the same UE3esque on most games
There is something I really dont like about how unreal handles metal environments.
Glacier is a fucking beautiful engine. Some areas of Hitman Absolution looks next gen. Sleeping Dogs also looked pretty nice in some areas, especially when it was raining.
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